2 research outputs found

    Facilitating Full-stack Accessibility of Technologies in Education: An Inclusively Designed Toolkit for Monitoring Technology Accessibility

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    The United Nations has declared access to education as a fundamental human right. Educational technologies (EdTech) enable and improve access to education; yet, they could create new barriers if they are not themselves accessible. Guided by an exploratory research approach, the use of EdTech in post-secondary education in North America was examined through literature survey, environmental scanning and expert interviews. A concept of ‘full-stack’ of EdTech, comprising technologies supporting the Platform, Process and Content in education is proposed. ‘Full-stack accessibility’ thereby becomes a desired goal for enabling and supporting education for all. Recognizing the critical role of EdTech vendors in the path to full-stack accessibility, an Accessibility Monitoring (A11yMon) Toolkit was inclusively designed in response to their unmet needs, to support them in managing their product accessibility

    Accessibility and usability of educational gaming environments for disabled students

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    This tutorial discusses accessibility and usability issues for disabled students. It briefly reports on a study of disabled students and teachers in the UK, Italy and Poland and presents guidelines and recommendations
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