7,359 research outputs found

    A Non-Cooperative Game Theoretical Approach For Power Control In Virtual MIMO Wireless Sensor Network

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    Power management is one of the vital issue in wireless sensor networks, where the lifetime of the network relies on battery powered nodes. Transmitting at high power reduces the lifetime of both the nodes and the network. One efficient way of power management is to control the power at which the nodes transmit. In this paper, a virtual multiple input multiple output wireless sensor network (VMIMO-WSN)communication architecture is considered and the power control of sensor nodes based on the approach of game theory is formulated. The use of game theory has proliferated, with a broad range of applications in wireless sensor networking. Approaches from game theory can be used to optimize node level as well as network wide performance. The game here is categorized as an incomplete information game, in which the nodes do not have complete information about the strategies taken by other nodes. For virtual multiple input multiple output wireless sensor network architecture considered, the Nash equilibrium is used to decide the optimal power level at which a node needs to transmit, to maximize its utility. Outcome shows that the game theoretic approach considered for VMIMO-WSN architecture achieves the best utility, by consuming less power.Comment: 12 pages, 8 figure

    A Comprehensive Survey of Potential Game Approaches to Wireless Networks

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    Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems, particularly to a variety of channel assignment problems. In this paper, the properties of potential games are introduced, and games in wireless networks that have been proven to be potential games are comprehensively discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on Communications, vol. E98-B, no. 9, Sept. 201

    Random Access Transport Capacity

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    We develop a new metric for quantifying end-to-end throughput in multihop wireless networks, which we term random access transport capacity, since the interference model presumes uncoordinated transmissions. The metric quantifies the average maximum rate of successful end-to-end transmissions, multiplied by the communication distance, and normalized by the network area. We show that a simple upper bound on this quantity is computable in closed-form in terms of key network parameters when the number of retransmissions is not restricted and the hops are assumed to be equally spaced on a line between the source and destination. We also derive the optimum number of hops and optimal per hop success probability and show that our result follows the well-known square root scaling law while providing exact expressions for the preconstants as well. Numerical results demonstrate that the upper bound is accurate for the purpose of determining the optimal hop count and success (or outage) probability.Comment: Submitted to IEEE Trans. on Wireless Communications, Sept. 200

    Quantifying Link Stability in Ad Hoc Wireless Networks Subject to Ornstein-Uhlenbeck Mobility

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    The performance of mobile ad hoc networks in general and that of the routing algorithm, in particular, can be heavily affected by the intrinsic dynamic nature of the underlying topology. In this paper, we build a new analytical/numerical framework that characterizes nodes' mobility and the evolution of links between them. This formulation is based on a stationary Markov chain representation of link connectivity. The existence of a link between two nodes depends on their distance, which is governed by the mobility model. In our analysis, nodes move randomly according to an Ornstein-Uhlenbeck process using one tuning parameter to obtain different levels of randomness in the mobility pattern. Finally, we propose an entropy-rate-based metric that quantifies link uncertainty and evaluates its stability. Numerical results show that the proposed approach can accurately reflect the random mobility in the network and fully captures the link dynamics. It may thus be considered a valuable performance metric for the evaluation of the link stability and connectivity in these networks.Comment: 6 pages, 4 figures, Submitted to IEEE International Conference on Communications 201

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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