53,920 research outputs found
All hands on deck: CREWED for technology-enabled learning
The University of New South Walesā (UNSWās) Faculty of Engineering is introducing a new process for designing and developing blended and fully online (distance) courses, as part of action research to support curriculum renewal. The process, referred to as CREWED (Curriculum Renewal and E-learning Workloads: Embedding in Disciplines), is being used to develop key courses that add flexibility to student progression pathways. By integrating the design of learning activities with the planning and organization of teaching and support work, CREWED addresses some of the known barriers to embedding innovative use of learning technologies within disciplines. CREWED incorporates key features of two course development models from the UK, one emphasising team building and the other emphasising pedagogical planning. It has been piloted in priority curriculum development projects, to ensure that the disciplinary organizational context is supportive. One pilot is a fully online distance version of a postgraduate course. The other is a blended version of an undergraduate course. Both are core (required) courses in accredited professional engineering degree programs and were previously available only in face-to-face mode. The UNSW pilots have confirmed the importance of articulating clear pedagogical models, and of planning ahead for the resources required to put these models into practice, as part of departmental capacity building, especially where teaching has primarily been treated as an individual classroom-based activity that competes with disciplinary research for academic staff time and resources
An investigation into the use of a blended model of learning
The weaknesses of ātraditionalā modes of instruction in accounting education have been widely discussed. Many contend that the traditional approach limits the ability to provide opportunities for students to raise their competency level and allow them to apply knowledge and skills in professional problem solving situations. However, the recent body of literature suggests that accounting educators are indeed actively experimenting with ānon-traditionalā and āinnovativeā instructional approaches, where some authors clearly favour one approach over another. But can one instructional approach alone meet the necessary conditions for different learning objectives? Taking into account the ever changing landscape of not only business environments, but also the higher education sector, the premise guiding the collaborators in this research is that it is perhaps counter productive to promote competing dichotomous views of ātraditionalā and ānon-traditionalā instructional approaches to accounting education, and that the notion of āblended learningā might provide a useful framework to enhance the learning and teaching of accounting. This paper reports on the first cycle of a longitudinal study, which explores the possibility of using blended learning in first year accounting at one campus of a large regional university. The critical elements of blended learning which emerged in the study are discussed and, consistent with the design-based research framework, the paper also identifies key design modifications for successive cycles of the research
Learning while Competing -- 3D Modeling & Design
The e-Yantra project at IIT Bombay conducts an online competition, e-Yantra
Robotics Competition (eYRC) which uses a Project Based Learning (PBL)
methodology to train students to implement a robotics project in a step-by-step
manner over a five-month period. Participation is absolutely free. The
competition provides all resources - robot, accessories, and a problem
statement - to a participating team. If selected for the finals, e-Yantra pays
for them to come to the finals at IIT Bombay. This makes the competition
accessible to resource-poor student teams. In this paper, we describe the
methodology used in the 6th edition of eYRC, eYRC-2017 where we experimented
with a Theme (projects abstracted into rulebooks) involving an advanced topic -
3D Designing and interfacing with sensors and actuators. We demonstrate that
the learning outcomes are consistent with our previous studies [1]. We infer
that even 3D designing to create a working model can be effectively learned in
a competition mode through PBL
An interactive learning environment in geographical information systems
The Unigis Learning Station is a computerābased learning management tool for the Postgraduate Diploma in Geographical Information Systems by distance learning (correspondence). Unigis is an international network of universities coāoperating in the delivery of such courses. The students on Unigis courses are mature midācareer professionals who study in addition to undertaking full time jobs. The Learning Station offers these students information about the course, resources for independent study, a structured set of exercises, assessments and feedback opportunities, and an integrated and easy way to interact with other course software. Following a brief introduction to the Unigis curriculum, this paper discusses the design of the Learning Station. The roles the Learning Station adopts are outlined, and the range of multimedia and communications tools used discussed. Evaluation of the Learning Station is presented and the issued raised by this provide useful lessons for other computerābased learning management tools, and the adaptation of the Learning Station to other teaching and learning situations
Recommended from our members
High-Performance Integrated Window and FaƧade Solutions for California
The researchers developed a new generation of high-performance faƧade systems and supporting design and management tools to support industry in meeting Californiaās greenhouse gas reduction targets, reduce energy consumption, and enable an adaptable response to minimize real-time demands on the electricity grid. The project resulted in five outcomes: (1) The research team developed an R-5, 1-inch thick, triplepane, insulating glass unit with a novel low-conductance aluminum frame. This technology can help significantly reduce residential cooling and heating loads, particularly during the evening. (2) The team developed a prototype of a windowintegrated local ventilation and energy recovery device that provides clean, dry fresh air through the faƧade with minimal energy requirements. (3) A daylight-redirecting louver system was prototyped to redirect sunlight 15ā40 feet from the window. Simulations estimated that lighting energy use could be reduced by 35ā54 percent without glare. (4) A control system incorporating physics-based equations and a mathematical solver was prototyped and field tested to demonstrate feasibility. Simulations estimated that total electricity costs could be reduced by 9-28 percent on sunny summer days through adaptive control of operable shading and daylighting components and the thermostat compared to state-of-the-art automatic faƧade controls in commercial building perimeter zones. (5) Supporting models and tools needed by industry for technology R&D and market transformation activities were validated. Attaining Californiaās clean energy goals require making a fundamental shift from todayās ad-hoc assemblages of static components to turnkey, intelligent, responsive, integrated building faƧade systems. These systems offered significant reductions in energy use, peak demand, and operating cost in California
Modelling benefits-oriented costs for technology enhanced learning
The introduction of technology enhanced learning (TEL) methods changes the deployment of the most important resource in the education system: teachers' and learners' time. New technology promises greater personalization and greater productivity, but without careful modeling of the effects on the use of staff time, TEL methods can easily increase cost without commensurate benefit. The paper examines different approaches to comparing the teaching time costs of TEL with traditional methods, concluding that within-institution cost-benefit modeling yields the most accurate way of understanding how teachers can use the technology to achieve the level of productivity that makes personalisation affordable. The analysis is used to generate a set of requirements for a prospective, rather than retrospective cost-benefit model. It begins with planning decisions focused on realizing the benefits of TEL, and uses these to derive the likely critical costs, hence the reversal implied by a 'benefits-oriented cost model'. One of its principal advantages is that it enables innovators to plan and understand the relationship between the expected learning benefits and the likely teaching costs
A Tutorial on Clique Problems in Communications and Signal Processing
Since its first use by Euler on the problem of the seven bridges of
K\"onigsberg, graph theory has shown excellent abilities in solving and
unveiling the properties of multiple discrete optimization problems. The study
of the structure of some integer programs reveals equivalence with graph theory
problems making a large body of the literature readily available for solving
and characterizing the complexity of these problems. This tutorial presents a
framework for utilizing a particular graph theory problem, known as the clique
problem, for solving communications and signal processing problems. In
particular, the paper aims to illustrate the structural properties of integer
programs that can be formulated as clique problems through multiple examples in
communications and signal processing. To that end, the first part of the
tutorial provides various optimal and heuristic solutions for the maximum
clique, maximum weight clique, and -clique problems. The tutorial, further,
illustrates the use of the clique formulation through numerous contemporary
examples in communications and signal processing, mainly in maximum access for
non-orthogonal multiple access networks, throughput maximization using index
and instantly decodable network coding, collision-free radio frequency
identification networks, and resource allocation in cloud-radio access
networks. Finally, the tutorial sheds light on the recent advances of such
applications, and provides technical insights on ways of dealing with mixed
discrete-continuous optimization problems
Online Technology Management Student Tutorial Case Study
This paper presents a case study of implementing online video-based tutorials to enhance student learning. Initially, these tutorials were developed using a software product, Camtasia, to mitigate learning differences between traditional-based classrooms versus online classes. Because online students often did not receive the same hands-on and visual learning modality that was available to students on traditional classroom settings, tutorials were assumed to level the playing field between these two groups. However, after two years of developing and integrating these tutorials into online classes, it was found that only a small minority of students were using them. Other issues were that tutorials took a long time to develop, and many lecturers felt they were ineffective. This case describes the reasons the tutorials were developed, the integration process, issues raised, and implications for future development
- ā¦