24 research outputs found

    What Makes a Distributed Problem Truly Local?

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    International audienceIn this talk we attempt to identify the characteristics of a task of distributed network computing, which make it easy (or hard) to solve by meansof fast local algorithms. We look at specific combinatorial tasks within the LOCAL model of distributed computation, and rephrase some recent algorithmic results in a framework of constraint satisfaction. Finally, we discuss the issue of efficient computability for relaxed variants of the LOCAL model, involving the so-called non-signaling property

    Towards a complexity theory for the congested clique

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    The congested clique model of distributed computing has been receiving attention as a model for densely connected distributed systems. While there has been significant progress on the side of upper bounds, we have very little in terms of lower bounds for the congested clique; indeed, it is now know that proving explicit congested clique lower bounds is as difficult as proving circuit lower bounds. In this work, we use various more traditional complexity-theoretic tools to build a clearer picture of the complexity landscape of the congested clique: -- Nondeterminism and beyond: We introduce the nondeterministic congested clique model (analogous to NP) and show that there is a natural canonical problem family that captures all problems solvable in constant time with nondeterministic algorithms. We further generalise these notions by introducing the constant-round decision hierarchy (analogous to the polynomial hierarchy). -- Non-constructive lower bounds: We lift the prior non-uniform counting arguments to a general technique for proving non-constructive uniform lower bounds for the congested clique. In particular, we prove a time hierarchy theorem for the congested clique, showing that there are decision problems of essentially all complexities, both in the deterministic and nondeterministic settings. -- Fine-grained complexity: We map out relationships between various natural problems in the congested clique model, arguing that a reduction-based complexity theory currently gives us a fairly good picture of the complexity landscape of the congested clique

    New Classes of Distributed Time Complexity

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    A number of recent papers -- e.g. Brandt et al. (STOC 2016), Chang et al. (FOCS 2016), Ghaffari & Su (SODA 2017), Brandt et al. (PODC 2017), and Chang & Pettie (FOCS 2017) -- have advanced our understanding of one of the most fundamental questions in theory of distributed computing: what are the possible time complexity classes of LCL problems in the LOCAL model? In essence, we have a graph problem Π\Pi in which a solution can be verified by checking all radius-O(1)O(1) neighbourhoods, and the question is what is the smallest TT such that a solution can be computed so that each node chooses its own output based on its radius-TT neighbourhood. Here TT is the distributed time complexity of Π\Pi. The time complexity classes for deterministic algorithms in bounded-degree graphs that are known to exist by prior work are Θ(1)\Theta(1), Θ(logn)\Theta(\log^* n), Θ(logn)\Theta(\log n), Θ(n1/k)\Theta(n^{1/k}), and Θ(n)\Theta(n). It is also known that there are two gaps: one between ω(1)\omega(1) and o(loglogn)o(\log \log^* n), and another between ω(logn)\omega(\log^* n) and o(logn)o(\log n). It has been conjectured that many more gaps exist, and that the overall time hierarchy is relatively simple -- indeed, this is known to be the case in restricted graph families such as cycles and grids. We show that the picture is much more diverse than previously expected. We present a general technique for engineering LCL problems with numerous different deterministic time complexities, including Θ(logαn)\Theta(\log^{\alpha}n) for any α1\alpha\ge1, 2Θ(logαn)2^{\Theta(\log^{\alpha}n)} for any α1\alpha\le 1, and Θ(nα)\Theta(n^{\alpha}) for any α<1/2\alpha <1/2 in the high end of the complexity spectrum, and Θ(logαlogn)\Theta(\log^{\alpha}\log^* n) for any α1\alpha\ge 1, 2Θ(logαlogn)\smash{2^{\Theta(\log^{\alpha}\log^* n)}} for any α1\alpha\le 1, and Θ((logn)α)\Theta((\log^* n)^{\alpha}) for any α1\alpha \le 1 in the low end; here α\alpha is a positive rational number

    Distributed (Δ+1)(\Delta+1)-Coloring in Sublogarithmic Rounds

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    We give a new randomized distributed algorithm for (Δ+1)(\Delta+1)-coloring in the LOCAL model, running in O(logΔ)+2O(loglogn)O(\sqrt{\log \Delta})+ 2^{O(\sqrt{\log \log n})} rounds in a graph of maximum degree~Δ\Delta. This implies that the (Δ+1)(\Delta+1)-coloring problem is easier than the maximal independent set problem and the maximal matching problem, due to their lower bounds of Ω(min(lognloglogn,logΔloglogΔ))\Omega \left( \min \left( \sqrt{\frac{\log n}{\log \log n}}, \frac{\log \Delta}{\log \log \Delta} \right) \right) by Kuhn, Moscibroda, and Wattenhofer [PODC'04]. Our algorithm also extends to list-coloring where the palette of each node contains Δ+1\Delta+1 colors. We extend the set of distributed symmetry-breaking techniques by performing a decomposition of graphs into dense and sparse parts

    How Long It Takes for an Ordinary Node with an Ordinary ID to Output?

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    In the context of distributed synchronous computing, processors perform in rounds, and the time-complexity of a distributed algorithm is classically defined as the number of rounds before all computing nodes have output. Hence, this complexity measure captures the running time of the slowest node(s). In this paper, we are interested in the running time of the ordinary nodes, to be compared with the running time of the slowest nodes. The node-averaged time-complexity of a distributed algorithm on a given instance is defined as the average, taken over every node of the instance, of the number of rounds before that node output. We compare the node-averaged time-complexity with the classical one in the standard LOCAL model for distributed network computing. We show that there can be an exponential gap between the node-averaged time-complexity and the classical time-complexity, as witnessed by, e.g., leader election. Our first main result is a positive one, stating that, in fact, the two time-complexities behave the same for a large class of problems on very sparse graphs. In particular, we show that, for LCL problems on cycles, the node-averaged time complexity is of the same order of magnitude as the slowest node time-complexity. In addition, in the LOCAL model, the time-complexity is computed as a worst case over all possible identity assignments to the nodes of the network. In this paper, we also investigate the ID-averaged time-complexity, when the number of rounds is averaged over all possible identity assignments. Our second main result is that the ID-averaged time-complexity is essentially the same as the expected time-complexity of randomized algorithms (where the expectation is taken over all possible random bits used by the nodes, and the number of rounds is measured for the worst-case identity assignment). Finally, we study the node-averaged ID-averaged time-complexity.Comment: (Submitted) Journal versio

    On the Complexity of Local Distributed Graph Problems

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    This paper is centered on the complexity of graph problems in the well-studied LOCAL model of distributed computing, introduced by Linial [FOCS '87]. It is widely known that for many of the classic distributed graph problems (including maximal independent set (MIS) and (Δ+1)(\Delta+1)-vertex coloring), the randomized complexity is at most polylogarithmic in the size nn of the network, while the best deterministic complexity is typically 2O(logn)2^{O(\sqrt{\log n})}. Understanding and narrowing down this exponential gap is considered to be one of the central long-standing open questions in the area of distributed graph algorithms. We investigate the problem by introducing a complexity-theoretic framework that allows us to shed some light on the role of randomness in the LOCAL model. We define the SLOCAL model as a sequential version of the LOCAL model. Our framework allows us to prove completeness results with respect to the class of problems which can be solved efficiently in the SLOCAL model, implying that if any of the complete problems can be solved deterministically in logO(1)n\log^{O(1)} n rounds in the LOCAL model, we can deterministically solve all efficient SLOCAL-problems (including MIS and (Δ+1)(\Delta+1)-coloring) in logO(1)n\log^{O(1)} n rounds in the LOCAL model. We show that a rather rudimentary looking graph coloring problem is complete in the above sense: Color the nodes of a graph with colors red and blue such that each node of sufficiently large polylogarithmic degree has at least one neighbor of each color. The problem admits a trivial zero-round randomized solution. The result can be viewed as showing that the only obstacle to getting efficient determinstic algorithms in the LOCAL model is an efficient algorithm to approximately round fractional values into integer values
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