35,966 research outputs found
A Bayesian Poisson-Gaussian Process Model for Popularity Learning in Edge-Caching Networks
Edge-caching is recognized as an efficient technique for future cellular
networks to improve network capacity and user-perceived quality of experience.
To enhance the performance of caching systems, designing an accurate content
request prediction algorithm plays an important role. In this paper, we develop
a flexible model, a Poisson regressor based on a Gaussian process, for the
content request distribution.
The first important advantage of the proposed model is that it encourages the
already existing or seen contents with similar features to be correlated in the
feature space and therefore it acts as a regularizer for the estimation.
Second, it allows to predict the popularities of newly-added or unseen contents
whose statistical data is not available in advance. In order to learn the model
parameters, which yield the Poisson arrival rates or alternatively the content
\textit{popularities}, we invoke the Bayesian approach which is robust against
over-fitting.
However, the resulting posterior distribution is analytically intractable to
compute. To tackle this, we apply a Markov Chain Monte Carlo (MCMC) method to
approximate this distribution which is also asymptotically exact. Nevertheless,
the MCMC is computationally demanding especially when the number of contents is
large. Thus, we employ the Variational Bayes (VB) method as an alternative low
complexity solution. More specifically, the VB method addresses the
approximation of the posterior distribution through an optimization problem.
Subsequently, we present a fast block-coordinate descent algorithm to solve
this optimization problem. Finally, extensive simulation results both on
synthetic and real-world datasets are provided to show the accuracy of our
prediction algorithm and the cache hit ratio (CHR) gain compared to existing
methods from the literature
Incentive Systems in Multi-Level Markets for Virtual Goods
As an alternative to rigid DRM measures, ways of marketing virtual goods
through multi-level or networked marketing have raised some interest. This
report is a first approach to multi-level markets for virtual goods from the
viewpoint of theoretical economy. A generic, kinematic model for the monetary
flow in multi-level markets, which quantitatively describes the incentives that
buyers receive through resales revenues, is devised. Building on it, the
competition of goods is examined in a dynamical, utility-theoretic model
enabling, in particular, a treatment of the free-rider problem. The most
important implications for the design of multi-level market mechanisms for
virtual goods, or multi-level incentive management systems, are outlined.Comment: 18 pages, 5 figures; graphics with reduced resolution. Full
resolution available on author's homepage. Accepted contribution to the
Workshop 'Virtual Goods' at the Conference AXMEDIS 2005, 30. November - 2.
December, Florence, Ital
A Survey of Location Prediction on Twitter
Locations, e.g., countries, states, cities, and point-of-interests, are
central to news, emergency events, and people's daily lives. Automatic
identification of locations associated with or mentioned in documents has been
explored for decades. As one of the most popular online social network
platforms, Twitter has attracted a large number of users who send millions of
tweets on daily basis. Due to the world-wide coverage of its users and
real-time freshness of tweets, location prediction on Twitter has gained
significant attention in recent years. Research efforts are spent on dealing
with new challenges and opportunities brought by the noisy, short, and
context-rich nature of tweets. In this survey, we aim at offering an overall
picture of location prediction on Twitter. Specifically, we concentrate on the
prediction of user home locations, tweet locations, and mentioned locations. We
first define the three tasks and review the evaluation metrics. By summarizing
Twitter network, tweet content, and tweet context as potential inputs, we then
structurally highlight how the problems depend on these inputs. Each dependency
is illustrated by a comprehensive review of the corresponding strategies
adopted in state-of-the-art approaches. In addition, we also briefly review two
related problems, i.e., semantic location prediction and point-of-interest
recommendation. Finally, we list future research directions.Comment: Accepted to TKDE. 30 pages, 1 figur
Modeling the structure and evolution of discussion cascades
We analyze the structure and evolution of discussion cascades in four popular
websites: Slashdot, Barrapunto, Meneame and Wikipedia. Despite the big
heterogeneities between these sites, a preferential attachment (PA) model with
bias to the root can capture the temporal evolution of the observed trees and
many of their statistical properties, namely, probability distributions of the
branching factors (degrees), subtree sizes and certain correlations. The
parameters of the model are learned efficiently using a novel maximum
likelihood estimation scheme for PA and provide a figurative interpretation
about the communication habits and the resulting discussion cascades on the
four different websites.Comment: 10 pages, 11 figure
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