44,283 research outputs found

    An Efficient Reliable Broadcast Protocol

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    Many distributed and parallel applications can make good use of broadcast communication. In this paper we present a (software) protocol that simulates reliable broadcast, even on an unreliable network. Using this protocol, application programs need not worry about lost messages. Recovery of communication failures is handled automatically and transparently by the protocol. In normal operation, our protocol is more efficient than previously published reliable broadcast protocols. An initial implementation of the protocol on 10 MC68020 CPUs connected by a 10 Mbit/sec Ethernet performs a reliable broadcast in 1.5 msec

    PCODE: an efficient and reliable collective communication protocol for unreliable broadcast domain

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    Existing programming environments for clusters are typically built on top of a point-to-point communication layer (send and receive) over local area networks (LANs) and, as a result, suffer from poor performance in the collective communication part. For example, a broadcast that is implemented using a TCP/IP protocol (which is a point-to-point protocol) over a LAN is obviously inefficient as it is not utilizing the fact that the LAN is a broadcast medium. We have observed that the main difference between a distributed computing paradigm and a message passing parallel computing paradigm is that, in a distributed environment the activity of every processor is independent while in a parallel environment the collection of the user-communication layers in the processors can be modeled as a single global program. We have formalized the requirements by defining the notion of a correct global program. This notion provides a precise specification of the interface between the transport layer and the user-communication layer. We have developed PCODE, a new communication protocol that is driven by a global program and proved its correctness. We have implemented the PCODE protocol on a collection of IBM RS/6000 workstations and on a collection of Silicon Graphics Indigo workstations, both communicating via UDP broadcast. The experimental results we obtained indicate that the performance advantage of PCODE over the current point-to-point approach (TCP) can be as high as an order of magnitude on a cluster of 16 workstations

    Lightweight UDP Pervasive Protocol in Smart Home Environment Based on Labview

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    TCP (Transmission Control Protocol) technology in a reliable environment was not a problem, but not in an environment where the entire Smart Home network connected locally. Currently employing pervasive protocols using TCP technology, when data transmission  is sent, it would be slower because they have to perform handshaking process in advance and could not broadcast the data. On smart home environment, it does not need large size and complex data transmission between monitoring site and monitoring center required in Smart home strain monitoring system. UDP (User Datagram Protocol) technology is quick and simple on data transmission process. UDP can broadcast messages because the UDP did not require handshaking and with more efficient memory usage. LabVIEW is a programming language software for processing and visualization of data in the field of data acquisition. This paper proposes to examine Pervasive UDP protocol implementations in smart home environment based on LabVIEW. UDP coded in LabVIEW and experiments were performed on a PC and can work properly

    A Scalable Byzantine Grid

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    Modern networks assemble an ever growing number of nodes. However, it remains difficult to increase the number of channels per node, thus the maximal degree of the network may be bounded. This is typically the case in grid topology networks, where each node has at most four neighbors. In this paper, we address the following issue: if each node is likely to fail in an unpredictable manner, how can we preserve some global reliability guarantees when the number of nodes keeps increasing unboundedly ? To be more specific, we consider the problem or reliably broadcasting information on an asynchronous grid in the presence of Byzantine failures -- that is, some nodes may have an arbitrary and potentially malicious behavior. Our requirement is that a constant fraction of correct nodes remain able to achieve reliable communication. Existing solutions can only tolerate a fixed number of Byzantine failures if they adopt a worst-case placement scheme. Besides, if we assume a constant Byzantine ratio (each node has the same probability to be Byzantine), the probability to have a fatal placement approaches 1 when the number of nodes increases, and reliability guarantees collapse. In this paper, we propose the first broadcast protocol that overcomes these difficulties. First, the number of Byzantine failures that can be tolerated (if they adopt the worst-case placement) now increases with the number of nodes. Second, we are able to tolerate a constant Byzantine ratio, however large the grid may be. In other words, the grid becomes scalable. This result has important security applications in ultra-large networks, where each node has a given probability to misbehave.Comment: 17 page
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