614 research outputs found

    Accelerating recurrent neural network training using sequence bucketing and multi-GPU data parallelization

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    An efficient algorithm for recurrent neural network training is presented. The approach increases the training speed for tasks where a length of the input sequence may vary significantly. The proposed approach is based on the optimal batch bucketing by input sequence length and data parallelization on multiple graphical processing units. The baseline training performance without sequence bucketing is compared with the proposed solution for a different number of buckets. An example is given for the online handwriting recognition task using an LSTM recurrent neural network. The evaluation is performed in terms of the wall clock time, number of epochs, and validation loss value.Comment: 4 pages, 5 figures, Comments, 2016 IEEE First International Conference on Data Stream Mining & Processing (DSMP), Lviv, 201

    Automating Vehicles by Deep Reinforcement Learning using Task Separation with Hill Climbing

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    Within the context of autonomous driving a model-based reinforcement learning algorithm is proposed for the design of neural network-parameterized controllers. Classical model-based control methods, which include sampling- and lattice-based algorithms and model predictive control, suffer from the trade-off between model complexity and computational burden required for the online solution of expensive optimization or search problems at every short sampling time. To circumvent this trade-off, a 2-step procedure is motivated: first learning of a controller during offline training based on an arbitrarily complicated mathematical system model, before online fast feedforward evaluation of the trained controller. The contribution of this paper is the proposition of a simple gradient-free and model-based algorithm for deep reinforcement learning using task separation with hill climbing (TSHC). In particular, (i) simultaneous training on separate deterministic tasks with the purpose of encoding many motion primitives in a neural network, and (ii) the employment of maximally sparse rewards in combination with virtual velocity constraints (VVCs) in setpoint proximity are advocated.Comment: 10 pages, 6 figures, 1 tabl
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