8 research outputs found

    Adopting multiview pixel mapping for enhancing quality of holoscopic 3D scene in parallax barriers based holoscopic 3D displays

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    The Autostereoscopic multiview 3D Display is robustly developed and widely available in commercial markets. Excellent improvements are made using pixel mapping techniques and achieved an acceptable 3D resolution with balanced pixel aspect ratio in lens array technology. This paper proposes adopting multiview pixel mapping for enhancing quality constructed holoscopic 3D scene in parallax barriers based holoscopic 3D displays achieving great results. The Holoscopic imaging technology mimics the imaging system of insects, such as the fly, utilizing a single camera, equipped with a large number of micro-lenses, to capture a scene, offering rich parallax information and enhanced 3D feeling without the need of wearing specific eyewear. In addition pixel mapping and holoscopic 3D rendering tools are developed including a custom built holoscopic 3D displays to test the proposed method and carry out a like-to-like comparison.This work has been supported by European Commission under Grant FP7-ICT-2009-4 (3DVIVANT). The authors wish to ex-press their gratitude and thanks for the support given throughout the project

    Digital Refocusing: All-in-Focus Image Rendering Based on Holoscopic 3D Camera

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    This paper presents an innovative method for digital refocusing of different point in space after capturing and also extracts all-in-focus image. The proposed method extracts all-in-focus image using Michelson contrast formula hence, it helps in calculating the coordinates of the 3D object location. With light field integral camera setup the scene to capture the objects precisely positioned in a measurable distance from the camera therefore, it helps in refocusing process to return the original location where the object is focused; else it will be blurred with less contrast. The highest contrast values at different points in space can return the focused points where the objects are initially positioned as a result; all-in-focus image can also be obtained. Detailed experiments are conducted to demonstrate the credibility of proposed method with results

    Attention Based Residual Network for Micro-Gesture Recognition

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    Finger micro-gesture recognition is increasingly become an important part of human-computer interaction (HCI) in applications of augmented reality (AR) and virtual reality (VR) technologies. To push the boundary of microgesture recognition, a novel Holoscopic 3D Micro-Gesture Database (HoMG) was established for research purpose. HoMG has an image subset and a video subset. This paper is to demonstrate the result achieved on the image subset for Holoscopic Micro-Gesture Recognition Challenge 2018 (HoMGR 2018). The proposed method utilized the state-of-the-art residual network with an attention-involved design. In every block of the network, an attention branch is added to the output of the last convolution layer. The attention branch is designed to spotlight the finger micro-gesture and reduce the noise introduced from the wrist and background. With an extensive analysis on HoMG, the proposed model achieved a recognition accuracy of 80.5% on the validation set and 82.1% on the testing set
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