11,152 research outputs found

    Sharedness and privateness in human early social life

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    This research is concerned with the innate predispositions underlying human intentional communication. Human communication is currently defined as a circular and overt attempt to modify a partner's mental states. This requires each party involved to posse ss the ability to represent and understand the other's mental states, a capability which is commonly referred to as mindreading, or theory of mind (ToM). The relevant experimental literature agrees that no such capability is to be found in the human speci es at least during the first year of life, and possibly later. This paper aims at advancing a solution to this theoretical problem. We propose to consider sharedness as the basis for intentional communication in the infant and to view it as a primitive, i nnate component of her cognitive architecture. Communication can then build upon the mental grounds that the infant takes as shared with her caregivers. We view this capability as a theory of mind in a weak sense.

    Towards general spatial intelligence

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    The goal of General Spatial Intelligence is to present a unified theory to support the various aspects of spatial experience, whether physical or cognitive. We acknowledge the fact that GIScience has to assume a particular worldview, resulting from specific positions regarding metaphysics, ontology, epistemology, mind, language, cognition and representation. Implicit positions regarding these domains may allow solutions to isolated problems but often hamper a more encompassing approach. We argue that explicitly defining a worldview allows the grounding and derivation of multi-modal models, establishing precise problems, allowing falsifiability. We present an example of such a theory founded on process metaphysics, where the ontological elements are called differences. We show that a worldview has implications regarding the nature of space and, in the case of the chosen metaphysical layer, favours a model of space as true spacetime, i.e. four-dimensionality. Finally we illustrate the approach using a scenario from psychology and AI based planning

    Life is an Adventure! An agent-based reconciliation of narrative and scientific worldviews\ud

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    The scientific worldview is based on laws, which are supposed to be certain, objective, and independent of time and context. The narrative worldview found in literature, myth and religion, is based on stories, which relate the events experienced by a subject in a particular context with an uncertain outcome. This paper argues that the concept of “agent”, supported by the theories of evolution, cybernetics and complex adaptive systems, allows us to reconcile scientific and narrative perspectives. An agent follows a course of action through its environment with the aim of maximizing its fitness. Navigation along that course combines the strategies of regulation, exploitation and exploration, but needs to cope with often-unforeseen diversions. These can be positive (affordances, opportunities), negative (disturbances, dangers) or neutral (surprises). The resulting sequence of encounters and actions can be conceptualized as an adventure. Thus, the agent appears to play the role of the hero in a tale of challenge and mystery that is very similar to the "monomyth", the basic storyline that underlies all myths and fairy tales according to Campbell [1949]. This narrative dynamics is driven forward in particular by the alternation between prospect (the ability to foresee diversions) and mystery (the possibility of achieving an as yet absent prospect), two aspects of the environment that are particularly attractive to agents. This dynamics generalizes the scientific notion of a deterministic trajectory by introducing a variable “horizon of knowability”: the agent is never fully certain of its further course, but can anticipate depending on its degree of prospect

    Software agents in music and sound art research/creative work: Current state and a possible direction

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    Composers, musicians and computer scientists have begun to use software-based agents to create music and sound art in both linear and non-linear (non-predetermined form and/or content) idioms, with some robust approaches now drawing on various disciplines. This paper surveys recent work: agent technology is first introduced, a theoretical framework for its use in creating music/sound art works put forward, and an overview of common approaches then given. Identifying areas of neglect in recent research, a possible direction for further work is then briefly explored. Finally, a vision for a new hybrid model that integrates non-linear, generative, conversational and affective perspectives on interactivity is proposed

    A conceptual model of service exchange in service-dominant logic

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    The service system is the basic abstraction of Service Science. This paper proposes the Resource-Service-System model as a conceptual model of service systems interacting in service exchanges, assuming a service-dominant logic economic worldview. The paper explains how the model was developed starting from the Resource-Event-Agent business model ontology, taking into account insights gained from studying Service Science literature and existing service ontologies. The paper also explains how different model views can contribute to study various aspects of service systems and exchanges

    The Artificial Society Analytics Platform

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    Author's accepted manuscriptSocial simulation routinely involves the construction of artificial societies and agents within such societies. Currently there is insufficient discussion of best practices regarding the construction process. This chapter introduces the artificial society analytics platform (ASAP) as a way to spark discussion of best practices. ASAP is designed to be an extensible architecture capable of functioning as the core of many different types of inquiries into social dynamics. Here we describe ASAP, focusing on design decisions in several key areas, thereby exposing our assumptions and reasoning to critical scrutiny, hoping for discussion that can advance debate over best practices in artificial society construction. The five design decisions are related to agent characteristics, neighborhood interactions, evaluating agent credibility, agent marriage, and heritability of personality.acceptedVersio
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