3 research outputs found
Multi-User Virtual Environments Fostering Collaboration in Formal Education
This paper is about how serious games based on MUVEs in formal education can foster collaboration. More specifically, it is about a large case-study with 4 different programs which took place from 2002 to 2009 and involved more than 9,000 students, aged between 12 and 18, from various nations (18 European countries, Israel and the USA). These programs proved highly effective into fostering a number of transversal skills, among which collaboration (both remote and in presence), stood out as prominent.
The paper will introduce the four programs, the way they were designed to foster collaboration and the data on their impact. Overall, the conclusion is that a technology-based educational experience can be successful only if technology is seen as a “mediator” and all the activities that go with it are carefully designed in view of the educational goal and taking into consideration the whole context into which the experience will be embedded. This means that designers of technology-based educational experiences must be ready to make changes and adjustments according to how the experience (which can be compared to a living “creature”) thrives and reacts to the “environment” (the school, the teachers, the students…) in a sort of “evolutionary” life cycle quite different from an engineered blue-print
Integration of Reciprocal Teaching-ICT Model To Improve Students’Mathematics Critical Thinking Ability
This research examines the effectiveness on how mathematics teachers have begun to integrate
information and communication technology (ICT) with reciprocal teaching model to improve students’
mathematics critical thinking ability into seventh junior high school classroom practice. This study was
experimental research with a quasi-experimental design. The samples of the study are 36 students for classroom
experiments and 36 students for classroom control. The instruments employed in this study were pre-test and
post-test. All the instruments are made in essays forms. The data were analyzed by using descriptive statistics.
Based on the research findings, it was gotten that (1) the development of teaching instructional multimedia of
the seven grade students of junior high school; (2) the improvement of students’ mathematics critical thinking
ability in experimental class; (3) the aspect of attractiveness shows that the developed instructional multimedia was very interesting; and (4) reciprocal learning has good impact on students’ mathematics critical thinking ability