12 research outputs found

    Machine Learning of Generic and User-Focused Summarization

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    A key problem in text summarization is finding a salience function which determines what information in the source should be included in the summary. This paper describes the use of machine learning on a training corpus of documents and their abstracts to discover salience functions which describe what combination of features is optimal for a given summarization task. The method addresses both "generic" and user-focused summaries.Comment: In Proceedings of the Fifteenth National Conference on AI (AAAI-98), p. 821-82

    Automatic Abstracting in a Limited Domain

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    Automatic summarising: factors and directions

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    This position paper suggests that progress with automatic summarising demands a better research methodology and a carefully focussed research strategy. In order to develop effective procedures it is necessary to identify and respond to the context factors, i.e. input, purpose, and output factors, that bear on summarising and its evaluation. The paper analyses and illustrates these factors and their implications for evaluation. It then argues that this analysis, together with the state of the art and the intrinsic difficulty of summarising, imply a nearer-term strategy concentrating on shallow, but not surface, text analysis and on indicative summarising. This is illustrated with current work, from which a potentially productive research programme can be developed

    An improved method for text summarization using lexical chains

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    This work is directed toward the creation of a system for automatically sum-marizing documents by extracting selected sentences. Several heuristics including position, cue words, and title words are used in conjunction with lexical chain in-formation to create a salience function that is used to rank sentences for extraction. Compiler technology, including the Flex and Bison tools, is used to create the AutoExtract summarizer that extracts and combines this information from the raw text. The WordNet database is used for the creation of the lexical chains. The AutoExtract summarizer performed better than the Microsoft Word97 AutoSummarize tool and the Sinope commercial summarizer in tests against ideal extracts and in tests judged by humans

    Feedback-Based Gameplay Metrics and Gameplay Performance Segmentation: An audio-visual approach for assessing player experience.

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    Gameplay metrics is a method and approach that is growing in popularity amongst the game studies research community for its capacity to assess players’ engagement with game systems. Yet, little has been done, to date, to quantify players’ responses to feedback employed by games that conveys information to players, i.e., their audio-visual streams. The present thesis introduces a novel approach to player experience assessment - termed feedback-based gameplay metrics - which seeks to gather gameplay metrics from the audio-visual feedback streams presented to the player during play. So far, gameplay metrics - quantitative data about a game state and the player's interaction with the game system - are directly logged via the game's source code. The need to utilise source code restricts the range of games that researchers can analyse. By using computer science algorithms for audio-visual processing, yet to be employed for processing gameplay footage, the present thesis seeks to extract similar metrics through the audio-visual streams, thus circumventing the need for access to, whilst also proposing a method that focuses on describing the way gameplay information is broadcast to the player during play. In order to operationalise feedback-based gameplay metrics, the present thesis introduces the concept of gameplay performance segmentation which describes how coherent segments of play can be identified and extracted from lengthy game play sessions. Moreover, in order to both contextualise the method for processing metrics and provide a conceptual framework for analysing the results of a feedback-based gameplay metric segmentation, a multi-layered architecture based on five gameplay concepts (system, game world instance, spatial-temporal, degree of freedom and interaction) is also introduced. Finally, based on data gathered from game play sessions with participants, the present thesis discusses the validity of feedback-based gameplay metrics, gameplay performance segmentation and the multi-layered architecture. A software system has also been specifically developed to produce gameplay summaries based on feedback-based gameplay metrics, and examples of summaries (based on several games) are presented and analysed. The present thesis also demonstrates that feedback-based gameplay metrics can be conjointly analysed with other forms of data (such as biometry) in order to build a more complete picture of game play experience. Feedback based game-play metrics constitutes a post-processing approach that allows the researcher or analyst to explore the data however they wish and as many times as they wish. The method is also able to process any audio-visual file, and can therefore process material from a range of audio-visual sources. This novel methodology brings together game studies and computer sciences by extending the range of games that can now be researched but also to provide a viable solution accounting for the exact way players experience games

    Argumentative zoning information extraction from scientific text

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    Let me tell you, writing a thesis is not always a barrel of laughs—and strange things can happen, too. For example, at the height of my thesis paranoia, I had a re-current dream in which my cat Amy gave me detailed advice on how to restructure the thesis chapters, which was awfully nice of her. But I also had a lot of human help throughout this time, whether things were going fine or beserk. Most of all, I want to thank Marc Moens: I could not have had a better or more knowledgable supervisor. He always took time for me, however busy he might have been, reading chapters thoroughly in two days. He both had the calmness of mind to give me lots of freedom in research, and the right judgement to guide me away, tactfully but determinedly, from the occasional catastrophe or other waiting along the way. He was great fun to work with and also became a good friend. My work has profitted from the interdisciplinary, interactive and enlightened atmosphere at the Human Communication Centre and the Centre for Cognitive Science (which is now called something else). The Language Technology Group was a great place to work in, as my research was grounded in practical applications develope

    Feasibility of using citations as document summaries

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    The purpose of this research is to establish whether it is feasible to use citations as document summaries. People are good at creating and selecting summaries and are generally the standard for evaluating computer generated summaries. Citations can be characterized as concept symbols or short summaries of the document they are citing. Similarity metrics have been used in retrieval and text summarization to determine how alike two documents are. Similarity metrics have never been compared to what human subjects think are similar between two documents. If similarity metrics reflect human judgment, then we can mechanize the selection of citations that act as short summaries of the document they are citing. The research approach was to gather rater data comparing document abstracts to citations about the same document and then to statistically compare those results to several document metrics; frequency count, similarity metric, citation location and type of citation. There were two groups of raters, subject experts and non-experts. Both groups of raters were asked to evaluate seven parameters between abstract and citations: purpose, subject matter, methods, conclusions, findings, implications, readability, andunderstandability. The rater was to identify how strongly the citation represented the content of the abstract, on a five point likert scale. Document metrics were collected for frequency count, cosine, and similarity metric between abstracts and associated citations. In addition, data was collected on the location of the citations and the type of citation. Location was identified and dummy coded for introduction, method, discussion, review of the literature and conclusion. Citations were categorized and dummy coded for whether they refuted, noted, supported, reviewed, or applied information about the cited document. The results show there is a relationship between some similarity metrics and human judgment of similarity.Ph.D., Information Studies -- Drexel University, 200
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