70 research outputs found

    Pushing the Limits of 3D Color Printing: Error Diffusion with Translucent Materials

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    Accurate color reproduction is important in many applications of 3D printing, from design prototypes to 3D color copies or portraits. Although full color is available via other technologies, multi-jet printers have greater potential for graphical 3D printing, in terms of reproducing complex appearance properties. However, to date these printers cannot produce full color, and doing so poses substantial technical challenges, from the shear amount of data to the translucency of the available color materials. In this paper, we propose an error diffusion halftoning approach to achieve full color with multi-jet printers, which operates on multiple isosurfaces or layers within the object. We propose a novel traversal algorithm for voxel surfaces, which allows the transfer of existing error diffusion algorithms from 2D printing. The resulting prints faithfully reproduce colors, color gradients and fine-scale details.Comment: 15 pages, 14 figures; includes supplemental figure

    Digital Color Imaging

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    This paper surveys current technology and research in the area of digital color imaging. In order to establish the background and lay down terminology, fundamental concepts of color perception and measurement are first presented us-ing vector-space notation and terminology. Present-day color recording and reproduction systems are reviewed along with the common mathematical models used for representing these devices. Algorithms for processing color images for display and communication are surveyed, and a forecast of research trends is attempted. An extensive bibliography is provided

    Perceptual error optimization for Monte Carlo rendering

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    Realistic image synthesis involves computing high-dimensional light transport integrals which in practice are numerically estimated using Monte Carlo integration. The error of this estimation manifests itself in the image as visually displeasing aliasing or noise. To ameliorate this, we develop a theoretical framework for optimizing screen-space error distribution. Our model is flexible and works for arbitrary target error power spectra. We focus on perceptual error optimization by leveraging models of the human visual system's (HVS) point spread function (PSF) from halftoning literature. This results in a specific optimization problem whose solution distributes the error as visually pleasing blue noise in image space. We develop a set of algorithms that provide a trade-off between quality and speed, showing substantial improvements over prior state of the art. We perform evaluations using both quantitative and perceptual error metrics to support our analysis, and provide extensive supplemental material to help evaluate the perceptual improvements achieved by our methods

    Perceptual Error Optimization for {Monte Carlo} Rendering

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    Realistic image synthesis involves computing high-dimensional light transport integrals which in practice are numerically estimated using Monte Carlo integration. The error of this estimation manifests itself in the image as visually displeasing aliasing or noise. To ameliorate this, we develop a theoretical framework for optimizing screen-space error distribution. Our model is flexible and works for arbitrary target error power spectra. We focus on perceptual error optimization by leveraging models of the human visual system's (HVS) point spread function (PSF) from halftoning literature. This results in a specific optimization problem whose solution distributes the error as visually pleasing blue noise in image space. We develop a set of algorithms that provide a trade-off between quality and speed, showing substantial improvements over prior state of the art. We perform evaluations using both quantitative and perceptual error metrics to support our analysis, and provide extensive supplemental material to help evaluate the perceptual improvements achieved by our methods

    Minimization of Halftone Noise in FLAT Regions for Improved Print Quality

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    The work in this thesis proposes a novel algorithm for enhancing the quality of flat regions in printed color image documents. The algorithm is designed to identify the flat regions based on certain criteria and filter these regions to minimize the noise prior and post Halftoning so as to make the hard copy look visibly pleasing. Noise prior to halftone process is removed using a spatial Gaussian filter together with a Hamming window, concluded from results after implementing various filtering techniques. A clustered dithering is applied in each channel of the image as Halftoning process. Furthermore, to minimize the post halftone noise, the halftone structure of the image is manipulated according to the neighboring sub-cells in their respective channels. This is done to reduce the brightness variation (a cause for noise) between the neighboring subcells. Experimental results show that the proposed algorithm efficiently minimizes noise in flat regions of mirumal gradient change in color images

    Digital halftoning using fibonacci-like sequence pertubation and using vision-models in different color spaces

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    A disadvantage in error diffusion is that it creates objectionable texture patterns at certain gray levels. An approach, threshold perturbation by Fibonacci-like sequences, was studied. This process is simpler than applying a vision model and it also decreases the visible patterns in error diffusion. Vector error diffusion guarantees minimum color distance in binarization provided that a uniform color space is used. Four color spaces were studied in this research. It was found that vector error diffusion in two linear color spaces made no reduction in the quality of halftoning compared with that in CIEL*a*b* or CIEL*u*v* color spaces. A luminance vision MTF and a chroma vision MTF were used in model-based error diffusion to further improve the halftone image quality

    Visual-Based error diffusion for printers

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    An approach for halftoning is presented that incorporates a printer model and also explicitly uses the human visual model. Conventional methods, such as clustered-dot screening or dispersed-dot screening, do not solve the gray-level distortion of printers and just implicitly use the eye as a lowpass filter. Error diffusion accounts for errors when processing subsequent pixels to minimize the overall mean-square errors. Recently developed model-based halftoning technique eliminates the effect of printer luminance distortion, but this method does not consider the filtering action of the eye, that is, some artifacts of standard error diffusion still exist when the printing resolution and view distance change. Another visual error diffusion method incorporates the human visual filter into error diffusion and results in improved noise characteristics and better resolution for structured image regions, but gray levels are still distorted. Experiments prove that human viewers judge the quality of a halftoning image based mainly on the region which exhibits the worst local error, and low-frequency distortions introduced by the halftoning process are responsible for more visually annoying artifacts in the halftone image than high-frequency distortion. Consequently, we adjust the correction factors of the feedback filter by local characteristics and adjust the dot patterns for some gray levels to minimize the visual blurred local error. Based on the human visual model, we obtain the visual-based error diffusion algorithm, and further we will also incorporate the printer model to correct the printing distortion. The artifacts connected with standard error diffusion are expected to be eliminated or decreased and therefore better print quality should be achieved. In addition to qualitative analysis, we also introduce a subjective evaluation of algorithms. The tests show that the algorithms developed here have improved the performance of error diffusion for printers

    Threshold modulation in 1-D error diffusion

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    Error diffusion (ED) is widely used in digital imaging as a binarization process which preserves fine detail and results in pleasant images. The process resembles the human visual system in that it exhibits an intrinsic edge enhancement An additional extrinsic edge enhancement can be controlled by varying the threshold. None of these characteristics has yet been fully explained due to the lack of a suitable mathematical model of the algorithm. The extrinsic sharpening introduced in 1-D error diffusion is the subject of this thesis. An available pulse density modulation(PDM) model generated from a frequency modulation is used to gain a better understanding of variables in ED. As a result, threshold variation fits the model as an additional phase modulation. Equivalent images are obtained by applying ED with threshold modulation or by preprocessing an image with an appropriate convolution mask and subsequently running standard ED
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