43 research outputs found

    Why everyone should know number theory

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    This was an expository lecture for the graduate student colloquium at the University of Arizona on the topic of numbers.Comment: Not for separate publicatio

    Amorphous Computing

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    The goal of amorphous computing is to identify organizationalprinciples and create programming technologies for obtainingintentional, pre-specified behavior from the cooperation of myriadunreliable parts that are arranged in unknown, irregular, andtime-varying ways. The heightened relevance of amorphous computingtoday stems from the emergence of new technologies that could serve assubstrates for information processing systems of immense power atunprecedentedly low cost, if only we could master the challenge ofprogramming them. This document is a review of amorphous computing

    Saturn in-flight experimental payload study. Volume III - Computer program development and methodology Technical report, Jul. 1965 - Feb. 1966

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    Structure, concepts, plan, operation, and construction of Saturn Experimental Payload Technical Evaluation and Rating /SEPTER/ PROGRAM for Saturn in-flight payload stud

    Showing the invisible – documentation and research on the Roman Domitilla catacomb, based on image laser scanning and 3D modelling

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    The possibilities offered by new technologies do not automatically substitute for traditional techniques. Particularly in the collaboration between humanities and natural sciences, not all that is technically possible is also helpful for a study. In this paper, an archaeological project is presented that connects both solid basic research and the newest technologies, offering a new way of perceiving historical space by creating three-dimensional virtual reality models. An overview of the technical aspects of the first year of the Domitilla project is presented: the first part introduces the catacomb, previous studies and the present research concept, whilst the second part reports on the strategy and the initial results of the documentation

    Creating Bright Shadows: Visual Music Using Immersion, Stereography, and Computer Animation

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    This thesis outlines the research and process of creating an immersive audiovisual work titled “Bright Shadows,” an 11 minute three-dimensional animation of dynamic, colorful abstractions choreographed to instrumental music. This piece is categorized under a long tradition of a type of visual art aspiring to musical analogy called “visual music” and draws heavily from the two-dimensional aesthetic stylings of time-based visual music works made in the early to mid-twentieth century. Among the topics discussed in this paper will be an overview of the artistic and technical challenges associated with translating the visual grammar of these two-dimensional works to three-dimensional computer graphics while establishing a unique aesthetic style. This paper also presents a framework for creating a digital, synthetic space using a large-format immersive theater, stereoscopic imaging, and static framing of the digital environment
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