3 research outputs found
Actors interactions and needs in the European electromobility network
The standardization of services in the European electromobility network is becoming one of the main goal of researchers and practitioners. In this context, the objective of the paper is proposing a general view of the main needs and functions of the involved actors and stakeholders, and to state their interactions within the electromobility network. In particular, actors and stakeholders are grouped in so called macro-areas, and the interoperability and cooperation at both macro-areas and actors levels are provided by means of Unified Modeling Language (UML) diagrams
A Serious Game Approach for the Electro-Mobility Sector
Serious Games (SGs) represent a new approach to improve learning processes
more effectively and economically than traditional methods. This paper aims to
present a SG approach for the electro-mobility context, in order to encourage
the use of electric light vehicles. The design of the SG is based on the
typical elements of the classic "game" with a real gameplay with different
purposes. In this work, the proposed SG aims to raise awareness on
environmental issues caused by mobility and actively involve users, on
improving livability in the city and on real savings using alternative means to
traditional vehicles. The objective of the designed tool is to propose elements
of fun and entertainment for tourists or users of electric vehicles in the
cities, while giving useful information about the benefits of using such
vehicles, discovering touristic and interesting places in the city to discover.
In this way, the user is stimulated to explore the artistic and historical
aspects of the city through an effective learning process: he/she is encouraged
to search the origins and the peculiarities of the monuments.Comment: This paper has been presented at 2019 IEEE International Conference
on Systems, Man and Cybernetics (SMC