35,726 research outputs found

    Pattern-based software architecture for service-oriented software systems

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    Service-oriented architecture is a recent conceptual framework for service-oriented software platforms. Architectures are of great importance for the evolution of software systems. We present a modelling and transformation technique for service-centric distributed software systems. Architectural configurations, expressed through hierarchical architectural patterns, form the core of a specification and transformation technique. Patterns on different levels of abstraction form transformation invariants that structure and constrain the transformation process. We explore the role that patterns can play in architecture transformations in terms of functional properties, but also non-functional quality aspects

    Size Matters: Microservices Research and Applications

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    In this chapter we offer an overview of microservices providing the introductory information that a reader should know before continuing reading this book. We introduce the idea of microservices and we discuss some of the current research challenges and real-life software applications where the microservice paradigm play a key role. We have identified a set of areas where both researcher and developer can propose new ideas and technical solutions.Comment: arXiv admin note: text overlap with arXiv:1706.0735

    A New Approach for Quality Management in Pervasive Computing Environments

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    This paper provides an extension of MDA called Context-aware Quality Model Driven Architecture (CQ-MDA) which can be used for quality control in pervasive computing environments. The proposed CQ-MDA approach based on ContextualArchRQMM (Contextual ARCHitecture Quality Requirement MetaModel), being an extension to the MDA, allows for considering quality and resources-awareness while conducting the design process. The contributions of this paper are a meta-model for architecture quality control of context-aware applications and a model driven approach to separate architecture concerns from context and quality concerns and to configure reconfigurable software architectures of distributed systems. To demonstrate the utility of our approach, we use a videoconference system.Comment: 10 pages, 10 Figures, Oral Presentation in ECSA 201

    The SATIN component system - a metamodel for engineering adaptable mobile systems

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    Mobile computing devices, such as personal digital assistants and mobile phones, are becoming increasingly popular, smaller, and more capable. We argue that mobile systems should be able to adapt to changing requirements and execution environments. Adaptation requires the ability-to reconfigure the deployed code base on a mobile device. Such reconfiguration is considerably simplified if mobile applications are component-oriented rather than monolithic blocks of code. We present the SATIN (system adaptation targeting integrated networks) component metamodel, a lightweight local component metamodel that offers the flexible use of logical mobility primitives to reconfigure the software system by dynamically transferring code. The metamodel is implemented in the SATIN middleware system, a component-based mobile computing middleware that uses the mobility primitives defined in the metamodel to reconfigure both itself and applications that it hosts. We demonstrate the suitability of SATIN in terms of lightweightedness, flexibility, and reusability for the creation of adaptable mobile systems by using it to implement, port, and evaluate a number of existing and new applications, including an active network platform developed for satellite communication at the European space agency. These applications exhibit different aspects of adaptation and demonstrate the flexibility of the approach and the advantages gaine

    Context Aware Adaptable Applications - A global approach

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    Actual applications (mostly component based) requirements cannot be expressed without a ubiquitous and mobile part for end-users as well as for M2M applications (Machine to Machine). Such an evolution implies context management in order to evaluate the consequences of the mobility and corresponding mechanisms to adapt or to be adapted to the new environment. Applications are then qualified as context aware applications. This first part of this paper presents an overview of context and its management by application adaptation. This part starts by a definition and proposes a model for the context. It also presents various techniques to adapt applications to the context: from self-adaptation to supervised approached. The second part is an overview of architectures for adaptable applications. It focuses on platforms based solutions and shows information flows between application, platform and context. Finally it makes a synthesis proposition with a platform for adaptable context-aware applications called Kalimucho. Then we present implementations tools for software components and a dataflow models in order to implement the Kalimucho platform

    Enabling Disaster Resilient 4G Mobile Communication Networks

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    The 4G Long Term Evolution (LTE) is the cellular technology expected to outperform the previous generations and to some extent revolutionize the experience of the users by taking advantage of the most advanced radio access techniques (i.e. OFDMA, SC-FDMA, MIMO). However, the strong dependencies between user equipments (UEs), base stations (eNBs) and the Evolved Packet Core (EPC) limit the flexibility, manageability and resiliency in such networks. In case the communication links between UEs-eNB or eNB-EPC are disrupted, UEs are in fact unable to communicate. In this article, we reshape the 4G mobile network to move towards more virtual and distributed architectures for improving disaster resilience, drastically reducing the dependency between UEs, eNBs and EPC. The contribution of this work is twofold. We firstly present the Flexible Management Entity (FME), a distributed entity which leverages on virtualized EPC functionalities in 4G cellular systems. Second, we introduce a simple and novel device-todevice (D2D) communication scheme allowing the UEs in physical proximity to communicate directly without resorting to the coordination with an eNB.Comment: Submitted to IEEE Communications Magazin
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