5,886 research outputs found

    Generalized Sampling-Based Feedback Motion Planners

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    The motion planning problem can be formulated as a Markov decision process (MDP), if the uncertainties in the robot motion and environments can be modeled probabilistically. The complexity of solving these MDPs grow exponentially as the dimension of the problem increases and hence, it is nearly impossible to solve the problem even without constraints. Using hierarchical methods, these MDPs can be transformed into a semi-Markov decision process (SMDP) which only needs to be solved at certain landmark states. In the deterministic robotics motion planning community, sampling based algorithms like probabilistic roadmaps (PRM) and rapidly exploring random trees (RRTs) have been successful in solving very high dimensional deterministic problem. However they are not robust to system with uncertainties in the system dynamics and hence, one of the primary objective of this work is to generalize PRM/RRT to solve motion planning with uncertainty. We first present generalizations of randomized sampling based algorithms PRM and RRT, to incorporate the process uncertainty, and obstacle location uncertainty, termed as "generalized PRM" (GPRM) and "generalized RRT" (GRRT). The controllers used at the lower level of these planners are feedback controllers which ensure convergence of trajectories while mitigating the effects of process uncertainty. The results indicate that the algorithms solve the motion planning problem for a single agent in continuous state/control spaces in the presence of process uncertainty, and constraints such as obstacles and other state/input constraints. Secondly, a novel adaptive sampling technique, termed as "adaptive GPRM" (AGPRM), is proposed for these generalized planners to increase the efficiency and overall success probability of these planners. It was implemented on high-dimensional robot n-link manipulators, with up to 8 links, i.e. in a 16-dimensional state-space. The results demonstrate the ability of the proposed algorithm to handle the motion planning problem for highly non-linear systems in very high-dimensional state space. Finally, a solution methodology, termed the "multi-agent AGPRM" (MAGPRM), is proposed to solve the multi-agent motion planning problem under uncertainty. The technique uses a existing solution technique to the multiple traveling salesman problem (MTSP) in conjunction with GPRM. For real-time implementation, an ?inter-agent collision detection and avoidance? module was designed which ensures that no two agents collide at any time-step. Algorithm was tested on teams of homogeneous and heterogeneous agents in cluttered obstacle space and the algorithm demonstrate the ability to handle such problems in continuous state/control spaces in presence of process uncertainty

    Stacked Thompson Bandits

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    We introduce Stacked Thompson Bandits (STB) for efficiently generating plans that are likely to satisfy a given bounded temporal logic requirement. STB uses a simulation for evaluation of plans, and takes a Bayesian approach to using the resulting information to guide its search. In particular, we show that stacking multiarmed bandits and using Thompson sampling to guide the action selection process for each bandit enables STB to generate plans that satisfy requirements with a high probability while only searching a fraction of the search space.Comment: Accepted at SEsCPS @ ICSE 201

    Joint Exploration of Local Metrics and Geometry in Sampling-based Planning

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    This thesis addresses how the local geometry of the workspace around a system state can be combined with local metrics describing system dynamics to improve the connectivity of the graph produced by a sampling-based planner over a fixed number of configurations. This development is achieved through generalization of the concept of the local free space to inner products other than the Euclidean inner product. This new structure allows for naturally combining the local free space construction with a locally applicable metric. The combination of the local free space with two specific metrics is explored in this work. The first metric is the quadratic cost-to-go function defined by a linear quadratic regulator, which captures the local behavior of the dynamical system. The second metric is the Mahalanobis distance for a belief state in a belief space planner. Belief space planners reason over distributions of states, called belief states, to include modeled uncertainty in the planning process. The Mahalanobis distances metric for a given belief state can be exploited to include notions of risk in local free space construction. Numerical simulations are provided to demonstrate the improved connectivity of the graph generated by a sampling-based planner using these concepts

    Real-Time Support of Haptic Interaction by Means of Sampling-Based Path Planning

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    Haptic feedback enables the support of a human during the interaction with an environment. A variety of concepts have been developed to achieve an effective haptic support of the user in specific scenarios, e.g. Virtual Fixtures. However, most of these methods do not enable an adaptive support of the motion from a user within a (real or virtual) environment, which would be desirable in many situations. Especially when dynamical obstacles are involved or when the desired motion of the human is not known beforehand, an online computation of this support is essential, which should be based on a fast and effective determination of feasible motions.In contrast to other methods, sampling-based path planning is applicable to arbitrary interaction scenarios and enables to find a solution if it exists at all. Thus, it seems to be ideally suited for a generic framework that is able to deal with various kinematics, as e.g. a virtual prototyping test bed for the haptic evaluation of mechanisms requires. At such a test bed, the path planner could directly be coupled to the haptic rendering of a virtual scene to assist a user in approaching a target.This motivated the development of SamPP, a sampling-based path planning library with implementations of the most important algorithms. It can be used for nearly arbitrary rigid robots and environments. By performing numerous benchmarks, we prove the effectiveness and efficiency of SamPP. It is shown that a single-threaded version of the path planning can be used for real-time support of the haptic interaction at a novel actuated car door.Furthermore, we enhance the path planning performance for unknown or dynamical environments significantly by the OR-Parallelization of different path planning queries. This Generalized OR-Parallelization is a novel concept that to the best knowledge of the authors has not been proposed beforehand. We show that for the case of dynamic environments the likelihood of a fast path planning result is higher with our approach. Thus, even in dynamic or unknown environments, a real-time support of haptic interaction can be achieved. Finally, we highlight four promising research directions to exploit the concept of Generalized OR-Parallelization: 1) Combination of PRMs and RRTs to achieve a synergy of the advantages of both concepts, 2) concurrent use of different parameter sets of path planning algorithms, 3) online adaptation of these parameter sets and 4) online adaptation of the types and numbers of parallel executed path planning programs
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