7,359 research outputs found
A Non-Cooperative Game Theoretical Approach For Power Control In Virtual MIMO Wireless Sensor Network
Power management is one of the vital issue in wireless sensor networks, where
the lifetime of the network relies on battery powered nodes. Transmitting at
high power reduces the lifetime of both the nodes and the network. One
efficient way of power management is to control the power at which the nodes
transmit. In this paper, a virtual multiple input multiple output wireless
sensor network (VMIMO-WSN)communication architecture is considered and the
power control of sensor nodes based on the approach of game theory is
formulated. The use of game theory has proliferated, with a broad range of
applications in wireless sensor networking. Approaches from game theory can be
used to optimize node level as well as network wide performance. The game here
is categorized as an incomplete information game, in which the nodes do not
have complete information about the strategies taken by other nodes. For
virtual multiple input multiple output wireless sensor network architecture
considered, the Nash equilibrium is used to decide the optimal power level at
which a node needs to transmit, to maximize its utility. Outcome shows that the
game theoretic approach considered for VMIMO-WSN architecture achieves the best
utility, by consuming less power.Comment: 12 pages, 8 figure
A Comprehensive Survey of Potential Game Approaches to Wireless Networks
Potential games form a class of non-cooperative games where unilateral
improvement dynamics are guaranteed to converge in many practical cases. The
potential game approach has been applied to a wide range of wireless network
problems, particularly to a variety of channel assignment problems. In this
paper, the properties of potential games are introduced, and games in wireless
networks that have been proven to be potential games are comprehensively
discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on
Communications, vol. E98-B, no. 9, Sept. 201
Random Access Transport Capacity
We develop a new metric for quantifying end-to-end throughput in multihop
wireless networks, which we term random access transport capacity, since the
interference model presumes uncoordinated transmissions. The metric quantifies
the average maximum rate of successful end-to-end transmissions, multiplied by
the communication distance, and normalized by the network area. We show that a
simple upper bound on this quantity is computable in closed-form in terms of
key network parameters when the number of retransmissions is not restricted and
the hops are assumed to be equally spaced on a line between the source and
destination. We also derive the optimum number of hops and optimal per hop
success probability and show that our result follows the well-known square root
scaling law while providing exact expressions for the preconstants as well.
Numerical results demonstrate that the upper bound is accurate for the purpose
of determining the optimal hop count and success (or outage) probability.Comment: Submitted to IEEE Trans. on Wireless Communications, Sept. 200
Quantifying Link Stability in Ad Hoc Wireless Networks Subject to Ornstein-Uhlenbeck Mobility
The performance of mobile ad hoc networks in general and that of the routing
algorithm, in particular, can be heavily affected by the intrinsic dynamic
nature of the underlying topology. In this paper, we build a new
analytical/numerical framework that characterizes nodes' mobility and the
evolution of links between them. This formulation is based on a stationary
Markov chain representation of link connectivity. The existence of a link
between two nodes depends on their distance, which is governed by the mobility
model. In our analysis, nodes move randomly according to an Ornstein-Uhlenbeck
process using one tuning parameter to obtain different levels of randomness in
the mobility pattern. Finally, we propose an entropy-rate-based metric that
quantifies link uncertainty and evaluates its stability. Numerical results show
that the proposed approach can accurately reflect the random mobility in the
network and fully captures the link dynamics. It may thus be considered a
valuable performance metric for the evaluation of the link stability and
connectivity in these networks.Comment: 6 pages, 4 figures, Submitted to IEEE International Conference on
Communications 201
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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