6 research outputs found

    A Comparison of Performance between TFRC and UDP over a Mobile IP Network

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    In this project we will study three performance metrics (packet loss, packet delay and jitter) of two different transport layer protocols over a Mobile IP Network. The researcher will be implementing TFRC and UDP in the Mobile IP Network, to identify which protocols could support mobility. Network Simulation NS-2 was proposed for implementing previous items and to present and interpret the results

    A survey on buffer and rate adaptation optimization in TCP-based streaming media studies

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    Contrary to the popular conventional wisdom that the best transport protocol for the streaming media is UDP, many findings found that most of the transport protocols used nowadays are TCP. Two main reasons that UDP is not being used widely are it is not friendly to other flows and some organizations are blocking this protocol. In the meantime,TCP is naturally reliable and friendly to other flows. But with so many controls inbuilt in the protocol; such as congestion control, flow control, and others with the heavy acknowledgement mechanism, resulting delays and jitters.Thus it’s naturally not friendly to the streaming media.But with all the inherited weaknesses, we have seen explosive growth of streaming media in the Internet. With these contrasting premises, it is very interesting to study and investigate the streaming media via TCP transport protocol,specifically on buffer and rate adaptation optimization

    Slight-Delay Shaped Variable Bit Rate (SD-SVBR) Technique for Video Transmission

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    The aim of this thesis is to present a new shaped Variable Bit Rate (VBR) for video transmission, which plays a crucial role in delivering video traffic over the Internet. This is due to the surge of video media applications over the Internet and the video typically has the characteristic of a highly bursty traffic, which leads to the Internet bandwidth fluctuation. This new shaped algorithm, referred to as Slight Delay - Shaped Variable Bit Rate (SD-SVBR), is aimed at controlling the video rate for video application transmission. It is designed based on the Shaped VBR (SVBR) algorithm and was implemented in the Network Simulator 2 (ns-2). SVBR algorithm is devised for real-time video applications and it has several limitations and weaknesses due to its embedded estimation or prediction processes. SVBR faces several problems, such as the occurrence of unwanted sharp decrease in data rate, buffer overflow, the existence of a low data rate, and the generation of a cyclical negative fluctuation. The new algorithm is capable of producing a high data rate and at the same time a better quantization parameter (QP) stability video sequence. In addition, the data rate is shaped efficiently to prevent unwanted sharp increment or decrement, and to avoid buffer overflow. To achieve the aim, SD-SVBR has three strategies, which are processing the next Group of Picture (GoP) video sequence and obtaining the QP-to-data rate list, dimensioning the data rate to a higher utilization of the leaky-bucket, and implementing a QP smoothing method by carefully measuring the effects of following the previous QP value. However, this algorithm has to be combined with a network feedback algorithm to produce a better overall video rate control. A combination of several video clips, which consisted of a varied video rate, has been used for the purpose of evaluating SD-SVBR performance. The results showed that SD-SVBR gains an impressive overall Peak Signal-to-Noise Ratio (PSNR) value. In addition, in almost all cases, it gains a high video rate but without buffer overflow, utilizes the buffer well, and interestingly, it is still able to obtain smoother QP fluctuation

    An Internet friendly transport protocol for continuous media over best effort networks

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    In this paper, we design and evaluate an Internet friendly transport-level protocol (IFTP) for solving the TCP-friendly problem. IFTP has two modes of operation. In the standard mode, the IFTP connection faithfully emulates the behaviour of TCP in order to roughly obtain a bandwidth equal to that of a TCP connection. In the extended mode, a simple modification is used to grant QoS-differentiated services to selected connections. Connections running in the extended mode can get enhanced bandwidth while still emulating the general behaviour of TCP. We develop an analytical model for the congestion control mechanism of IFTP. We also derive analytically the amount of bandwidth that IFTP may be able to claim from TCP in ideal and non-ideal environments. We evaluate IFTP through simulation and prove its TCP friendliness as well as provide performance results on some of the important metrics such as packet delay, delay jitter, packet loss and link utilization. Copyright (C) 2002 John Wiley Sons, Ltd

    An Internet Friendly Transport Protocol For Continuous Media Over Best Effort Networks

    No full text
    In this paper, we design and evaluate an Internet friendly transport-level protocol (IFTP) for solving the TCP-friendly problem. IFTP has two modes of operation. In the standard mode, the IFTP connection faithfully emulates the behaviour of TCP in order to roughly obtain a bandwidth equal to that of a TCP connection. In the extended mode, a simple modification is used to grant QoS-differentiated services to selected connections. Connections running in the extended mode can get enhanced bandwidth while still emulating the general behaviour of TCP. We develop an analytical model for the congestion control mechanism of IFTP. We also derive analytically the amount of bandwidth that IFTP may be able to claim from TCP in ideal and non-ideal environments. We evaluate IFTP through simulation and prove its TCP friendliness as well as provide performance results on some of the important metrics such as packet delay, delay jitter, packet loss and link utilization
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