1,400 research outputs found

    Using Bloom\u27s and Webb\u27s Taxonomies to Integrate Emerging Cybersecurity Topics into a Computic Curriculum

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    Recent high profile hackings have cost companies millions of dollars resulting in an increasing priority to protect government and business data. Universities are under increased pressure to produce graduates with better security knowledge and skills, particularly emerging cybersecurity skills. Although accredited undergraduate computing programs recognize the need to solve this problem, these computing programs are constrained by accreditation standards and have limited ability to modify their curricula. This paper discusses a case study on how one Accreditation Board for Engineering and Technology (ABET) accredited undergraduate IT program created a strategy to continue to teach existing security-related topics as well as emerging cybersecurity topics within its IT curriculum without increasing credit requirements. The faculty developed an IT Security-related and Cybersecurity Curriculum Taxonomy to identify strategies to move security-related topics taught in the higher level courses to lower and intermediate courses. Thus emerging cybersecurity topics could be added to high-level courses. The faculty also created the IT Student Learning (Security-related) Taxonomy by combining Bloom’s Taxonomy’s six levels of thinking with Webb’s Depth of Knowledge Model. This student learning taxonomy enabled the faculty to review the student learning outcomes for each of the existing security-related core topics and develop new ones for the emerging cybersecurity topics. Challenges, benefits, and application of this strategy to other disciplines are discussed

    Infusing Raspberry Pi in the Computer Science Curriculum for Enhanced Learning

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    With the advent of cloud computing, the Internet of Things (IoT), and mobile computing, CS faculty are continuously revamping the curriculum material to address such burgeoning set of technologies in practical and relatable ways. Raspberry Pi (RPi) devices represent an ideal hardware/software framework that embodies all these technologies through its simple architecture, small form factor (that minimizes the volume and footprint of a desktop computer), and ability to integrate various sensors that network together and connect to the Cloud. Therefore, one of the strategies of Computer Science Department, to enhance depth of learning concepts, has been to infuse Raspberry Pi (RPi) in computer science courses. RPi has been incorporated since 2016 in targeted courses, notably, Computer Organization & Assembly Language, Computer Architecture, Database Management Design & Implementation, Unix/Linux Programming, Internet Programming, and Senior Project. An inexpensive credit card sized computer, an RPi lends itself to allow depth of learning of concepts. From implementing firewalls, intrusion detection systems, scripting, client-server based computing, distributed computing, to interfacing with sensors and actuators, a student is guided to polish concepts taught in a class through RPi Project Based Learning (RPBL). Computer science curriculum already provides breadth of learning. The infusion of RPi in key courses provides depth in targeted concepts. There are peripheral desirable consequences as well, including a student learning prevalently used Linux environment even though a targeted course may have nothing directly to do with Linux. Furthermore, RPi provides an opportunity for students to realize that software programs can be interfaced with sensors and actuators to provide immersed experience in programming. From simply interfacing a switch and a Light Emitting Diode (LED) to getting data from sensors, buffering, and uploading to the cloud, a student already would have touched upon multiple disciplines in computer science. This paper provides a blueprint to infusing RPi in the targeted courses, and how each RPi based project provides depth to a targeted concept

    Designing dissemination and validation of a framework for teaching cloud fundamentals

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    Three previous Working Groups (WGs) met at ITiCSE conferences to explore ways to help educators incorporate cloud computing into their courses and curricula by mapping industry job skills to knowledge areas (KAs). These WGs identified, organized, and grouped together student learning objectives (LOs) and developed these KAs and LOs in a repository of learning materials and course exemplars. This WG focused on the sustainability of the work of its predecessors through dissemination, community building and validation of the framework of KAs and LOs and its contribution to curriculum development. Firstly, a case study is presented which analyzed the implementation of a new Masters program which was based on the KAs and LOs. It was found that these provide a useful basis for program development and approval and demonstrate that successful program development of this nature can provide a valuable opportunity to communicate the work of the previous WGs. Thereafter, a plan was formulated for dissemination of the work done in order to drive adoption and to encourage instructors with an interest in teaching cloud computing to participate and grow the community. While the strategy included a range of dissemination methods, the importance of interaction with users was a guiding principle. Initial pilots of webinar and workshop activities have been implemented. Approaches to validating that a cloud computing course designed around the KAs and LOs can meet the needs of industry have been outlined with further iterations being considered. A research plan has been designed for a study to be implemented over the coming year in order to perform this validation

    IS2020 A Competency Model for Undergraduate Programs in Information Systems: The Joint ACM/AIS IS2020 Task Force

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    The IS2020 report is the latest in a series of model curricula recommendations and guidelines for undergraduate degrees in Information Systems (IS). The report builds on the foundations developed in previous model curricula reports to develop a major revision of the model curriculum with the inclusion of significant new characteristics. Specifically, the IS2020 report does not directly prescribe a degree structure that targets a specific context or environment. Rather, the IS2020 report provides guidance regarding the core content of the curriculum that should be present but also provides flexibility to customize curricula according to local institutional needs

    Invited Paper: Teaching Information Systems in the Age of Digital Disruption

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    The Information Systems discipline has long suffered an identity crisis. It has also been prone to program sustainability issues as a technology focus has waxed and waned over the last 50 years. This paper suggests a new approach to teaching Information Systems, utilizing the notion of “fundamental and powerful concepts.” Using digital disruption as a fundamental and powerful concept, the authors argue for the core IS course and the courses that make up the major to be developed and centered around the transformation of business models, products, and services caused by emerging digital technologies. The paper includes an outline for the core IS course and the other courses in the major and concludes with a suggestion that the fundamental and powerful concept of digital disruption be used as an approach to teaching Information Systems

    A Way To Get Students Consider Ethics And Sustainability In IOT Projects

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    Sustainability and ethical topics can be embedded and assessed in existing technical courses within an engineering curriculum. This article describes how we integrated a reflection on the importance of ethical and environmental aspects of connected objects through team-based project learning with computer science students in the second semester of their Bachelor degree. Small groups of three were given different projects, in which they had to implement the technical concepts learned in class using both virtual and physical components. The projects followed realistic scenarios chosen at random, each of them using a specific set of sensors and built to question either personal data collection, ethics or sustainability issues. At the end of the project, each group had to demonstrate their connected object proof of concept during an oral presentation and to prepare a group written report. The project is one of the continuous assessment elements of this module. After mapping the different projects and their associated sustainability and ethical topics, we present how the initial assessment grid of the project evolved into a three-fold version. The final grid explicitly invites students to explore sustainability and ethical aspects in their reports, in addition to the technical aspects, and includes a peer review section. Examining to what extent students developed an original reflection on sustainability and ethical aspects of their projects, we finally suggest possible extensions and improvements, and list some context elements that are to facilitate future implementations

    A Framework to Enhance the International Competitive Advantage of Information Technology Graduates

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    The main objective of any educational institution is to provide its students with the best educational knowledge and experience so, they can be employed to meet the labor market demands. Due to the rapidly changing technology industry and the expanding need for information technology (IT) professionals. The mismatch between IT graduates and the needs of the labor market leads to their inability to employ and job misplacement. Therefore, this paper aims to identify the most significant factors affecting IT graduates\u27 employability and their ability to compete in the local, regional, and international labor markets through a detailed literature review and by conducting two surveys, one for IT graduates and the other for IT employers. Then, data were collected and analyzed by Statistical Package for Social Sciences (SPSS) 28.0 to build our proposed framework which will integrate all factors and parties involved to enhance graduates’ employability to match the labor market demands. The proposed model will assist all parties in improving their plans for producing graduates who are skilled, knowledgeable, and meet the labor market demands

    Annual Report 2017-2018

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    LETTER FROM THE DEAN I am pleased to share with you the College of Computing and Digital Media’s (CDM) 2017-18 annual report, highlighting the many achievements across our community. It was a big year. We began offering five new programs (two bachelor’s, two master’s, and one PhD) across our three schools, in addition to several new certificate programs through our Institute for Professional Development. We built new, cutting-edge spaces to support these and other programs— most notably a 4,500 square-foot makerspace, a robotics and medical engineering lab, an augmented and virtual reality lab, and plans for a cyber-physical systems project lab. Our faculty continued to pursue their research and creative agendas, offering collaborative opportunities with students and partners. CDM students and alumni were celebrated for their many achievements— everything from leading the winning teams at the U.S. Cyber Challenge and Campus 1871 to showcasing their games at juried festivals and winning national screenwriting competitions. We encouraged greater research and teaching collaboration, both between our own schools and with units outside CDM. Design and Computing faculty are working together on an NSA grant for smart home devices that considers both software and interface/design, as well as a new grant-funded game lab. One Project Bluelight film team collaborated with The Theatre School and the School of Music while CDM and College of Science and Health faculty joined forces to research the links between traumatic brain injury, domestic violence, and deep games. It has been exciting and inspiring to witness the accomplishments of our innovative and dedicated community. We are proud to provide the space and resources for them to do their exceptional work. David MillerDean, College of Computing and Digital Mediahttps://via.library.depaul.edu/cdmannual/1001/thumbnail.jp
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