3,754 research outputs found
TOFEC: Achieving Optimal Throughput-Delay Trade-off of Cloud Storage Using Erasure Codes
Our paper presents solutions using erasure coding, parallel connections to
storage cloud and limited chunking (i.e., dividing the object into a few
smaller segments) together to significantly improve the delay performance of
uploading and downloading data in and out of cloud storage.
TOFEC is a strategy that helps front-end proxy adapt to level of workload by
treating scalable cloud storage (e.g. Amazon S3) as a shared resource requiring
admission control. Under light workloads, TOFEC creates more smaller chunks and
uses more parallel connections per file, minimizing service delay. Under heavy
workloads, TOFEC automatically reduces the level of chunking (fewer chunks with
increased size) and uses fewer parallel connections to reduce overhead,
resulting in higher throughput and preventing queueing delay. Our trace-driven
simulation results show that TOFEC's adaptation mechanism converges to an
appropriate code that provides the optimal delay-throughput trade-off without
reducing system capacity. Compared to a non-adaptive strategy optimized for
throughput, TOFEC delivers 2.5x lower latency under light workloads; compared
to a non-adaptive strategy optimized for latency, TOFEC can scale to support
over 3x as many requests
On the merits of SVC-based HTTP adaptive streaming
HTTP Adaptive Streaming (HAS) is quickly becoming the dominant type of video streaming in Over-The-Top multimedia services. HAS content is temporally segmented and each segment is offered in different video qualities to the client. It enables a video client to dynamically adapt the consumed video quality to match with the capabilities of the network and/or the client's device. As such, the use of HAS allows a service provider to offer video streaming over heterogeneous networks and to heterogeneous devices. Traditionally, the H. 264/AVC video codec is used for encoding the HAS content: for each offered video quality, a separate AVC video file is encoded. Obviously, this leads to a considerable storage redundancy at the video server as each video is available in a multitude of qualities. The recent Scalable Video Codec (SVC) extension of H. 264/AVC allows encoding a video into different quality layers: by dowloading one or more additional layers, the video quality can be improved. While this leads to an immediate reduction of required storage at the video server, the impact of using SVC-based HAS on the network and perceived quality by the user are less obvious. In this article, we characterize the performance of AVC- and SVC-based HAS in terms of perceived video quality, network load and client characteristics, with the goal of identifying advantages and disadvantages of both options
Anticipatory Buffer Control and Quality Selection for Wireless Video Streaming
Video streaming is in high demand by mobile users, as recent studies
indicate. In cellular networks, however, the unreliable wireless channel leads
to two major problems. Poor channel states degrade video quality and interrupt
the playback when a user cannot sufficiently fill its local playout buffer:
buffer underruns occur. In contrast to that, good channel conditions cause
common greedy buffering schemes to pile up very long buffers. Such
over-buffering wastes expensive wireless channel capacity.
To keep buffering in balance, we employ a novel approach. Assuming that we
can predict data rates, we plan the quality and download time of the video
segments ahead. This anticipatory scheduling avoids buffer underruns by
downloading a large number of segments before a channel outage occurs, without
wasting wireless capacity by excessive buffering. We formalize this approach as
an optimization problem and derive practical heuristics for segmented video
streaming protocols (e.g., HLS or MPEG DASH). Simulation results and testbed
measurements show that our solution essentially eliminates playback
interruptions without significantly decreasing video quality
Random Linear Network Coding for 5G Mobile Video Delivery
An exponential increase in mobile video delivery will continue with the
demand for higher resolution, multi-view and large-scale multicast video
services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a
number of new opportunities for optimizing video delivery across both 5G core
and radio access networks. One of the promising approaches for video quality
adaptation, throughput enhancement and erasure protection is the use of
packet-level random linear network coding (RLNC). In this review paper, we
discuss the integration of RLNC into the 5G NR standard, building upon the
ideas and opportunities identified in 4G LTE. We explicitly identify and
discuss in detail novel 5G NR features that provide support for RLNC-based
video delivery in 5G, thus pointing out to the promising avenues for future
research.Comment: Invited paper for Special Issue "Network and Rateless Coding for
Video Streaming" - MDPI Informatio
Preliminary specification and design documentation for software components to achieve catallaxy in computational systems
This Report is about the preliminary specifications and design documentation for software components to achieve Catallaxy in computational systems. -- Die Arbeit beschreibt die Spezifikation und das Design von Softwarekomponenten, um das Konzept der Katallaxie in Grid Systemen umzusetzen. Eine Einführung ordnet das Konzept der Katallaxie in bestehende Grid Taxonomien ein und stellt grundlegende Komponenten vor. Anschließend werden diese Komponenten auf ihre Anwendbarkeit in bestehenden Application Layer Netzwerken untersucht.Grid Computing
Wireless Bandwidth Aggregation for Internet Traffic
This MQP proposes a new method for bandwidth aggregation, utilize-able by the typical home network owner. The methods explained herein aggregate a network of coordinating routers within local WiFi communication range to achieve increased bandwidth at the application layer, over the HTTP protocol. Our protocol guarantees content delivery and reliability, as well as non-repudiation measures that hold each participant, rather then the group of routers, accountable for the content they download
- …