3 research outputs found

    Affective Medicine: a review of Affective Computing efforts in Medical Informatics

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    Background: Affective computing (AC) is concerned with emotional interactions performed with and through computers. It is defined as “computing that relates to, arises from, or deliberately influences emotions”. AC enables investigation and understanding of the relation between human emotions and health as well as application of assistive and useful technologies in the medical domain. Objectives: 1) To review the general state of the art in AC and its applications in medicine, and 2) to establish synergies between the research communities of AC and medical informatics. Methods: Aspects related to the human affective state as a determinant of the human health are discussed, coupled with an illustration of significant AC research and related literature output. Moreover, affective communication channels are described and their range of application fields is explored through illustrative examples. Results: The presented conferences, European research projects and research publications illustrate the recent increase of interest in the AC area by the medical community. Tele-home healthcare, AmI, ubiquitous monitoring, e-learning and virtual communities with emotionally expressive characters for elderly or impaired people are few areas where the potential of AC has been realized and applications have emerged. Conclusions: A number of gaps can potentially be overcome through the synergy of AC and medical informatics. The application of AC technologies parallels the advancement of the existing state of the art and the introduction of new methods. The amount of work and projects reviewed in this paper witness an ambitious and optimistic synergetic future of the affective medicine field

    CLASSIFYING EMOTION USING STREAMING OF PHYSIOLOGICAL CORRELATES OF EMOTION

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    The ability for a computer to recognize emotions would have many uses. In the field of human-computer interaction, it would be useful if computers could sense if a user is frustrated and offer help (Lisetti & Nasoz, 2002), or it could be used in cars to predict stress or road rage (Nasoz, Lisetti, & Vasilakos, 2010). Also, it has uses in the medical field with emotional therapy or monitoring patients (Rebenitsch, Owen, Brohil, Biocca, & Ferydiansyah, 2010). Emotion recognition is a complex subject that combines psychology and computer science, but it is not a new problem. When the question was first posed, researchers examined at physiological signals that could help differentiate an emotion (Schachter & Singer, 1962). As the research progressed, researchers examined ways in which computers could recognize emotions, many of which were successful. Previous research has not yet looked at the emotional data as streaming data, or attempted to classify emotion in real time. This thesis extracts features from a window of simulated streaming data to attempt to classify emotions in real time. As a corollary, this method can also be used to attempt to identify the earliest point an emotion can be predicted. The results show that emotions can be classified in real time, and applying a window and feature extraction leads to better classification success. It shows that this method may be used to determine if an emotion could be predicted before it is cognitively experienced, but it could not predict the emotion transitional state. More research is required before that goal can be achieved
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