2 research outputs found

    Model-based viewpoint invariant human activity recognition from uncalibrated monocular video sequence

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    There is growing interest in human activity recognition systems, motivated by their numerous promising applications in many domains. Despite much progress, most researchers have narrowed the problem towards fixed camera viewpoint owing to inherent difficulty to train their systems across all possible viewpoints. Fixed viewpoint systems are impractical in real scenarios. Therefore, we attempt to relax the fixed viewpoint assumption and present a novel and simple framework to recognize and classify human activities from uncalibrated monocular video source from any viewpoint. The proposed framework comprises two stages: 3D human pose estimation and human activity recognition. In the pose estimation stage, we estimate 3D human pose by a simple search-based and tracking-based technique. In the activity recognition stage, we use Nearest Neighbor, with Dynamic Time Warping as a distance measure, to classify multivariate time series which emanate from streams of pose vectors from multiple video frames. We have performed some experiments to evaluate the accuracy of the two stages separately. The encouraging experimental results demonstrate the effectiveness of our framework

    An efficient approach for ordering outcomes and making social choices with CP-nets

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    In classical decision theory, the agents' preferences are typically modelled with utility functions that form the base for individual and multi-agent decision-making. However, utility-based preference elicitation is often complicated and sometimes not so user-friendly. In this paper, we investigate the theory of CP-nets (conditional preference networks) as a formal model for representing and reasoning with the agents' preferences. The contribution of this paper is two-fold. First, we propose a tool, called RA-Tree (Relational Assignment Tree), to generate the preference order over the outcome space for an individual agent. Moreover, when multiple agents interact, there is a need to make social choices. But given a large number of possible alternatives, it is impractical to search the collective optimal outcomes from the entire outcome space. Thus, in this paper, we provide a novel procedure to generate the optimal outcome set for multiple agents. The proposed procedure reduces the size of the search space and is computationally efficient
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