3 research outputs found

    Motivating Students to Learn How to Write Code Using a Gamified Programming Tutor

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    Engagement and retention are widely acknowledged problems in computer science and more general higher education. The need to develop programming skills is increasingly ubiquitous, but especially so in computer science where it is one of the core competencies. Learning to write code is a particularly challenging skill to master, which can make retention and success even more difficult. We attempt to address student engagement within an introductory programming module by attempting to motivate students using a gamified interactive programming tutor application that provides immediate feedback on the student’s work. In this paper, we describe the design of the gamified programming tutor application, along with a related topology to characterize student engagement. We discuss the design of the software, the gamified elements, and the structured question design. We evaluate the engagement with the gamified programming tutor of two cohorts of students in the first year of a computer science programme, with over two hundred students taking part. We attempt to frame this engagement in terms of frequency, duration, and intensity of interactions, and compare these engagement metrics with module performance. Additionally, we present quantitative and qualitative data from a survey of students about their experience using the programming tutor application to demonstrate the efficacy of this approach

    Large Scale Qualitative Spatio-Temporal Reasoning

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    This thesis considers qualitative spatio-temporal reasoning (QSTR), a branch of artificial intelligence that is concerned with qualitative spatial and temporal relations between entities. Despite QSTR being an active area of research for many years, there has been comparatively little work looking at large scale qualitative spatio-temporal reasoning - reasoning using hundreds of thousands or millions of relations. The big data phenomenon of recent years means there is now a requirement for QSTR implementations that will scale effectively and reason using large scale datasets. However, existing reasoners are limited in their scalability, what is needed are new approaches to QSTR. This thesis considers whether parallel distributed programming techniques can be used to address the challenges of large scale QSTR. Specifically, this thesis presents the first in-depth investigation of adapting QSTR techniques to work in a distributed environment. This has resulted in a large scale qualitative spatial reasoner, ParQR, which has been evaluated by comparing it with existing reasoners and alternative approaches to large scale QSTR. ParQR has been shown to outperform existing solutions, reasoning using far larger datasets than previously possible. The thesis then considers a specific application of large scale QSTR, querying knowledge graphs. This has two parts to it. First, integrating large scale complex spatial datasets to generate an enhanced knowledge graph that can support qualitative spatial reasoning, and secondly, adapting parallel, distributed QSTR techniques to implement a query answering system for spatial knowledge graphs. The query engine that has been developed is able to provide solutions to a variety of spatial queries. It has been evaluated and shown to provide more comprehensive query results in comparison to using quantitative only techniques
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