5 research outputs found

    Using DCCP: Issues and improvements

    Full text link
    is no longer too young to be usable: the first RFCs were published in 2006, and a stable and quite complete Linux implementation exists. DCCP over UDP has also recently been specified to address network traversal problems. But how good is the service provided to applications by this protocol? This paper identifies some deficiencies of the current implementation—the lack of transparency in the API with regard to packet loss, the coarse granularity of the lookup table used to calculate the TFRC equation, and the lack of history discounting in CCID-3—and demonstrates that they can significantly impair the performance of typical DCCP use cases such as live video streaming. Solutions are proposed to tackle all these problems, and it is shown that they considerably improve the performance and the flexibility of applications. I

    Less-than-Best-Effort Service: A Survey of End-to-End Approaches

    Full text link

    An Extension of the TCP Steady-State Throughput Equation for Parallel Flows and Its Application in MulTFRC

    No full text

    Dual-Mode Congestion Control Mechanism for Video Services

    Get PDF
    Recent studies have shown that video services represent over half of Internet traffic, with a growing trend. Therefore, video traffic plays a major role in network congestion. Currently on the Internet, congestion control is mainly implemented through overprovisioning and TCP congestion control. Although some video services use TCP to implement their transport services in a manner that actually works, TCP is not an ideal protocol for use by all video applications. For example, UDP is often considered to be more suitable for use by real-time video applications. Unfortunately, UDP does not implement congestion control. Therefore, these UDP-based video services operate without any kind of congestion control support unless congestion control is implemented on the application layer. There are also arguments against massive overprovisioning. Due to these factors, there is still a need to equip video services with proper congestion control.Most of the congestion control mechanisms developed for the use of video services can only offer either low priority or TCP-friendly real-time services. There is no single congestion control mechanism currently that is suitable and can be widely used for all kinds of video services. This thesis provides a study in which a new dual-mode congestion control mechanism is proposed. This mechanism can offer congestion control services for both service types. The mechanism includes two modes, a backward-loading mode and a real-time mode. The backward-loading mode works like a low-priority service where the bandwidth is given away to other connections once the load level of a network is high enough. In contrast, the real-time mode always demands its fair share of the bandwidth.The behavior of the new mechanism and its friendliness toward itself, and the TCP protocol, have been investigated by means of simulations and real network tests. It was found that this kind of congestion control approach could be suitable for video services. The new mechanism worked acceptably. In particular, the mechanism behaved toward itself in a very friendly way in most cases. The averaged TCP fairness was at a good level. In the worst cases, the faster connections received about 1.6 times as much bandwidth as the slower connections
    corecore