1,948 research outputs found
Partitioning networks into cliques: a randomized heuristic approach
In the context of community detection in social networks, the term community can be grounded in the strict way that simply everybody should know each other within the community. We consider the corresponding community detection problem. We search for a partitioning of a network into the minimum number of non-overlapping cliques, such that the cliques cover all vertices. This problem is called the clique covering problem (CCP) and is one of the classical NP-hard problems. For CCP, we propose a randomized heuristic approach. To construct a high quality solution to CCP, we present an iterated greedy (IG) algorithm. IG can also be combined with a heuristic used to determine how far the algorithm is from the optimum in the worst case. Randomized local search (RLS) for maximum independent set was proposed to find such a bound. The experimental results of IG and the bounds obtained by RLS indicate that IG is a very suitable technique for solving CCP in real-world graphs. In addition, we summarize our basic rigorous results, which were developed for analysis of IG and understanding of its behavior on several relevant graph classes
Message passing for the coloring problem: Gallager meets Alon and Kahale
Message passing algorithms are popular in many combinatorial optimization
problems. For example, experimental results show that {\em survey propagation}
(a certain message passing algorithm) is effective in finding proper
-colorings of random graphs in the near-threshold regime. In 1962 Gallager
introduced the concept of Low Density Parity Check (LDPC) codes, and suggested
a simple decoding algorithm based on message passing. In 1994 Alon and Kahale
exhibited a coloring algorithm and proved its usefulness for finding a
-coloring of graphs drawn from a certain planted-solution distribution over
-colorable graphs. In this work we show an interpretation of Alon and
Kahale's coloring algorithm in light of Gallager's decoding algorithm, thus
showing a connection between the two problems - coloring and decoding. This
also provides a rigorous evidence for the usefulness of the message passing
paradigm for the graph coloring problem. Our techniques can be applied to
several other combinatorial optimization problems and networking-related
issues.Comment: 11 page
Solving Hard Computational Problems Efficiently: Asymptotic Parametric Complexity 3-Coloring Algorithm
Many practical problems in almost all scientific and technological
disciplines have been classified as computationally hard (NP-hard or even
NP-complete). In life sciences, combinatorial optimization problems frequently
arise in molecular biology, e.g., genome sequencing; global alignment of
multiple genomes; identifying siblings or discovery of dysregulated pathways.In
almost all of these problems, there is the need for proving a hypothesis about
certain property of an object that can be present only when it adopts some
particular admissible structure (an NP-certificate) or be absent (no admissible
structure), however, none of the standard approaches can discard the hypothesis
when no solution can be found, since none can provide a proof that there is no
admissible structure. This article presents an algorithm that introduces a
novel type of solution method to "efficiently" solve the graph 3-coloring
problem; an NP-complete problem. The proposed method provides certificates
(proofs) in both cases: present or absent, so it is possible to accept or
reject the hypothesis on the basis of a rigorous proof. It provides exact
solutions and is polynomial-time (i.e., efficient) however parametric. The only
requirement is sufficient computational power, which is controlled by the
parameter . Nevertheless, here it is proved that the
probability of requiring a value of to obtain a solution for a
random graph decreases exponentially: , making
tractable almost all problem instances. Thorough experimental analyses were
performed. The algorithm was tested on random graphs, planar graphs and
4-regular planar graphs. The obtained experimental results are in accordance
with the theoretical expected results.Comment: Working pape
JGraphT -- A Java library for graph data structures and algorithms
Mathematical software and graph-theoretical algorithmic packages to
efficiently model, analyze and query graphs are crucial in an era where
large-scale spatial, societal and economic network data are abundantly
available. One such package is JGraphT, a programming library which contains
very efficient and generic graph data-structures along with a large collection
of state-of-the-art algorithms. The library is written in Java with stability,
interoperability and performance in mind. A distinctive feature of this library
is the ability to model vertices and edges as arbitrary objects, thereby
permitting natural representations of many common networks including
transportation, social and biological networks. Besides classic graph
algorithms such as shortest-paths and spanning-tree algorithms, the library
contains numerous advanced algorithms: graph and subgraph isomorphism; matching
and flow problems; approximation algorithms for NP-hard problems such as
independent set and TSP; and several more exotic algorithms such as Berge graph
detection. Due to its versatility and generic design, JGraphT is currently used
in large-scale commercial, non-commercial and academic research projects. In
this work we describe in detail the design and underlying structure of the
library, and discuss its most important features and algorithms. A
computational study is conducted to evaluate the performance of JGraphT versus
a number of similar libraries. Experiments on a large number of graphs over a
variety of popular algorithms show that JGraphT is highly competitive with
other established libraries such as NetworkX or the BGL.Comment: Major Revisio
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