4 research outputs found

    A kinesthetic-based collaborative learning system for distributed algorithms

    Get PDF
    In this paper, we present a learning support system DASE-E to help students understand fundamental concepts of distributed algorithms in computer science. DASE-E is a collaborative learning system, in which the task of students is to devise a distributed algorithm. DASE-E offers a set of small wireless terminals with accelerometers. Each student plays the role of a process with a terminal, according to the algorithm that students devised. Each terminal enables a student to take physical actions that control the behavior of a process in the simulator. After the role playing simulation is finished, students discuss their activity played back on a screen. We implemented the system for learning distributed leader election algorithms, had a trial exercise in our research group, and we confirmed that it is effective to learn the critical part of distributed systems and algorithms

    Towards a model for teaching distributed computing in a distance-based educational environment

    Get PDF
    Several technologies and languages exist for the development and implementation of distributed systems. Furthermore, several models for teaching computer programming and teaching programming in a distance-based educational environment exist. Limited literature, however, is available on models for teaching distributed computing in a distance-based educational environment. The focus of this study is to examine how distributed computing should be taught in a distance-based educational environment so as to ensure effective and quality learning for students. The required effectiveness and quality should be comparable to those for students exposed to laboratories, as commonly found in residential universities. This leads to an investigation of the factors that contribute to the success of teaching distributed computing and how these factors can be integrated into a distance-based teaching model. The study consisted of a literature study, followed by a comparative study of available tools to aid in the learning and teaching of distributed computing in a distance-based educational environment. A model to accomplish this teaching and learning is then proposed and implemented. The findings of the study highlight the requirements and challenges that a student of distributed computing in a distance-based educational environment faces and emphasises how the proposed model can address these challenges. This study employed qualitative research, as opposed to quantitative research, as qualitative research methods are designed to help researchers to understand people and the social and cultural contexts within which they live. The research methods employed are design research, since an artefact is created, and a case study, since “how” and “why” questions need to be answered. Data collection was done through a survey. Each method was evaluated via its own well-established evaluation methods, since evaluation is a crucial component of the research process.ComputingM. Sc. (Computer Science

    Algorithm visualization for distributed environments

    No full text
    corecore