119,605 research outputs found

    Active word learning under uncertain input conditions

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    This paper presents an analysis of phoneme durations of emotional speech in two languages: Dutch and Korean. The analyzed corpus of emotional speech has been specifically developed for the purpose of cross-linguistic comparison, and is more balanced than any similar corpus available so far: a) it contains expressions by both Dutch and Korean actors and is based on judgments by both Dutch and Korean listeners; b) the same elicitation technique and recording procedure were used for recordings of both languages; and c) the phonetics of the carrier phrase were constructed to be permissible in both languages. The carefully controlled phonetic content of the carrier phrase allows for analysis of the role of specific phonetic features, such as phoneme duration, in emotional expression in Dutch and Korean. In this study the mutual effect of language and emotion on phoneme duration is presented

    Dealing with uncertain input in word learning

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    In this paper we investigate a computational model of word learning, that is embedded in a cognitively and ecologically plausible framework. Multi-modal stimuli from four different speakers form a varied source of experience. The model incorporates active learning, attention to a communicative setting and clarity of the visual scene. The model's ability to learn associations between speech utterances and visual concepts is evaluated during training to investigate the influence of active learning under conditions of uncertain input. The results show the importance of shared attention in word learning and the model's robustness against noise

    Facial Expression Recognition from World Wild Web

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    Recognizing facial expression in a wild setting has remained a challenging task in computer vision. The World Wide Web is a good source of facial images which most of them are captured in uncontrolled conditions. In fact, the Internet is a Word Wild Web of facial images with expressions. This paper presents the results of a new study on collecting, annotating, and analyzing wild facial expressions from the web. Three search engines were queried using 1250 emotion related keywords in six different languages and the retrieved images were mapped by two annotators to six basic expressions and neutral. Deep neural networks and noise modeling were used in three different training scenarios to find how accurately facial expressions can be recognized when trained on noisy images collected from the web using query terms (e.g. happy face, laughing man, etc)? The results of our experiments show that deep neural networks can recognize wild facial expressions with an accuracy of 82.12%

    Information Extraction, Data Integration, and Uncertain Data Management: The State of The Art

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    Information Extraction, data Integration, and uncertain data management are different areas of research that got vast focus in the last two decades. Many researches tackled those areas of research individually. However, information extraction systems should have integrated with data integration methods to make use of the extracted information. Handling uncertainty in extraction and integration process is an important issue to enhance the quality of the data in such integrated systems. This article presents the state of the art of the mentioned areas of research and shows the common grounds and how to integrate information extraction and data integration under uncertainty management cover

    Learning how to Active Learn: A Deep Reinforcement Learning Approach

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    Active learning aims to select a small subset of data for annotation such that a classifier learned on the data is highly accurate. This is usually done using heuristic selection methods, however the effectiveness of such methods is limited and moreover, the performance of heuristics varies between datasets. To address these shortcomings, we introduce a novel formulation by reframing the active learning as a reinforcement learning problem and explicitly learning a data selection policy, where the policy takes the role of the active learning heuristic. Importantly, our method allows the selection policy learned using simulation on one language to be transferred to other languages. We demonstrate our method using cross-lingual named entity recognition, observing uniform improvements over traditional active learning.Comment: To appear in EMNLP 201

    Online Influence Maximization (Extended Version)

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    Social networks are commonly used for marketing purposes. For example, free samples of a product can be given to a few influential social network users (or "seed nodes"), with the hope that they will convince their friends to buy it. One way to formalize marketers' objective is through influence maximization (or IM), whose goal is to find the best seed nodes to activate under a fixed budget, so that the number of people who get influenced in the end is maximized. Recent solutions to IM rely on the influence probability that a user influences another one. However, this probability information may be unavailable or incomplete. In this paper, we study IM in the absence of complete information on influence probability. We call this problem Online Influence Maximization (OIM) since we learn influence probabilities at the same time we run influence campaigns. To solve OIM, we propose a multiple-trial approach, where (1) some seed nodes are selected based on existing influence information; (2) an influence campaign is started with these seed nodes; and (3) users' feedback is used to update influence information. We adopt the Explore-Exploit strategy, which can select seed nodes using either the current influence probability estimation (exploit), or the confidence bound on the estimation (explore). Any existing IM algorithm can be used in this framework. We also develop an incremental algorithm that can significantly reduce the overhead of handling users' feedback information. Our experiments show that our solution is more effective than traditional IM methods on the partial information.Comment: 13 pages. To appear in KDD 2015. Extended versio
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