19,872 research outputs found
Keyframe-based monocular SLAM: design, survey, and future directions
Extensive research in the field of monocular SLAM for the past fifteen years
has yielded workable systems that found their way into various applications in
robotics and augmented reality. Although filter-based monocular SLAM systems
were common at some time, the more efficient keyframe-based solutions are
becoming the de facto methodology for building a monocular SLAM system. The
objective of this paper is threefold: first, the paper serves as a guideline
for people seeking to design their own monocular SLAM according to specific
environmental constraints. Second, it presents a survey that covers the various
keyframe-based monocular SLAM systems in the literature, detailing the
components of their implementation, and critically assessing the specific
strategies made in each proposed solution. Third, the paper provides insight
into the direction of future research in this field, to address the major
limitations still facing monocular SLAM; namely, in the issues of illumination
changes, initialization, highly dynamic motion, poorly textured scenes,
repetitive textures, map maintenance, and failure recovery
Key-Pose Prediction in Cyclic Human Motion
In this paper we study the problem of estimating innercyclic time intervals
within repetitive motion sequences of top-class swimmers in a swimming channel.
Interval limits are given by temporal occurrences of key-poses, i.e.
distinctive postures of the body. A key-pose is defined by means of only one or
two specific features of the complete posture. It is often difficult to detect
such subtle features directly. We therefore propose the following method: Given
that we observe the swimmer from the side, we build a pictorial structure of
poselets to robustly identify random support poses within the regular motion of
a swimmer. We formulate a maximum likelihood model which predicts a key-pose
given the occurrences of multiple support poses within one stroke. The maximum
likelihood can be extended with prior knowledge about the temporal location of
a key-pose in order to improve the prediction recall. We experimentally show
that our models reliably and robustly detect key-poses with a high precision
and that their performance can be improved by extending the framework with
additional camera views.Comment: Accepted at WACV 2015, 8 pages, 3 figure
Eye in the Sky: Real-time Drone Surveillance System (DSS) for Violent Individuals Identification using ScatterNet Hybrid Deep Learning Network
Drone systems have been deployed by various law enforcement agencies to
monitor hostiles, spy on foreign drug cartels, conduct border control
operations, etc. This paper introduces a real-time drone surveillance system to
identify violent individuals in public areas. The system first uses the Feature
Pyramid Network to detect humans from aerial images. The image region with the
human is used by the proposed ScatterNet Hybrid Deep Learning (SHDL) network
for human pose estimation. The orientations between the limbs of the estimated
pose are next used to identify the violent individuals. The proposed deep
network can learn meaningful representations quickly using ScatterNet and
structural priors with relatively fewer labeled examples. The system detects
the violent individuals in real-time by processing the drone images in the
cloud. This research also introduces the aerial violent individual dataset used
for training the deep network which hopefully may encourage researchers
interested in using deep learning for aerial surveillance. The pose estimation
and violent individuals identification performance is compared with the
state-of-the-art techniques.Comment: To Appear in the Efficient Deep Learning for Computer Vision (ECV)
workshop at IEEE Computer Vision and Pattern Recognition (CVPR) 2018. Youtube
demo at this: https://www.youtube.com/watch?v=zYypJPJipY
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High-speed multi-dimensional relative navigation for uncooperative space objects
This work proposes a high-speed Light Detection and Ranging (LIDAR) based navigation architecture that is appropriate for uncooperative relative space navigation applications. In contrast to current solutions that exploit 3D LIDAR data, our architecture transforms the odometry problem from the 3D space into multiple 2.5D ones and completes the odometry problem by utilizing a recursive filtering scheme. Trials evaluate several current state-of-the-art 2D keypoint detection and local feature description methods as well as recursive filtering techniques on a number of simulated but credible scenarios that involve a satellite model developed by Thales Alenia Space (France). Most appealing performance is attained by the 2D keypoint detector Good Features to Track (GFFT) combined with the feature descriptor KAZE, that are further combined with either the H∞ or the Kalman recursive filter. Experimental results demonstrate that compared to current algorithms, the GFTT/KAZE combination is highly appealing affording one order of magnitude more accurate odometry and a very low processing burden, which depending on the competitor method, may exceed one order of magnitude faster computation
Enabling Depth-driven Visual Attention on the iCub Humanoid Robot: Instructions for Use and New Perspectives
The importance of depth perception in the interactions that humans have
within their nearby space is a well established fact. Consequently, it is also
well known that the possibility of exploiting good stereo information would
ease and, in many cases, enable, a large variety of attentional and interactive
behaviors on humanoid robotic platforms. However, the difficulty of computing
real-time and robust binocular disparity maps from moving stereo cameras often
prevents from relying on this kind of cue to visually guide robots' attention
and actions in real-world scenarios. The contribution of this paper is
two-fold: first, we show that the Efficient Large-scale Stereo Matching
algorithm (ELAS) by A. Geiger et al. 2010 for computation of the disparity map
is well suited to be used on a humanoid robotic platform as the iCub robot;
second, we show how, provided with a fast and reliable stereo system,
implementing relatively challenging visual behaviors in natural settings can
require much less effort. As a case of study we consider the common situation
where the robot is asked to focus the attention on one object close in the
scene, showing how a simple but effective disparity-based segmentation solves
the problem in this case. Indeed this example paves the way to a variety of
other similar applications
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