62,188 research outputs found
Learning Moore Machines from Input-Output Traces
The problem of learning automata from example traces (but no equivalence or
membership queries) is fundamental in automata learning theory and practice. In
this paper we study this problem for finite state machines with inputs and
outputs, and in particular for Moore machines. We develop three algorithms for
solving this problem: (1) the PTAP algorithm, which transforms a set of
input-output traces into an incomplete Moore machine and then completes the
machine with self-loops; (2) the PRPNI algorithm, which uses the well-known
RPNI algorithm for automata learning to learn a product of automata encoding a
Moore machine; and (3) the MooreMI algorithm, which directly learns a Moore
machine using PTAP extended with state merging. We prove that MooreMI has the
fundamental identification in the limit property. We also compare the
algorithms experimentally in terms of the size of the learned machine and
several notions of accuracy, introduced in this paper. Finally, we compare with
OSTIA, an algorithm that learns a more general class of transducers, and find
that OSTIA generally does not learn a Moore machine, even when fed with a
characteristic sample
Mining State-Based Models from Proof Corpora
Interactive theorem provers have been used extensively to reason about
various software/hardware systems and mathematical theorems. The key challenge
when using an interactive prover is finding a suitable sequence of proof steps
that will lead to a successful proof requires a significant amount of human
intervention. This paper presents an automated technique that takes as input
examples of successful proofs and infers an Extended Finite State Machine as
output. This can in turn be used to generate proofs of new conjectures. Our
preliminary experiments show that the inferred models are generally accurate
(contain few false-positive sequences) and that representing existing proofs in
such a way can be very useful when guiding new ones.Comment: To Appear at Conferences on Intelligent Computer Mathematics 201
Group Minds and the Case of Wikipedia
Group-level cognitive states are widely observed in human social systems, but
their discussion is often ruled out a priori in quantitative approaches. In
this paper, we show how reference to the irreducible mental states and
psychological dynamics of a group is necessary to make sense of large scale
social phenomena. We introduce the problem of mental boundaries by reference to
a classic problem in the evolution of cooperation. We then provide an explicit
quantitative example drawn from ongoing work on cooperation and conflict among
Wikipedia editors, showing how some, but not all, effects of individual
experience persist in the aggregate. We show the limitations of methodological
individualism, and the substantial benefits that come from being able to refer
to collective intentions, and attributions of cognitive states of the form
"what the group believes" and "what the group values".Comment: 21 pages, 6 figures; matches published versio
Learning Markov Decision Processes for Model Checking
Constructing an accurate system model for formal model verification can be
both resource demanding and time-consuming. To alleviate this shortcoming,
algorithms have been proposed for automatically learning system models based on
observed system behaviors. In this paper we extend the algorithm on learning
probabilistic automata to reactive systems, where the observed system behavior
is in the form of alternating sequences of inputs and outputs. We propose an
algorithm for automatically learning a deterministic labeled Markov decision
process model from the observed behavior of a reactive system. The proposed
learning algorithm is adapted from algorithms for learning deterministic
probabilistic finite automata, and extended to include both probabilistic and
nondeterministic transitions. The algorithm is empirically analyzed and
evaluated by learning system models of slot machines. The evaluation is
performed by analyzing the probabilistic linear temporal logic properties of
the system as well as by analyzing the schedulers, in particular the optimal
schedulers, induced by the learned models.Comment: In Proceedings QFM 2012, arXiv:1212.345
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