12 research outputs found

    Age-of-Information Dependent Random Access for Massive IoT Networks

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    As the most well-known application of the Internet of Things (IoT), remote monitoring is now pervasive. In these monitoring applications, information usually has a higher value when it is fresher. A new metric, termed the age of information (AoI), has recently been proposed to quantify the information freshness in various IoT applications. This paper concentrates on the design and analysis of age-oriented random access for massive IoT networks. Specifically, we devise a new stationary threshold-based age-dependent random access (ADRA) protocol, in which each IoT device accesses the channel with a certain probability only when its instantaneous AoI exceeds a predetermined threshold. We manage to evaluate the average AoI of the proposed ADRA protocol mathematically by decoupling the tangled AoI evolution of multiple IoT devices and modeling the decoupled AoI evolution of each device as a Discrete-Time Markov Chain. Simulation results validate our theoretical analysis and affirm the superior age performance of the proposed ADRA protocol over the state-of-the-art age-oriented random access schemes.Comment: Accepted to appear at INFOCOM 2020 Workshop on Age of Informatio

    Optimal Scheduling Policy for Minimizing Age of Information with a Relay

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    We consider IoT sensor network where multiple sensors are connected to corresponding destination nodes via a relay. Thus, the relay schedules sensors to sample and destination nodes to update. The relay can select multiple sensors and destination nodes in each time. In order to minimize average weighted sum AoI, joint optimization of sampling and updating policy of the relay is investigated. For errorless and symmetric case where weights are equally given, necessary and sufficient conditions for optimality is found. Using this result, we obtain that the minimum average sum AoI in a closed-form expression which can be interpreted as fundamental limit of sum AoI in a single relay network. Also, for error-prone and symmetric case, we have proved that greedy policy achieves the minimum average sum AoI at the destination nodes. For general case, we have proposed scheduling policy obtained via reinforcement learning.Comment: 30 page

    Low-Power Random Access for Timely Status Update: Packet-based or Connection-based?

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    This paper investigates low-power random access protocols for timely status update systems with age of information (AoI) requirements. AoI characterizes information freshness, formally defined as the time elapsed since the generation of the last successfully received update. Considering an extensive network, a fundamental problem is how to schedule massive transmitters to access the wireless channel to achieve low network-wide AoI and high energy efficiency. In conventional packet-based random access protocols, transmitters contend for the channel by sending the whole data packet. When the packet duration is long, the time and transmit power wasted due to packet collisions is considerable. In contrast, connection-based random access protocols first establish connections with the receiver before the data packet is transmitted. Intuitively, from an information freshness perspective, there should be conditions favoring either side. This paper presents a comparative study of the average AoI of packet-based and connection-based random access protocols, given an average transmit power budget. Specifically, we consider slotted Aloha (SA) and frame slotted Aloha (FSA) as representatives of packet-based random access and design a request-then-access (RTA) protocol to study the AoI of connection-based random access. We derive closed-form average AoI and average transmit power consumption formulas for different protocols. Our analyses indicate that the use of packet-based or connection-based protocols depends mainly on the payload size of update packets and the transmit power budget. In particular, RTA saves power and reduces AoI significantly, especially when the payload size is large. Overall, our investigation provides insights into the practical design of random access protocols for low-power timely status update systems

    Analysis of Slotted ALOHA with an Age Threshold

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    We present a comprehensive steady-state analysis of threshold-ALOHA, a distributed age-aware modification of slotted ALOHA proposed in recent literature. In threshold-ALOHA, each terminal suspends its transmissions until the Age of Information (AoI) of the status update flow it is sending reaches a certain threshold Ξ“\Gamma. Once the age exceeds Ξ“\Gamma, the terminal attempts transmission with constant probability Ο„\tau in each slot, as in standard slotted ALOHA. We analyze the time-average expected AoI attained by this policy, and explore its scaling with network size, nn. We derive the probability distribution of the number of active users at steady state, and show that as network size increases the policy converges to one that runs slotted ALOHA with fewer sources: on average about one fifth of the users is active at any time. We obtain an expression for steady-state expected AoI and use this to optimize the parameters Ξ“\Gamma and Ο„\tau, resolving the conjectures in \cite{doga} by confirming that the optimal age threshold and transmission probability are 2.2n2.2n and 4.69/n4.69/n, respectively. We find that the optimal AoI scales with the network size as 1.4169n1.4169n, which is almost half the minimum AoI achievable with slotted ALOHA, while the loss from the maximum throughput of eβˆ’1e^{-1} remains below 1%1\%. We compare the performance of this rudimentary algorithm to that of the SAT policy that dynamically adapts its transmission probabilities

    Age of Information in Ultra-Dense IoT Systems: Performance and Mean-Field Game Analysis

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    In this paper, a dense Internet of Things (IoT) monitoring system is considered in which a large number of IoT devices contend for channel access so as to transmit timely status updates to the corresponding receivers using a carrier sense multiple access (CSMA) scheme. Under two packet management schemes with and without preemption in service, the closed-form expressions of the average age of information (AoI) and the average peak AoI of each device is characterized. It is shown that the scheme with preemption in service always leads to a smaller average AoI and a smaller average peak AoI, compared to the scheme without preemption in service. Then, a distributed noncooperative medium access control game is formulated in which each device optimizes its waiting rate so as to minimize its average AoI or average peak AoI under an average energy cost constraint on channel sensing and packet transmitting. To overcome the challenges of solving this game for an ultra-dense IoT, a mean-field game (MFG) approach is proposed to study the asymptotic performance of each device for the system in the large population regime. The accuracy of the MFG is analyzed, and the existence, uniqueness, and convergence of the mean-field equilibrium (MFE) are investigated. Simulation results show that the proposed MFG is accurate even for a small number of devices; and the proposed CSMA-type scheme under the MFG analysis outperforms two baseline schemes with fixed and dynamic waiting rates, with the average AoI reductions reaching up to 22% and 34%, respectively. Moreover, it is observed that the average AoI and the average peak AoI under the MFE do not necessarily decrease with the arrival rate.Comment: Fixed typos in Equations (4) and (7). 30 pages, 9 figure
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