10,487 research outputs found
Route Planning in Transportation Networks
We survey recent advances in algorithms for route planning in transportation
networks. For road networks, we show that one can compute driving directions in
milliseconds or less even at continental scale. A variety of techniques provide
different trade-offs between preprocessing effort, space requirements, and
query time. Some algorithms can answer queries in a fraction of a microsecond,
while others can deal efficiently with real-time traffic. Journey planning on
public transportation systems, although conceptually similar, is a
significantly harder problem due to its inherent time-dependent and
multicriteria nature. Although exact algorithms are fast enough for interactive
queries on metropolitan transit systems, dealing with continent-sized instances
requires simplifications or heavy preprocessing. The multimodal route planning
problem, which seeks journeys combining schedule-based transportation (buses,
trains) with unrestricted modes (walking, driving), is even harder, relying on
approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4,
previously published by Microsoft Research. This work was mostly done while
the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at
Microsoft Research Silicon Valle
Maximum Multipath Routing Throughput in Multirate Wireless Mesh Networks
In this paper, we consider the problem of finding the maximum routing
throughput between any pair of nodes in an arbitrary multirate wireless mesh
network (WMN) using multiple paths. Multipath routing is an efficient technique
to maximize routing throughput in WMN, however maximizing multipath routing
throughput is a NP-complete problem due to the shared medium for
electromagnetic wave transmission in wireless channel, inducing collision-free
scheduling as part of the optimization problem. In this work, we first provide
problem formulation that incorporates collision-free schedule, and then based
on this formulation we design an algorithm with search pruning that jointly
optimizes paths and transmission schedule. Though suboptimal, compared to the
known optimal single path flow, we demonstrate that an efficient multipath
routing scheme can increase the routing throughput by up to 100% for simple
WMNs.Comment: This paper has been accepted for publication in IEEE 80th Vehicular
Technology Conference, VTC-Fall 201
Cloud computing resource scheduling and a survey of its evolutionary approaches
A disruptive technology fundamentally transforming the way that computing services are delivered, cloud computing offers information and communication technology users a new dimension of convenience of resources, as services via the Internet. Because cloud provides a finite pool of virtualized on-demand resources, optimally scheduling them has become an essential and rewarding topic, where a trend of using Evolutionary Computation (EC) algorithms is emerging rapidly. Through analyzing the cloud computing architecture, this survey first presents taxonomy at two levels of scheduling cloud resources. It then paints a landscape of the scheduling problem and solutions. According to the taxonomy, a comprehensive survey of state-of-the-art approaches is presented systematically. Looking forward, challenges and potential future research directions are investigated and invited, including real-time scheduling, adaptive dynamic scheduling, large-scale scheduling, multiobjective scheduling, and distributed and parallel scheduling. At the dawn of Industry 4.0, cloud computing scheduling for cyber-physical integration with the presence of big data is also discussed. Research in this area is only in its infancy, but with the rapid fusion of information and data technology, more exciting and agenda-setting topics are likely to emerge on the horizon
Game Theory Models for the Verification of the Collective Behaviour of Autonomous Cars
The collective of autonomous cars is expected to generate almost optimal
traffic. In this position paper we discuss the multi-agent models and the
verification results of the collective behaviour of autonomous cars. We argue
that non-cooperative autonomous adaptation cannot guarantee optimal behaviour.
The conjecture is that intention aware adaptation with a constraint on
simultaneous decision making has the potential to avoid unwanted behaviour. The
online routing game model is expected to be the basis to formally prove this
conjecture.Comment: In Proceedings FVAV 2017, arXiv:1709.0212
Resilient networking in wireless sensor networks
This report deals with security in wireless sensor networks (WSNs),
especially in network layer. Multiple secure routing protocols have been
proposed in the literature. However, they often use the cryptography to secure
routing functionalities. The cryptography alone is not enough to defend against
multiple attacks due to the node compromise. Therefore, we need more
algorithmic solutions. In this report, we focus on the behavior of routing
protocols to determine which properties make them more resilient to attacks.
Our aim is to find some answers to the following questions. Are there any
existing protocols, not designed initially for security, but which already
contain some inherently resilient properties against attacks under which some
portion of the network nodes is compromised? If yes, which specific behaviors
are making these protocols more resilient? We propose in this report an
overview of security strategies for WSNs in general, including existing attacks
and defensive measures. In this report we focus at the network layer in
particular, and an analysis of the behavior of four particular routing
protocols is provided to determine their inherent resiliency to insider
attacks. The protocols considered are: Dynamic Source Routing (DSR),
Gradient-Based Routing (GBR), Greedy Forwarding (GF) and Random Walk Routing
(RWR)
Algorithms for Constructing Overlay Networks For Live Streaming
We present a polynomial time approximation algorithm for constructing an
overlay multicast network for streaming live media events over the Internet.
The class of overlay networks constructed by our algorithm include networks
used by Akamai Technologies to deliver live media events to a global audience
with high fidelity. We construct networks consisting of three stages of nodes.
The nodes in the first stage are the entry points that act as sources for the
live streams. Each source forwards each of its streams to one or more nodes in
the second stage that are called reflectors. A reflector can split an incoming
stream into multiple identical outgoing streams, which are then sent on to
nodes in the third and final stage that act as sinks and are located in edge
networks near end-users. As the packets in a stream travel from one stage to
the next, some of them may be lost. A sink combines the packets from multiple
instances of the same stream (by reordering packets and discarding duplicates)
to form a single instance of the stream with minimal loss. Our primary
contribution is an algorithm that constructs an overlay network that provably
satisfies capacity and reliability constraints to within a constant factor of
optimal, and minimizes cost to within a logarithmic factor of optimal. Further
in the common case where only the transmission costs are minimized, we show
that our algorithm produces a solution that has cost within a factor of 2 of
optimal. We also implement our algorithm and evaluate it on realistic traces
derived from Akamai's live streaming network. Our empirical results show that
our algorithm can be used to efficiently construct large-scale overlay networks
in practice with near-optimal cost
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