2 research outputs found

    Conceptualising antecedents of systems innovation on information security risks

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    Abstract : This research represents a comprehensive conceptualisation of antecedents of systems innovation and how they affect systems innovation in an organisational context. It further examines the relationship between information security risks and systems innovation. Antecedents of systems innovation are identified based on the existing theories such as Diffusion of Innovation (DoI) and Organisational Innovation. This research makes use of new systems and technologies which include Big Data/Cloud Computing, Blockchain, Internet of Things (IoT), Virtual/Augmented reality and Artificial Intelligence (AI) to examine organisations strides towards systems innovation. This research is underpinned by the increase in systems innovation and the growing concerns of information security risks faced by organisations. A quantitative method of analysis was used to analyse data using statistical methods with a view to identify relationships between variables. Data collected shows that systems and technology must have increased benefits in order to be adopted and the complexity of systems does not affect the adoption of such systems and technologies. Individual characteristics were found to have no effect in systems innovation whereas organisational and environmental elements highly influence innovation in the organisation. A relationship could not be established between systems innovation and information security risks. This research highlights the importance of ensuring that new systems and technologies adds value to the organisation and equally important is to ensure management of organisational and environmental elements that affect systems innovation. Information security risks should also not be a deterrence for systems innovation.M.Com. (Business Management

    Adopting virtual reality as a medium for software development process education

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    Software development is a complex process of collaborative endeavour which requires hands-on experience starting from requirement analysis through to software testing and ultimately demands continuous maintenance so as to mitigate risks and uncertainty. Therefore, training experienced software practitioners is a challenging task. To address this gap, we propose an interactive virtual reality training environment for software practitioners to gain virtual experience based on the tasks of software development. The goal is to transport participants to a virtual software development organization where they experience simulated development process problems and conflicting situations, where they will interact virtually with distinctive personalities, roles and characters borrowed from real software development organizations. This PhD in progress paper investigates the literature and proposes a novel approach where participants can acquire important new process knowledge. Our preliminary observations suggest that a complementary VR-based training tool is likely to improve the experience of novice software developers and ultimately it has a great potential for training activities in software development organizations
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