15,941 research outputs found

    Disparity map generation based on trapezoidal camera architecture for multiview video

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    Visual content acquisition is a strategic functional block of any visual system. Despite its wide possibilities, the arrangement of cameras for the acquisition of good quality visual content for use in multi-view video remains a huge challenge. This paper presents the mathematical description of trapezoidal camera architecture and relationships which facilitate the determination of camera position for visual content acquisition in multi-view video, and depth map generation. The strong point of Trapezoidal Camera Architecture is that it allows for adaptive camera topology by which points within the scene, especially the occluded ones can be optically and geometrically viewed from several different viewpoints either on the edge of the trapezoid or inside it. The concept of maximum independent set, trapezoid characteristics, and the fact that the positions of cameras (with the exception of few) differ in their vertical coordinate description could very well be used to address the issue of occlusion which continues to be a major problem in computer vision with regards to the generation of depth map

    A framework for realistic 3D tele-immersion

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    Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experi- ence of talking in person. Several causes for these differences have been identified and we propose inspiring and innova- tive solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational expe- rience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic ex- periences to a multitude of users that for them will feel much more similar to having face to face meetings than the expe- rience offered by conventional teleconferencing systems

    Execution time supports for adaptive scientific algorithms on distributed memory machines

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    Optimizations are considered that are required for efficient execution of code segments that consists of loops over distributed data structures. The PARTI (Parallel Automated Runtime Toolkit at ICASE) execution time primitives are designed to carry out these optimizations and can be used to implement a wide range of scientific algorithms on distributed memory machines. These primitives allow the user to control array mappings in a way that gives an appearance of shared memory. Computations can be based on a global index set. Primitives are used to carry out gather and scatter operations on distributed arrays. Communications patterns are derived at runtime, and the appropriate send and receive messages are automatically generated

    An analytical performance model for the Spidergon NoC

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    Networks on chip (NoC) emerged as a promising alternative to bus-based interconnect networks to handle the increasing communication requirements of the large systems on chip. Employing an appropriate topology for a NoC is of high importance mainly because it typically trade-offs between cross-cutting concerns such as performance and cost. The spidergon topology is a novel architecture which is proposed recently for NoC domain. The objective of the spidergon NoC has been addressing the need for a fixed and optimized topology to realize cost effective multi-processor SoC (MPSoC) development [7]. In this paper we analyze the traffic behavior in the spidergon scheme and present an analytical evaluation of the average message latency in the architecture. We prove the validity of the analysis by comparing the model against the results produced by a discreteevent simulator

    Simulation of hyperelastic materials in real-time using Deep Learning

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    The finite element method (FEM) is among the most commonly used numerical methods for solving engineering problems. Due to its computational cost, various ideas have been introduced to reduce computation times, such as domain decomposition, parallel computing, adaptive meshing, and model order reduction. In this paper we present U-Mesh: a data-driven method based on a U-Net architecture that approximates the non-linear relation between a contact force and the displacement field computed by a FEM algorithm. We show that deep learning, one of the latest machine learning methods based on artificial neural networks, can enhance computational mechanics through its ability to encode highly non-linear models in a compact form. Our method is applied to two benchmark examples: a cantilever beam and an L-shape subject to moving punctual loads. A comparison between our method and proper orthogonal decomposition (POD) is done through the paper. The results show that U-Mesh can perform very fast simulations on various geometries, mesh resolutions and number of input forces with very small errors
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