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From truth to computability I
The recently initiated approach called computability logic is a formal theory
of interactive computation. See a comprehensive online source on the subject at
http://www.cis.upenn.edu/~giorgi/cl.html . The present paper contains a
soundness and completeness proof for the deductive system CL3 which axiomatizes
the most basic first-order fragment of computability logic called the
finite-depth, elementary-base fragment. Among the potential application areas
for this result are the theory of interactive computation, constructive applied
theories, knowledgebase systems, systems for resource-bound planning and
action. This paper is self-contained as it reintroduces all relevant
definitions as well as main motivations.Comment: To appear in Theoretical Computer Scienc
Superstition and Rational Learning
We argue that some but not all superstitions can persist when learning is rational and players are patient, and illustrate our argument with an example inspired by the code of Hammurabi. The code specified an “appeal by surviving in the river” as a way of deciding whether an accusation was true, so it seems to have relied on the superstition that the guilty are more likely to drown than the innocent. If people can be easily persuaded to hold this superstitious belief, why not the superstitious belief that the guilty will be struck dead by lightning? We argue that the former can persist but the latter cannot by giving a partial characterization of the outcomes that arise as the limit of steady states with rational learning as players become more patient. These “subgame-confirmed Nash equilibria” have self-confirming beliefs at information sets reachable by a single deviation. According to this theory a mechanism that uses superstitions two or more steps off the equilibrium path, such as “appeal by surviving in the river,” is more likely to persist than a superstition where the false beliefs are only one step off of the equilibrium path.
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