381,092 research outputs found
Is there a net generation coming to university?
This paper reports the first phase of an ESRC funded research project to investigate first year students' use of technology in relation to the idea of young people born after 1983 forming a distinct age cohort described variously as the Net generation or Digital Natives. The research took place in five English universities in the spring of 2008. The research found a far more complex picture than that suggested by the rhetoric with student use of new technologies varying between different universities and courses. Some of the more discussed new technologies such as blogs, wikis and virtual worlds were shown to be less used by students than might have been expected. The Net generation appears if anything to be a collection of minorities with a small number of technophobic students and larger numbers of others making use of new technologies but in ways that did not fully correspond with many of the expectations built into the Net generation and Digital Natives theses
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An audio-visual approach to teaching the social aspects of sustainable product design
This paper considers the impact of audio-visual resources in enabling students to develop an understanding of the social aspects of sustainable product design. Building on literature concerning the learning preferences of âNet Generationâ learners, three audio-visual workshops were developed to introduce students to the wider social aspects of sustainability and encourage students to reflect upon the impact of their practice. The workshops were delivered in five universities in Britain and Ireland among undergraduate and postgraduate students. They were designed to encourage students to reflect upon carefully designed audio-visual materia ls in a group-based environment, seeking to foster the preferences of Net Generation learners through collaborative learning and learning through discovery. It also sought to address the perceived weaknesses of this generation of learners by encouraging critical reflection. The workshops proved to be popular with students and were successful in enabling them to grasp the complexity of the social aspects of sustainable design in a short span of time, as well as in encouraging personal responses and creative problem solving through an exploration of design thinking solutions
Online consultation on expertsâ views on digital competence
The objective of this investigation was to provide another perspective on what it means to be digitally competent today, in addition to reviews of literature and current frameworks for the development of digital competence, 5 all of which constitute part of the wider IPTS Digital Competence Project (DIGCOMP). Some common ground exists at a general level in defining digital competence in terms of knowledge, skills, and attitudes, which may be hierarchically organised.
However, this does not provide the clarity needed by teachers, employers, citizens â all those who are responsible for digital competence development, be it their own or other peopleâs â to make informed decisions. Further work is needed to create a common language that helps to enhance understanding across the worlds of research, education, training, and work. This will make it easier for citizens and employers to see what digital competence entails and how it is relevant to their jobs and more generally, their lives
An experiment with ontology mapping using concept similarity
This paper describes a system for automatically mapping between concepts in different ontologies. The motivation for the research stems from the Diogene project, in which the project's own ontology covering the ICT domain is mapped to external ontologies, in order that their associated content can automatically be included in the Diogene system. An approach involving measuring the similarity of concepts is introduced, in which standard Information Retrieval indexing techniques are applied to concept descriptions. A matrix representing the similarity of concepts in two ontologies is generated, and a mapping is performed based on two parameters: the domain coverage of the ontologies, and their levels of granularity. Finally, some initial experimentation is presented which suggests that our approach meets the project's unique set of requirements
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Networked learning environments
This chapter introduces the idea of networked learning environments and argues that these environments provide the totality of surrounding conditions for learning in digital networks. It provides illustrative vignettes of the ways that students appropriate networked environments for learning. The chapter then examines the notion of networked learning environments in relation to the idea of infrastructure and infrastructures for learning and sets out some issues arising from this perspective. The chapter suggests that students and teachers selectively constitute their own contexts and that design can only have an indirect effect on learning. The chapter goes on to argue that design needs to be located at the meso level of the institution and that a solution to the problem of indirect design lies in refocusing design at the meso level and on the design of infrastructures for learning
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