244 research outputs found

    Learning Contextual Bandits in a Non-stationary Environment

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    Multi-armed bandit algorithms have become a reference solution for handling the explore/exploit dilemma in recommender systems, and many other important real-world problems, such as display advertisement. However, such algorithms usually assume a stationary reward distribution, which hardly holds in practice as users' preferences are dynamic. This inevitably costs a recommender system consistent suboptimal performance. In this paper, we consider the situation where the underlying distribution of reward remains unchanged over (possibly short) epochs and shifts at unknown time instants. In accordance, we propose a contextual bandit algorithm that detects possible changes of environment based on its reward estimation confidence and updates its arm selection strategy respectively. Rigorous upper regret bound analysis of the proposed algorithm demonstrates its learning effectiveness in such a non-trivial environment. Extensive empirical evaluations on both synthetic and real-world datasets for recommendation confirm its practical utility in a changing environment.Comment: 10 pages, 13 figures, To appear on ACM Special Interest Group on Information Retrieval (SIGIR) 201

    Adaptive Grey-Box Fuzz-Testing with Thompson Sampling

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    Fuzz testing, or "fuzzing," refers to a widely deployed class of techniques for testing programs by generating a set of inputs for the express purpose of finding bugs and identifying security flaws. Grey-box fuzzing, the most popular fuzzing strategy, combines light program instrumentation with a data driven process to generate new program inputs. In this work, we present a machine learning approach that builds on AFL, the preeminent grey-box fuzzer, by adaptively learning a probability distribution over its mutation operators on a program-specific basis. These operators, which are selected uniformly at random in AFL and mutational fuzzers in general, dictate how new inputs are generated, a core part of the fuzzer's efficacy. Our main contributions are two-fold: First, we show that a sampling distribution over mutation operators estimated from training programs can significantly improve performance of AFL. Second, we introduce a Thompson Sampling, bandit-based optimization approach that fine-tunes the mutator distribution adaptively, during the course of fuzzing an individual program. A set of experiments across complex programs demonstrates that tuning the mutational operator distribution generates sets of inputs that yield significantly higher code coverage and finds more crashes faster and more reliably than both baseline versions of AFL as well as other AFL-based learning approaches.Comment: Published as a workshop paper in the 11th ACM Workshop on Artificial Intelligence and Security (AISec '18) with the 25th ACM Conference on Computer and Communications Security (CCS '18

    Sequential Design for Ranking Response Surfaces

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    We propose and analyze sequential design methods for the problem of ranking several response surfaces. Namely, given L≥2L \ge 2 response surfaces over a continuous input space X\cal X, the aim is to efficiently find the index of the minimal response across the entire X\cal X. The response surfaces are not known and have to be noisily sampled one-at-a-time. This setting is motivated by stochastic control applications and requires joint experimental design both in space and response-index dimensions. To generate sequential design heuristics we investigate stepwise uncertainty reduction approaches, as well as sampling based on posterior classification complexity. We also make connections between our continuous-input formulation and the discrete framework of pure regret in multi-armed bandits. To model the response surfaces we utilize kriging surrogates. Several numerical examples using both synthetic data and an epidemics control problem are provided to illustrate our approach and the efficacy of respective adaptive designs.Comment: 26 pages, 7 figures (updated several sections and figures
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