275,097 research outputs found
Branching Time Active Inference: empirical study and complexity class analysis
Active inference is a state-of-the-art framework for modelling the brain that
explains a wide range of mechanisms such as habit formation, dopaminergic
discharge and curiosity. However, recent implementations suffer from an
exponential complexity class when computing the prior over all the possible
policies up to the time horizon. Fountas et al (2020) used Monte Carlo tree
search to address this problem, leading to very good results in two different
tasks. Additionally, Champion et al (2021a) proposed a tree search approach
based on (temporal) structure learning. This was enabled by the development of
a variational message passing approach to active inference, which enables
compositional construction of Bayesian networks for active inference. However,
this message passing tree search approach, which we call branching-time active
inference (BTAI), has never been tested empirically. In this paper, we present
an experimental study of BTAI in the context of a maze solving agent. In this
context, we show that both improved prior preferences and deeper search help
mitigate the vulnerability to local minima. Then, we compare BTAI to standard
active inference (AcI) on a graph navigation task. We show that for small
graphs, both BTAI and AcI successfully solve the task. For larger graphs, AcI
exhibits an exponential (space) complexity class, making the approach
intractable. However, BTAI explores the space of policies more efficiently,
successfully scaling to larger graphs. Then, BTAI was compared to the POMCP
algorithm on the frozen lake environment. The experiments suggest that BTAI and
the POMCP algorithm accumulate a similar amount of reward. Also, we describe
when BTAI receives more rewards than the POMCP agent, and when the opposite is
true. Finally, we compared BTAI to the approach of Fountas et al (2020) on the
dSprites dataset, and we discussed the pros and cons of each approach.Comment: 39 pages, 11 figures, accepted for publication in Neural Network
Approximation and complexity of multi-target graph search and the Canadian traveler problem
In the Canadian traveler problem, we are given an edge weighted graph with two specified vertices s and t and a probability distribution over the edges that tells which edges are present. The goal is to minimize the expected length of a walk from s to t. However, we only get to know whether an edge is active the moment we visit one of its incident vertices. Under the assumption that the edges are active independently, we show NP-hardness on series-parallel graphs and give results on the adaptivity gap. We further show that this problem is NP-hard on disjoint-path graphs and cactus graphs when the distribution is given by a list of scenarios. We also consider a special case called the multi-target graph search problem. In this problem, we are given a probability distribution over subsets of vertices. The distribution specifies which set of vertices has targets. The goal is to minimize the expected length of the walk until finding a target. For the
Toward automatic censorship detection in microblogs
Social media is an area where users often experience censorship through a
variety of means such as the restriction of search terms or active and
retroactive deletion of messages. In this paper we examine the feasibility of
automatically detecting censorship of microblogs. We use a network growing
model to simulate discussion over a microblog follow network and compare two
censorship strategies to simulate varying levels of message deletion. Using
topological features extracted from the resulting graphs, a classifier is
trained to detect whether or not a given communication graph has been censored.
The results show that censorship detection is feasible under empirically
measured levels of message deletion. The proposed framework can enable
automated censorship measurement and tracking, which, when combined with
aggregated citizen reports of censorship, can allow users to make informed
decisions about online communication habits.Comment: 13 pages. Updated with example cascades figure and typo fixes. To
appear at the International Workshop on Data Mining in Social Networks
(PAKDD-SocNet) 201
Semantic Image Retrieval via Active Grounding of Visual Situations
We describe a novel architecture for semantic image retrieval---in
particular, retrieval of instances of visual situations. Visual situations are
concepts such as "a boxing match," "walking the dog," "a crowd waiting for a
bus," or "a game of ping-pong," whose instantiations in images are linked more
by their common spatial and semantic structure than by low-level visual
similarity. Given a query situation description, our architecture---called
Situate---learns models capturing the visual features of expected objects as
well the expected spatial configuration of relationships among objects. Given a
new image, Situate uses these models in an attempt to ground (i.e., to create a
bounding box locating) each expected component of the situation in the image
via an active search procedure. Situate uses the resulting grounding to compute
a score indicating the degree to which the new image is judged to contain an
instance of the situation. Such scores can be used to rank images in a
collection as part of a retrieval system. In the preliminary study described
here, we demonstrate the promise of this system by comparing Situate's
performance with that of two baseline methods, as well as with a related
semantic image-retrieval system based on "scene graphs.
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