7,571 research outputs found

    Deterministic parallel algorithms for bilinear objective functions

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    Many randomized algorithms can be derandomized efficiently using either the method of conditional expectations or probability spaces with low independence. A series of papers, beginning with work by Luby (1988), showed that in many cases these techniques can be combined to give deterministic parallel (NC) algorithms for a variety of combinatorial optimization problems, with low time- and processor-complexity. We extend and generalize a technique of Luby for efficiently handling bilinear objective functions. One noteworthy application is an NC algorithm for maximal independent set. On a graph GG with mm edges and nn vertices, this takes O~(log2n)\tilde O(\log^2 n) time and (m+n)no(1)(m + n) n^{o(1)} processors, nearly matching the best randomized parallel algorithms. Other applications include reduced processor counts for algorithms of Berger (1997) for maximum acyclic subgraph and Gale-Berlekamp switching games. This bilinear factorization also gives better algorithms for problems involving discrepancy. An important application of this is to automata-fooling probability spaces, which are the basis of a notable derandomization technique of Sivakumar (2002). Our method leads to large reduction in processor complexity for a number of derandomization algorithms based on automata-fooling, including set discrepancy and the Johnson-Lindenstrauss Lemma

    Learning Moore Machines from Input-Output Traces

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    The problem of learning automata from example traces (but no equivalence or membership queries) is fundamental in automata learning theory and practice. In this paper we study this problem for finite state machines with inputs and outputs, and in particular for Moore machines. We develop three algorithms for solving this problem: (1) the PTAP algorithm, which transforms a set of input-output traces into an incomplete Moore machine and then completes the machine with self-loops; (2) the PRPNI algorithm, which uses the well-known RPNI algorithm for automata learning to learn a product of automata encoding a Moore machine; and (3) the MooreMI algorithm, which directly learns a Moore machine using PTAP extended with state merging. We prove that MooreMI has the fundamental identification in the limit property. We also compare the algorithms experimentally in terms of the size of the learned machine and several notions of accuracy, introduced in this paper. Finally, we compare with OSTIA, an algorithm that learns a more general class of transducers, and find that OSTIA generally does not learn a Moore machine, even when fed with a characteristic sample

    What is a quantum computer, and how do we build one?

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    The DiVincenzo criteria for implementing a quantum computer have been seminal in focussing both experimental and theoretical research in quantum information processing. These criteria were formulated specifically for the circuit model of quantum computing. However, several new models for quantum computing (paradigms) have been proposed that do not seem to fit the criteria well. The question is therefore what are the general criteria for implementing quantum computers. To this end, a formal operational definition of a quantum computer is introduced. It is then shown that according to this definition a device is a quantum computer if it obeys the following four criteria: Any quantum computer must (1) have a quantum memory; (2) facilitate a controlled quantum evolution of the quantum memory; (3) include a method for cooling the quantum memory; and (4) provide a readout mechanism for subsets of the quantum memory. The criteria are met when the device is scalable and operates fault-tolerantly. We discuss various existing quantum computing paradigms, and how they fit within this framework. Finally, we lay out a roadmap for selecting an avenue towards building a quantum computer. This is summarized in a decision tree intended to help experimentalists determine the most natural paradigm given a particular physical implementation
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