3 research outputs found

    OPTIMAL RECURSIVE DATA PROCESSING ALGORITHM USING BAYESIAN INFERENCE FOR UNDERWATER VEHICLE LOCALISATION AND NAVIGATION SYSTEMS

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    In the ocean environment, two dimensional Range & Bearings target motion analysis (TMA) is generally used. In the underwater scenario, the active sonar, positioned on a observer, is capable of sensing the sound waves reflected from the target in water. The sonar sensors in the water pick up the target reflected signal in the active mode. The observer is assumed to be moving in straight line and the target is assumed to be moving mostly in straight line with maneuver occasionally. The observer processes the measurements and estimates the target motion parameters, viz., Range, Bearing, Course and Speed of the target. It also generates the validity of each of these parameters. Here we try to apply Kalman Filter for the sea scenario using the input estimation technique to detect target maneuver, estimate target acceleration and correct the target state vector accordingly.              There are mainly two versions of Kalman Filter – a linearised Kalman Filter (LKF) in which polar measurements are converted into Cartesian coordinates and the well-known Extended Kalman Filter (EKF). Recently S. T. Pork and L. E. Lee presented a detailed theoretical comparative study of the above two methods and stated that both the methods perform well. Here, EKF is used through out

    Parallel Motion Simulation of Large-Scale Real-Time Crowd in a Hierarchical Environmental Model

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    This paper presents a parallel real-time crowd simulation method based on a hierarchical environmental model. A dynamical model of the complex environment should be constructed to simulate the state transition and propagation of individual motions. By modeling of a virtual environment where virtual crowds reside, we employ different parallel methods on a topological layer, a path layer and a perceptual layer. We propose a parallel motion path matching method based on the path layer and a parallel crowd simulation method based on the perceptual layer. The large-scale real-time crowd simulation becomes possible with these methods. Numerical experiments are carried out to demonstrate the methods and results

    Reliable RANSAC Using a Novel Preprocessing Model

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    Geometric assumption and verification with RANSAC has become a crucial step for corresponding to local features due to its wide applications in biomedical feature analysis and vision computing. However, conventional RANSAC is very time-consuming due to redundant sampling times, especially dealing with the case of numerous matching pairs. This paper presents a novel preprocessing model to explore a reduced set with reliable correspondences from initial matching dataset. Both geometric model generation and verification are carried out on this reduced set, which leads to considerable speedups. Afterwards, this paper proposes a reliable RANSAC framework using preprocessing model, which was implemented and verified using Harris and SIFT features, respectively. Compared with traditional RANSAC, experimental results show that our method is more efficient
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