337 research outputs found

    Logic-Based Specification Languages for Intelligent Software Agents

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    The research field of Agent-Oriented Software Engineering (AOSE) aims to find abstractions, languages, methodologies and toolkits for modeling, verifying, validating and prototyping complex applications conceptualized as Multiagent Systems (MASs). A very lively research sub-field studies how formal methods can be used for AOSE. This paper presents a detailed survey of six logic-based executable agent specification languages that have been chosen for their potential to be integrated in our ARPEGGIO project, an open framework for specifying and prototyping a MAS. The six languages are ConGoLog, Agent-0, the IMPACT agent programming language, DyLog, Concurrent METATEM and Ehhf. For each executable language, the logic foundations are described and an example of use is shown. A comparison of the six languages and a survey of similar approaches complete the paper, together with considerations of the advantages of using logic-based languages in MAS modeling and prototyping.Comment: 67 pages, 1 table, 1 figure. Accepted for publication by the Journal "Theory and Practice of Logic Programming", volume 4, Maurice Bruynooghe Editor-in-Chie

    Acta Cybernetica : Volume 12. Number 1.

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    Maude: specification and programming in rewriting logic

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    Maude is a high-level language and a high-performance system supporting executable specification and declarative programming in rewriting logic. Since rewriting logic contains equational logic, Maude also supports equational specification and programming in its sublanguage of functional modules and theories. The underlying equational logic chosen for Maude is membership equational logic, that has sorts, subsorts, operator overloading, and partiality definable by membership and equality conditions. Rewriting logic is reflective, in the sense of being able to express its own metalevel at the object level. Reflection is systematically exploited in Maude endowing the language with powerful metaprogramming capabilities, including both user-definable module operations and declarative strategies to guide the deduction process. This paper explains and illustrates with examples the main concepts of Maude's language design, including its underlying logic, functional, system and object-oriented modules, as well as parameterized modules, theories, and views. We also explain how Maude supports reflection, metaprogramming and internal strategies. The paper outlines the principles underlying the Maude system implementation, including its semicompilation techniques. We conclude with some remarks about applications, work on a formal environment for Maude, and a mobile language extension of Maude

    Deciding regular grammar logics with converse through first-order logic

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    We provide a simple translation of the satisfiability problem for regular grammar logics with converse into GF2, which is the intersection of the guarded fragment and the 2-variable fragment of first-order logic. This translation is theoretically interesting because it translates modal logics with certain frame conditions into first-order logic, without explicitly expressing the frame conditions. A consequence of the translation is that the general satisfiability problem for regular grammar logics with converse is in EXPTIME. This extends a previous result of the first author for grammar logics without converse. Using the same method, we show how some other modal logics can be naturally translated into GF2, including nominal tense logics and intuitionistic logic. In our view, the results in this paper show that the natural first-order fragment corresponding to regular grammar logics is simply GF2 without extra machinery such as fixed point-operators.Comment: 34 page

    Programming and Reasoning with Partial Observability

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    Computer programs are increasingly being deployed in partially-observable environments. A partially observable environment is an environment whose state is not completely visible to the program, but from which the program receives partial observations. Developers typically deal with partial observability by writing a state estimator that, given observations, attempts to deduce the hidden state of the environment. In safety-critical domains, to formally verify safety properties developers may write an environment model. The model captures the relationship between observations and hidden states and is used to prove the software correct. In this paper, we present a new methodology for writing and verifying programs in partially observable environments. We present belief programming, a programming methodology where developers write an environment model that the program runtime automatically uses to perform state estimation. A belief program dynamically updates and queries a belief state that captures the possible states the environment could be in. To enable verification, we present Epistemic Hoare Logic that reasons about the possible belief states of a belief program the same way that classical Hoare logic reasons about the possible states of a program. We develop these concepts by defining a semantics and a program logic for a simple core language called BLIMP. In a case study, we show how belief programming could be used to write and verify a controller for the Mars Polar Lander in BLIMP. We present an implementation of BLIMP called CBLIMP and evaluate it to determine the feasibility of belief programming

    Abstraction in situation calculus action theories

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    We develop a general framework for agent abstraction based on the situation calculus and the ConGolog agent programming language. We assume that we have a high-level specification and a low-level specification of the agent, both repre- sented as basic action theories. A refinement mapping specifies how each high-level action is implemented by a low- level ConGolog program and how each high-level fluent can be translated into a low-level formula. We define a notion of sound abstraction between such action theories in terms of the existence of a suitable bisimulation between their respective models. Sound abstractions have many useful properties that ensure that we can reason about the agent’s actions (e.g., executability, projection, and planning) at the abstract level, and refine and concretely execute them at the low level. We also characterize the notion of complete abstraction where all actions (including exogenous ones) that the high level thinks can happen can in fact occur at the low level
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