44,283 research outputs found
An Efficient Reliable Broadcast Protocol
Many distributed and parallel applications can make good use of broadcast communication. In this paper we present a (software) protocol that simulates reliable broadcast, even on an unreliable network. Using this protocol, application programs need not worry about lost messages. Recovery of communication failures is handled automatically and transparently by the protocol. In normal operation, our protocol is more efficient than previously published reliable broadcast protocols. An initial implementation of the protocol on 10 MC68020 CPUs connected by a 10 Mbit/sec Ethernet performs a reliable broadcast in 1.5 msec
PCODE: an efficient and reliable collective communication protocol for unreliable broadcast domain
Existing programming environments for clusters are typically built on top of a point-to-point communication layer (send and receive) over local area networks (LANs) and, as a result, suffer from poor performance in the collective communication part. For example, a broadcast that is implemented using a TCP/IP protocol (which is a point-to-point protocol) over a LAN is obviously inefficient as it is not utilizing the fact that the LAN is a broadcast medium. We have observed that the main difference between a distributed computing paradigm and a message passing parallel computing paradigm is that, in a distributed environment the activity of every processor is independent while in a parallel environment the collection of the user-communication layers in the processors can be modeled as a single global program. We have formalized the requirements by defining the notion of a correct global program. This notion provides a precise specification of the interface between the transport layer and the user-communication layer. We have developed PCODE, a new communication protocol that is driven by a global program and proved its correctness.
We have implemented the PCODE protocol on a collection of IBM RS/6000 workstations and on a collection of Silicon Graphics Indigo workstations, both communicating via UDP broadcast. The experimental results we obtained indicate that the performance advantage of PCODE over the current point-to-point approach (TCP) can be as high as an order of magnitude on a cluster of 16 workstations
Lightweight UDP Pervasive Protocol in Smart Home Environment Based on Labview
TCP (Transmission Control Protocol) technology in a reliable environment was not a problem, but not in an environment where the entire Smart Home network connected locally. Currently employing pervasive protocols using TCP technology, when data transmission is sent, it would be slower because they have to perform handshaking process in advance and could not broadcast the data. On smart home environment, it does not need large size and complex data transmission between monitoring site and monitoring center required in Smart home strain monitoring system. UDP (User Datagram Protocol) technology is quick and simple on data transmission process. UDP can broadcast messages because the UDP did not require handshaking and with more efficient memory usage. LabVIEW is a programming language software for processing and visualization of data in the field of data acquisition. This paper proposes to examine Pervasive UDP protocol implementations in smart home environment based on LabVIEW. UDP coded in LabVIEW and experiments were performed on a PC and can work properly
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Reliable on-demand routing protocols for mobile ad-hoc networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University London.Mobile Ad-Hoc Network (MANET) facilitates the creation of dynamic reconfigurable networks, without centralized infrastructure. MANET routing protocols have to face high challenges like link instability, node mobility, frequently changing topologies and energy consumption of node, due to these challenges routing becomes one of the core issues in MANETs. This Thesis mainly focuses on the reactive routing protocol such as Ad-Hoc On-Demand Distance Vector (AODV) routing protocol. Reliable and Efficient Reactive Routing Protocol (RERRP) for MANET has been proposed to reduce the link breakages between the moving nodes. This scheme selects a reliable route using Reliability Factor (RF); the RF considers Route Expiration Time and Hop Count to select a routing path with high reliability and have less number of hops. The simulation result shows that RERRP outperforms AODV and enhance the packet delivery fraction (PDF) by around 6% and reduces the network routing load (NRL) by around 30%. Broadcasting in MANET could cause serious redundancy, contention, and collision of the packets. A scheme, Effective Broadcast Control Routing Protocol (EBCRP) has been proposed for the controlling of broadcast storm problem in a MANET. The EBCRP is mainly selects the reliable node while controlling the redundant re-broadcast of the route request packet. The proposed algorithm EBCRP is an on-demand routing protocol, therefore AODV route discovery mechanism was selected as the base of this scheme. The analysis of the performance of EBCRP has revealed that the EBCRP have controlled the routing overhead significantly, reduces it around 70% and enhance the packet delivery by 13% as compared to AODV. An Energy Sensible and Route Stability Based Routing Protocol (ESRSBR) have also been proposed that mainly focuses on increasing the network lifetime with better packet delivery. The ESRSBR supports those nodes to participate in the data transfer that have more residual energy related to their neighbour nodes. The proposed protocol also keeps track of the stability of the links between the nodes. Finally, the ESRSBR selects those routes which consist of nodes that have more residual energy and have stable links. The comparative analysis of ESRSBR with AODV and recently proposed routing protocol called Link Stability and Energy Aware (LSEA) routing protocol revealed that the proposed protocol ESRSBR has a significantly affect the network lifetime, increases it around 10% and 13% as compared to LSEA and AODV protocols respectively. The ESRSBR also decreases the routing overhead by 22% over LSEA and by 38% over AODV.Higher Education Commission of Pakistan and NED University of Engineering and Technology Karach
A Scalable Byzantine Grid
Modern networks assemble an ever growing number of nodes. However, it remains
difficult to increase the number of channels per node, thus the maximal degree
of the network may be bounded. This is typically the case in grid topology
networks, where each node has at most four neighbors. In this paper, we address
the following issue: if each node is likely to fail in an unpredictable manner,
how can we preserve some global reliability guarantees when the number of nodes
keeps increasing unboundedly ? To be more specific, we consider the problem or
reliably broadcasting information on an asynchronous grid in the presence of
Byzantine failures -- that is, some nodes may have an arbitrary and potentially
malicious behavior. Our requirement is that a constant fraction of correct
nodes remain able to achieve reliable communication. Existing solutions can
only tolerate a fixed number of Byzantine failures if they adopt a worst-case
placement scheme. Besides, if we assume a constant Byzantine ratio (each node
has the same probability to be Byzantine), the probability to have a fatal
placement approaches 1 when the number of nodes increases, and reliability
guarantees collapse. In this paper, we propose the first broadcast protocol
that overcomes these difficulties. First, the number of Byzantine failures that
can be tolerated (if they adopt the worst-case placement) now increases with
the number of nodes. Second, we are able to tolerate a constant Byzantine
ratio, however large the grid may be. In other words, the grid becomes
scalable. This result has important security applications in ultra-large
networks, where each node has a given probability to misbehave.Comment: 17 page
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