19,706 research outputs found
DAC: The Double Actor-Critic Architecture for Learning Options
We reformulate the option framework as two parallel augmented MDPs. Under
this novel formulation, all policy optimization algorithms can be used off the
shelf to learn intra-option policies, option termination conditions, and a
master policy over options. We apply an actor-critic algorithm on each
augmented MDP, yielding the Double Actor-Critic (DAC) architecture.
Furthermore, we show that, when state-value functions are used as critics, one
critic can be expressed in terms of the other, and hence only one critic is
necessary. We conduct an empirical study on challenging robot simulation tasks.
In a transfer learning setting, DAC outperforms both its hierarchy-free
counterpart and previous gradient-based option learning algorithms.Comment: NeurIPS 201
Distral: Robust Multitask Reinforcement Learning
Most deep reinforcement learning algorithms are data inefficient in complex
and rich environments, limiting their applicability to many scenarios. One
direction for improving data efficiency is multitask learning with shared
neural network parameters, where efficiency may be improved through transfer
across related tasks. In practice, however, this is not usually observed,
because gradients from different tasks can interfere negatively, making
learning unstable and sometimes even less data efficient. Another issue is the
different reward schemes between tasks, which can easily lead to one task
dominating the learning of a shared model. We propose a new approach for joint
training of multiple tasks, which we refer to as Distral (Distill & transfer
learning). Instead of sharing parameters between the different workers, we
propose to share a "distilled" policy that captures common behaviour across
tasks. Each worker is trained to solve its own task while constrained to stay
close to the shared policy, while the shared policy is trained by distillation
to be the centroid of all task policies. Both aspects of the learning process
are derived by optimizing a joint objective function. We show that our approach
supports efficient transfer on complex 3D environments, outperforming several
related methods. Moreover, the proposed learning process is more robust and
more stable---attributes that are critical in deep reinforcement learning
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Towards Informed Exploration for Deep Reinforcement Learning
In this thesis, we discuss various techniques for improving exploration for deep reinforcement learning. We begin with a brief review of reinforcement learning (RL) and the fundamental v.s. exploitation trade-off. Then we review how deep RL has improved upon classical and summarize six categories of the latest exploration methods for deep RL, in the order increasing usage of prior information. We then explore representative works in three categories discuss their strengths and weaknesses. The first category, represented by Soft Q-learning, uses regularization to encourage exploration. The second category, represented by count-based via hashing, maps states to hash codes for counting and assigns higher exploration to less-encountered states. The third category utilizes hierarchy and is represented by modular architecture for RL agents to play StarCraft II. Finally, we conclude that exploration by prior knowledge is a promising research direction and suggest topics of potentially impact
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