102 research outputs found

    Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework

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    In this paper, we argue that the future of Artificial Intelligence research resides in two keywords: integration and embodiment. We support this claim by analyzing the recent advances of the field. Regarding integration, we note that the most impactful recent contributions have been made possible through the integration of recent Machine Learning methods (based in particular on Deep Learning and Recurrent Neural Networks) with more traditional ones (e.g. Monte-Carlo tree search, goal babbling exploration or addressable memory systems). Regarding embodiment, we note that the traditional benchmark tasks (e.g. visual classification or board games) are becoming obsolete as state-of-the-art learning algorithms approach or even surpass human performance in most of them, having recently encouraged the development of first-person 3D game platforms embedding realistic physics. Building upon this analysis, we first propose an embodied cognitive architecture integrating heterogenous sub-fields of Artificial Intelligence into a unified framework. We demonstrate the utility of our approach by showing how major contributions of the field can be expressed within the proposed framework. We then claim that benchmarking environments need to reproduce ecologically-valid conditions for bootstrapping the acquisition of increasingly complex cognitive skills through the concept of a cognitive arms race between embodied agents.Comment: Updated version of the paper accepted to the ICDL-Epirob 2017 conference (Lisbon, Portugal

    Active Learning based on Data Uncertainty and Model Sensitivity

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    Robots can rapidly acquire new skills from demonstrations. However, during generalisation of skills or transitioning across fundamentally different skills, it is unclear whether the robot has the necessary knowledge to perform the task. Failing to detect missing information often leads to abrupt movements or to collisions with the environment. Active learning can quantify the uncertainty of performing the task and, in general, locate regions of missing information. We introduce a novel algorithm for active learning and demonstrate its utility for generating smooth trajectories. Our approach is based on deep generative models and metric learning in latent spaces. It relies on the Jacobian of the likelihood to detect non-smooth transitions in the latent space, i.e., transitions that lead to abrupt changes in the movement of the robot. When non-smooth transitions are detected, our algorithm asks for an additional demonstration from that specific region. The newly acquired knowledge modifies the data manifold and allows for learning a latent representation for generating smooth movements. We demonstrate the efficacy of our approach on generalising elementary skills, transitioning across different skills, and implicitly avoiding collisions with the environment. For our experiments, we use a simulated pendulum where we observe its motion from images and a 7-DoF anthropomorphic arm.Comment: Published on 2018 IEEE/RSJ International Conference on Intelligent Robots and Syste

    Automatic Curriculum Learning For Deep RL: A Short Survey

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    Automatic Curriculum Learning (ACL) has become a cornerstone of recent successes in Deep Reinforcement Learning (DRL).These methods shape the learning trajectories of agents by challenging them with tasks adapted to their capacities. In recent years, they have been used to improve sample efficiency and asymptotic performance, to organize exploration, to encourage generalization or to solve sparse reward problems, among others. The ambition of this work is dual: 1) to present a compact and accessible introduction to the Automatic Curriculum Learning literature and 2) to draw a bigger picture of the current state of the art in ACL to encourage the cross-breeding of existing concepts and the emergence of new ideas.Comment: Accepted at IJCAI202

    Explauto: an open-source Python library to study autonomous exploration in developmental robotics

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    International audienceWe present an open-source Python library, called Explauto, providing a unified API to design and compare various exploration strategies driving various sensorimotor learning algorithms in various simulated or robotics systems. Explauto aims at being collaborative and pedagogic, providing a platform to developmental roboticists where they can publish and compare their algorithmic contributions related to autonomous exploration and learning, as well as a platform for teaching and scientific diffusion. The library is available at this address: https://github.com/flowersteam/explaut

    Towards hierarchical curiosity-driven exploration of sensorimotor models

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    International audienceCuriosity-driven exploration mechanisms have been proposed to allow robots to actively explore high dimensional sensorimotor spaces in an open-ended manner [1], [2]. In such setups, competence-based intrinsic motivations show better results than knowledge-based exploration mechanisms which only monitor the learner's prediction performance [2], [3]. With competence-based intrinsic motivations, the learner explores its sensor space with a bias toward regions which are predicted to yield a high competence progress. Also, throughout its life, a developmental robot has to incrementally explore skills that add up to the hierarchy of previously learned skills, with a constraint being the cost of experimentation. Thus, a hierarchical exploration architecture could allow to reuse the sensorimotor models previously explored and to combine them to explore more efficiently new complex sensorimotor models. Here, we rely more specifically on the R-IAC and SAGG-RIAC series of architectures [3]. These architectures allow the learning of a single mapping between a motor and a sensor space with a competence-based intrinsic motivation. We describe some ways to extend these architectures with different tasks spaces that can be explored in a hierarchical manner, and mechanisms to handle this hierarchy of sensorimotor models that all need to be explored with an adequate amount of trials. We also describe an interactive task to evaluate the hierarchical learning mechanisms, where a robot has to explore its motor space in order to push an object to different locations. The robot can first explore how to make movements with its hand and then reuse this skill to explore the task of pushing an object
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