81,048 research outputs found

    Iterative Random Forests to detect predictive and stable high-order interactions

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    Genomics has revolutionized biology, enabling the interrogation of whole transcriptomes, genome-wide binding sites for proteins, and many other molecular processes. However, individual genomic assays measure elements that interact in vivo as components of larger molecular machines. Understanding how these high-order interactions drive gene expression presents a substantial statistical challenge. Building on Random Forests (RF), Random Intersection Trees (RITs), and through extensive, biologically inspired simulations, we developed the iterative Random Forest algorithm (iRF). iRF trains a feature-weighted ensemble of decision trees to detect stable, high-order interactions with same order of computational cost as RF. We demonstrate the utility of iRF for high-order interaction discovery in two prediction problems: enhancer activity in the early Drosophila embryo and alternative splicing of primary transcripts in human derived cell lines. In Drosophila, among the 20 pairwise transcription factor interactions iRF identifies as stable (returned in more than half of bootstrap replicates), 80% have been previously reported as physical interactions. Moreover, novel third-order interactions, e.g. between Zelda (Zld), Giant (Gt), and Twist (Twi), suggest high-order relationships that are candidates for follow-up experiments. In human-derived cells, iRF re-discovered a central role of H3K36me3 in chromatin-mediated splicing regulation, and identified novel 5th and 6th order interactions, indicative of multi-valent nucleosomes with specific roles in splicing regulation. By decoupling the order of interactions from the computational cost of identification, iRF opens new avenues of inquiry into the molecular mechanisms underlying genome biology

    VAE with a VampPrior

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    Many different methods to train deep generative models have been introduced in the past. In this paper, we propose to extend the variational auto-encoder (VAE) framework with a new type of prior which we call "Variational Mixture of Posteriors" prior, or VampPrior for short. The VampPrior consists of a mixture distribution (e.g., a mixture of Gaussians) with components given by variational posteriors conditioned on learnable pseudo-inputs. We further extend this prior to a two layer hierarchical model and show that this architecture with a coupled prior and posterior, learns significantly better models. The model also avoids the usual local optima issues related to useless latent dimensions that plague VAEs. We provide empirical studies on six datasets, namely, static and binary MNIST, OMNIGLOT, Caltech 101 Silhouettes, Frey Faces and Histopathology patches, and show that applying the hierarchical VampPrior delivers state-of-the-art results on all datasets in the unsupervised permutation invariant setting and the best results or comparable to SOTA methods for the approach with convolutional networks.Comment: 16 pages, final version, AISTATS 201

    Improving Task-Parameterised Movement Learning Generalisation with Frame-Weighted Trajectory Generation

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    Learning from Demonstration depends on a robot learner generalising its learned model to unseen conditions, as it is not feasible for a person to provide a demonstration set that accounts for all possible variations in non-trivial tasks. While there are many learning methods that can handle interpolation of observed data effectively, extrapolation from observed data offers a much greater challenge. To address this problem of generalisation, this paper proposes a modified Task-Parameterised Gaussian Mixture Regression method that considers the relevance of task parameters during trajectory generation, as determined by variance in the data. The benefits of the proposed method are first explored using a simulated reaching task data set. Here it is shown that the proposed method offers far-reaching, low-error extrapolation abilities that are different in nature to existing learning methods. Data collected from novice users for a real-world manipulation task is then considered, where it is shown that the proposed method is able to effectively reduce grasping performance errors by ∼30%{\sim30\%} and extrapolate to unseen grasp targets under real-world conditions. These results indicate the proposed method serves to benefit novice users by placing less reliance on the user to provide high quality demonstration data sets.Comment: 8 pages, 6 figures, submitted to 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS

    Augment-and-Conquer Negative Binomial Processes

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    By developing data augmentation methods unique to the negative binomial (NB) distribution, we unite seemingly disjoint count and mixture models under the NB process framework. We develop fundamental properties of the models and derive efficient Gibbs sampling inference. We show that the gamma-NB process can be reduced to the hierarchical Dirichlet process with normalization, highlighting its unique theoretical, structural and computational advantages. A variety of NB processes with distinct sharing mechanisms are constructed and applied to topic modeling, with connections to existing algorithms, showing the importance of inferring both the NB dispersion and probability parameters.Comment: Neural Information Processing Systems, NIPS 201
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