7,004 research outputs found

    Optimal infinite scheduling for multi-priced timed automata

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    This paper is concerned with the derivation of infinite schedules for timed automata that are in some sense optimal. To cover a wide class of optimality criteria we start out by introducing an extension of the (priced) timed automata model that includes both costs and rewards as separate modelling features. A precise definition is then given of what constitutes optimal infinite behaviours for this class of models. We subsequently show that the derivation of optimal non-terminating schedules for such double-priced timed automata is computable. This is done by a reduction of the problem to the determination of optimal mean-cycles in finite graphs with weighted edges. This reduction is obtained by introducing the so-called corner-point abstraction, a powerful abstraction technique of which we show that it preserves optimal schedules

    Reducing Clocks in Timed Automata while Preserving Bisimulation

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    Model checking timed automata becomes increasingly complex with the increase in the number of clocks. Hence it is desirable that one constructs an automaton with the minimum number of clocks possible. The problem of checking whether there exists a timed automaton with a smaller number of clocks such that the timed language accepted by the original automaton is preserved is known to be undecidable. In this paper, we give a construction, which for any given timed automaton produces a timed bisimilar automaton with the least number of clocks. Further, we show that such an automaton with the minimum possible number of clocks can be constructed in time that is doubly exponential in the number of clocks of the original automaton.Comment: 28 pages including reference, 8 figures, full version of paper accepted in CONCUR 201

    Weak Singular Hybrid Automata

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    The framework of Hybrid automata, introduced by Alur, Courcourbetis, Henzinger, and Ho, provides a formal modeling and analysis environment to analyze the interaction between the discrete and the continuous parts of cyber-physical systems. Hybrid automata can be considered as generalizations of finite state automata augmented with a finite set of real-valued variables whose dynamics in each state is governed by a system of ordinary differential equations. Moreover, the discrete transitions of hybrid automata are guarded by constraints over the values of these real-valued variables, and enable discontinuous jumps in the evolution of these variables. Singular hybrid automata are a subclass of hybrid automata where dynamics is specified by state-dependent constant vectors. Henzinger, Kopke, Puri, and Varaiya showed that for even very restricted subclasses of singular hybrid automata, the fundamental verification questions, like reachability and schedulability, are undecidable. In this paper we present \emph{weak singular hybrid automata} (WSHA), a previously unexplored subclass of singular hybrid automata, and show the decidability (and the exact complexity) of various verification questions for this class including reachability (NP-Complete) and LTL model-checking (PSPACE-Complete). We further show that extending WSHA with a single unrestricted clock or extending WSHA with unrestricted variable updates lead to undecidability of reachability problem

    Optimal Reachability in Divergent Weighted Timed Games

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    Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis perspective, this quantitative extension of timed games allows one to measure the quality of controllers. Weighted timed games are notoriously difficult and quickly undecidable, even when restricted to non-negative weights. Decidability results exist for subclasses of one-clock games, and for a subclass with non-negative weights defined by a semantical restriction on the weights of cycles. In this work, we introduce the class of divergent weighted timed games as a generalisation of this semantical restriction to arbitrary weights. We show how to compute their optimal value, yielding the first decidable class of weighted timed games with negative weights and an arbitrary number of clocks. In addition, we prove that divergence can be decided in polynomial space. Last, we prove that for untimed games, this restriction yields a class of games for which the value can be computed in polynomial time

    Taming Numbers and Durations in the Model Checking Integrated Planning System

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    The Model Checking Integrated Planning System (MIPS) is a temporal least commitment heuristic search planner based on a flexible object-oriented workbench architecture. Its design clearly separates explicit and symbolic directed exploration algorithms from the set of on-line and off-line computed estimates and associated data structures. MIPS has shown distinguished performance in the last two international planning competitions. In the last event the description language was extended from pure propositional planning to include numerical state variables, action durations, and plan quality objective functions. Plans were no longer sequences of actions but time-stamped schedules. As a participant of the fully automated track of the competition, MIPS has proven to be a general system; in each track and every benchmark domain it efficiently computed plans of remarkable quality. This article introduces and analyzes the most important algorithmic novelties that were necessary to tackle the new layers of expressiveness in the benchmark problems and to achieve a high level of performance. The extensions include critical path analysis of sequentially generated plans to generate corresponding optimal parallel plans. The linear time algorithm to compute the parallel plan bypasses known NP hardness results for partial ordering by scheduling plans with respect to the set of actions and the imposed precedence relations. The efficiency of this algorithm also allows us to improve the exploration guidance: for each encountered planning state the corresponding approximate sequential plan is scheduled. One major strength of MIPS is its static analysis phase that grounds and simplifies parameterized predicates, functions and operators, that infers knowledge to minimize the state description length, and that detects domain object symmetries. The latter aspect is analyzed in detail. MIPS has been developed to serve as a complete and optimal state space planner, with admissible estimates, exploration engines and branching cuts. In the competition version, however, certain performance compromises had to be made, including floating point arithmetic, weighted heuristic search exploration according to an inadmissible estimate and parameterized optimization

    Graph Subsumption in Abstract State Space Exploration

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    In this paper we present the extension of an existing method for abstract graph-based state space exploration, called neighbourhood abstraction, with a reduction technique based on subsumption. Basically, one abstract state subsumes another when it covers more concrete states; in such a case, the subsumed state need not be included in the state space, thus giving a reduction. We explain the theory and especially also report on a number of experiments, which show that subsumption indeed drastically reduces both the state space and the resources (time and memory) needed to compute it.Comment: In Proceedings GRAPHITE 2012, arXiv:1210.611

    A Forward Reachability Algorithm for Bounded Timed-Arc Petri Nets

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    Timed-arc Petri nets (TAPN) are a well-known time extension of the Petri net model and several translations to networks of timed automata have been proposed for this model. We present a direct, DBM-based algorithm for forward reachability analysis of bounded TAPNs extended with transport arcs, inhibitor arcs and age invariants. We also give a complete proof of its correctness, including reduction techniques based on symmetries and extrapolation. Finally, we augment the algorithm with a novel state-space reduction technique introducing a monotonic ordering on markings and prove its soundness even in the presence of monotonicity-breaking features like age invariants and inhibitor arcs. We implement the algorithm within the model-checker TAPAAL and the experimental results document an encouraging performance compared to verification approaches that translate TAPN models to UPPAAL timed automata.Comment: In Proceedings SSV 2012, arXiv:1211.587
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