19,872 research outputs found

    Keyframe-based monocular SLAM: design, survey, and future directions

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    Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery

    Key-Pose Prediction in Cyclic Human Motion

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    In this paper we study the problem of estimating innercyclic time intervals within repetitive motion sequences of top-class swimmers in a swimming channel. Interval limits are given by temporal occurrences of key-poses, i.e. distinctive postures of the body. A key-pose is defined by means of only one or two specific features of the complete posture. It is often difficult to detect such subtle features directly. We therefore propose the following method: Given that we observe the swimmer from the side, we build a pictorial structure of poselets to robustly identify random support poses within the regular motion of a swimmer. We formulate a maximum likelihood model which predicts a key-pose given the occurrences of multiple support poses within one stroke. The maximum likelihood can be extended with prior knowledge about the temporal location of a key-pose in order to improve the prediction recall. We experimentally show that our models reliably and robustly detect key-poses with a high precision and that their performance can be improved by extending the framework with additional camera views.Comment: Accepted at WACV 2015, 8 pages, 3 figure

    Eye in the Sky: Real-time Drone Surveillance System (DSS) for Violent Individuals Identification using ScatterNet Hybrid Deep Learning Network

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    Drone systems have been deployed by various law enforcement agencies to monitor hostiles, spy on foreign drug cartels, conduct border control operations, etc. This paper introduces a real-time drone surveillance system to identify violent individuals in public areas. The system first uses the Feature Pyramid Network to detect humans from aerial images. The image region with the human is used by the proposed ScatterNet Hybrid Deep Learning (SHDL) network for human pose estimation. The orientations between the limbs of the estimated pose are next used to identify the violent individuals. The proposed deep network can learn meaningful representations quickly using ScatterNet and structural priors with relatively fewer labeled examples. The system detects the violent individuals in real-time by processing the drone images in the cloud. This research also introduces the aerial violent individual dataset used for training the deep network which hopefully may encourage researchers interested in using deep learning for aerial surveillance. The pose estimation and violent individuals identification performance is compared with the state-of-the-art techniques.Comment: To Appear in the Efficient Deep Learning for Computer Vision (ECV) workshop at IEEE Computer Vision and Pattern Recognition (CVPR) 2018. Youtube demo at this: https://www.youtube.com/watch?v=zYypJPJipY

    Enabling Depth-driven Visual Attention on the iCub Humanoid Robot: Instructions for Use and New Perspectives

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    The importance of depth perception in the interactions that humans have within their nearby space is a well established fact. Consequently, it is also well known that the possibility of exploiting good stereo information would ease and, in many cases, enable, a large variety of attentional and interactive behaviors on humanoid robotic platforms. However, the difficulty of computing real-time and robust binocular disparity maps from moving stereo cameras often prevents from relying on this kind of cue to visually guide robots' attention and actions in real-world scenarios. The contribution of this paper is two-fold: first, we show that the Efficient Large-scale Stereo Matching algorithm (ELAS) by A. Geiger et al. 2010 for computation of the disparity map is well suited to be used on a humanoid robotic platform as the iCub robot; second, we show how, provided with a fast and reliable stereo system, implementing relatively challenging visual behaviors in natural settings can require much less effort. As a case of study we consider the common situation where the robot is asked to focus the attention on one object close in the scene, showing how a simple but effective disparity-based segmentation solves the problem in this case. Indeed this example paves the way to a variety of other similar applications
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