35,959 research outputs found

    A Bayesian Poisson-Gaussian Process Model for Popularity Learning in Edge-Caching Networks

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    Edge-caching is recognized as an efficient technique for future cellular networks to improve network capacity and user-perceived quality of experience. To enhance the performance of caching systems, designing an accurate content request prediction algorithm plays an important role. In this paper, we develop a flexible model, a Poisson regressor based on a Gaussian process, for the content request distribution. The first important advantage of the proposed model is that it encourages the already existing or seen contents with similar features to be correlated in the feature space and therefore it acts as a regularizer for the estimation. Second, it allows to predict the popularities of newly-added or unseen contents whose statistical data is not available in advance. In order to learn the model parameters, which yield the Poisson arrival rates or alternatively the content \textit{popularities}, we invoke the Bayesian approach which is robust against over-fitting. However, the resulting posterior distribution is analytically intractable to compute. To tackle this, we apply a Markov Chain Monte Carlo (MCMC) method to approximate this distribution which is also asymptotically exact. Nevertheless, the MCMC is computationally demanding especially when the number of contents is large. Thus, we employ the Variational Bayes (VB) method as an alternative low complexity solution. More specifically, the VB method addresses the approximation of the posterior distribution through an optimization problem. Subsequently, we present a fast block-coordinate descent algorithm to solve this optimization problem. Finally, extensive simulation results both on synthetic and real-world datasets are provided to show the accuracy of our prediction algorithm and the cache hit ratio (CHR) gain compared to existing methods from the literature

    Incentive Systems in Multi-Level Markets for Virtual Goods

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    As an alternative to rigid DRM measures, ways of marketing virtual goods through multi-level or networked marketing have raised some interest. This report is a first approach to multi-level markets for virtual goods from the viewpoint of theoretical economy. A generic, kinematic model for the monetary flow in multi-level markets, which quantitatively describes the incentives that buyers receive through resales revenues, is devised. Building on it, the competition of goods is examined in a dynamical, utility-theoretic model enabling, in particular, a treatment of the free-rider problem. The most important implications for the design of multi-level market mechanisms for virtual goods, or multi-level incentive management systems, are outlined.Comment: 18 pages, 5 figures; graphics with reduced resolution. Full resolution available on author's homepage. Accepted contribution to the Workshop 'Virtual Goods' at the Conference AXMEDIS 2005, 30. November - 2. December, Florence, Ital

    A Survey of Location Prediction on Twitter

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    Locations, e.g., countries, states, cities, and point-of-interests, are central to news, emergency events, and people's daily lives. Automatic identification of locations associated with or mentioned in documents has been explored for decades. As one of the most popular online social network platforms, Twitter has attracted a large number of users who send millions of tweets on daily basis. Due to the world-wide coverage of its users and real-time freshness of tweets, location prediction on Twitter has gained significant attention in recent years. Research efforts are spent on dealing with new challenges and opportunities brought by the noisy, short, and context-rich nature of tweets. In this survey, we aim at offering an overall picture of location prediction on Twitter. Specifically, we concentrate on the prediction of user home locations, tweet locations, and mentioned locations. We first define the three tasks and review the evaluation metrics. By summarizing Twitter network, tweet content, and tweet context as potential inputs, we then structurally highlight how the problems depend on these inputs. Each dependency is illustrated by a comprehensive review of the corresponding strategies adopted in state-of-the-art approaches. In addition, we also briefly review two related problems, i.e., semantic location prediction and point-of-interest recommendation. Finally, we list future research directions.Comment: Accepted to TKDE. 30 pages, 1 figur

    Modeling the structure and evolution of discussion cascades

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    We analyze the structure and evolution of discussion cascades in four popular websites: Slashdot, Barrapunto, Meneame and Wikipedia. Despite the big heterogeneities between these sites, a preferential attachment (PA) model with bias to the root can capture the temporal evolution of the observed trees and many of their statistical properties, namely, probability distributions of the branching factors (degrees), subtree sizes and certain correlations. The parameters of the model are learned efficiently using a novel maximum likelihood estimation scheme for PA and provide a figurative interpretation about the communication habits and the resulting discussion cascades on the four different websites.Comment: 10 pages, 11 figure
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