3 research outputs found

    Εφαρμογή storytelling στη Διδακτική της Βιολογίας

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    Η αφήγηση ιστοριών ως διδακτική πρακτική είναι αποδεκτή τόσο ως μία πανάρχαια όσο και σύγχρονη εκπαιδευτική μέθοδος, αφού οι ιστορίες αποτελούν αναπόσπαστο κομμάτι της ανθρώπινης φύσης. Η χρήση των ιστοριών στη διδακτική πράξη έλκει το ενδιαφέρον των μαθητών, δημιουργεί ευχάριστο κλίμα στην τάξη, βοηθά στην απομνημόνευση πληροφοριών, εμπνέει τους μαθητές και τους διδάσκοντες, δίνει κίνητρα για μάθηση, και πετυχαίνει κατάκτηση της γνώσης μέσω του συναισθήματος, κάτι που δεν είναι εφικτό με την παραδοσιακή διδασκαλία. Οι ιστορίες που χρησιμοποιούνται μπορεί να είναι προσωπικές βιωματικές, φανταστικές, ή να προέρχονται από την ιστορία της επιστήμης. Η χρήση ιστοριών από την ιστορία της επιστήμης, εξυπηρετεί πολλούς διδακτικούς σκοπούς ταυτόχρονα, καθώς και κατανόηση της Φύσης της Επιστήμης. Μία σημαντική πηγή για την ιστορία της επιστήμης, θεωρούνται τα πρωτότυπα επιστημονικά άρθρα. Η παρούσα εργασία πραγματεύεται μελέτη περίπτωσης σε μεταπτυχιακούς φοιτητές, κατά την οποία πραγματοποιήθηκε διδακτική παρέμβαση με στόχο τη διδασκαλία της δομής του DNA, με αφήγηση της ιστορίας της ανακάλυψης αυτής της δομής από τους Watsonκαι Crick, και δραστηριότητα με το επιστημονικό άρθρο στο οποίο δημοσιεύτηκε αυτή η ανακάλυψη. Για την αξιολόγηση της αποτελεσματικότητας της παρέμβασης χρησιμοποιούνται Φύλλα Εργασίας, και συζήτηση με τους εκπαιδευόμενους.Storytelling has been a powerful way to communicate knowledge throughout time as stories are part of what we are as human beings. The use of storytelling in the classroom helps to attract students’ attention, and introduce ideas that cannot be introduced through live experience. Stories humanize the teaching topic, bring it to life, make it approachable to the students and allow them to use besides their logical thinking also their feelings in order to learn, as stories cultivate the imagination and inspiration of the students. The stories that can be used in the classroom can be experienced stories, mythical stories, or stories coming from the history of science. Using the history of science to teach science serves multi purposes, and helps understanding the Nature of Science. In our research we used the story of how the structure of the double helix of DNA was discovered by J. Watson and F. Crick in order to teach the structure of DNA. For our purpose we used the story, worksheets, conversation and the original script (translated into Greek) of the article that was published by J. Watson and F. Crick and used students’ texts in order to evaluate the process

    An Edutainment approach to Academic Teaching based on Storytelling

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    In this paper, we describe an approach to academic teaching in computer science using storytelling as a means to investigate to hypermedia and virtual reality topics. Indications are shown that narrative activity within the context of a Hypermedia Novel related to educational content can enhance motivation for self-conducted learning and in parallel lead to an edutainment system of its own. In contrast to existing approaches the Hypermedia Novel environment allows an iterative approach to the narrative content, thereby integrating story authoring and story reception not only in the beginning but at any time. The narrative practice and background research as well as the resulting product can supplement lecture material with comparable success to traditional academic teaching approaches. On top of this there is the added value of soft skill training and a gain of expert knowledge in areas of personal background research.6 page(s

    An Edutainment Approach to Academic Teaching Based on Storytelling

    No full text
    In this paper, we describe an approach to academic teaching in computer science using storytelling as a means to investigate to hypermedia and virtual reality topics. Indications are shown that narrative activity within the context of a Hypermedia Novel related to educational content can enhance motivation for self-conducted learning and in parallel lead to an edutainment system of its own. In contrast to existing approaches the Hypermedia Novel environment allows an iterative approach to the narrative content, thereby integrating story authoring and story reception not only in the beginning but at any time. The narrative practice and background research as well as the resulting product can supplement lecture material with comparable success to traditional academic teaching approaches. On top of this there is the added value of soft skill training and a gain of expert knowledge in areas of personal background research
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