8 research outputs found

    Gender Representation in French Broadcast Corpora and Its Impact on ASR Performance

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    This paper analyzes the gender representation in four major corpora of French broadcast. These corpora being widely used within the speech processing community, they are a primary material for training automatic speech recognition (ASR) systems. As gender bias has been highlighted in numerous natural language processing (NLP) applications, we study the impact of the gender imbalance in TV and radio broadcast on the performance of an ASR system. This analysis shows that women are under-represented in our data in terms of speakers and speech turns. We introduce the notion of speaker role to refine our analysis and find that women are even fewer within the Anchor category corresponding to prominent speakers. The disparity of available data for both gender causes performance to decrease on women. However this global trend can be counterbalanced for speaker who are used to speak in the media when sufficient amount of data is available.Comment: Accepted to ACM Workshop AI4T

    Gender Representation in Open Source Speech Resources

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    With the rise of artificial intelligence (AI) and the growing use of deep-learning architectures, the question of ethics, transparency and fairness of AI systems has become a central concern within the research community. We address transparency and fairness in spoken language systems by proposing a study about gender representation in speech resources available through the Open Speech and Language Resource platform. We show that finding gender information in open source corpora is not straightforward and that gender balance depends on other corpus characteristics (elicited/non elicited speech, low/high resource language, speech task targeted). The paper ends with recommendations about metadata and gender information for researchers in order to assure better transparency of the speech systems built using such corpora.Comment: accepted to LREC202

    Performance over Random

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    This paper proposes a new evaluation approach for video summarization algorithms. We start by studying the currently established evaluation protocol; this protocol, defined over the ground-truth annotations of the SumMe and TVSum datasets, quantifies the agreement between the user-defined and the automatically-created summaries with F-Score, and reports the average performance on a few different training/testing splits of the used dataset. We evaluate five publicly-available summarization algorithms under a large-scale experimental setting with 50 randomly-created data splits. We show that the results reported in the papers are not always congruent with their performance on the large-scale experiment, and that the F-Score cannot be used for comparing algorithms evaluated on different splits. We also show that the above shortcomings of the established evaluation protocol are due to the significantly varying levels of difficulty among the utilized splits, that affect the outcomes of the evaluations. Further analysis of these findings indicates a noticeable performance correlation among all algorithms and a random summarizer. To mitigate these shortcomings we propose an evaluation protocol that makes estimates about the difficulty of each used data split and utilizes this information during the evaluation process. Experiments involving different evaluation settings demonstrate the increased representativeness of performance results when using the proposed evaluation approach, and the increased reliability of comparisons when the examined methods have been evaluated on different data splits

    AC-SUM-GAN: Connecting Actor-Critic and Generative Adversarial Networks for Unsupervised Video Summarization

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    This paper presents a new method for unsupervised video summarization. The proposed architecture embeds an Actor-Critic model into a Generative Adversarial Network and formulates the selection of important video fragments (that will be used to form the summary) as a sequence generation task. The Actor and the Critic take part in a game that incrementally leads to the selection of the video key-fragments, and their choices at each step of the game result in a set of rewards from the Discriminator. The designed training workflow allows the Actor and Critic to discover a space of actions and automatically learn a policy for key-fragment selection. Moreover, the introduced criterion for choosing the best model after the training ends, enables the automatic selection of proper values for parameters of the training process that are not learned from the data (such as the regularization factor σ). Experimental evaluation on two benchmark datasets (SumMe and TVSum) demonstrates that the proposed AC-SUM-GAN model performs consistently well and gives SoA results in comparison to unsupervised methods, that are also competitive with respect to supervised methods

    Video Summarization Using Deep Neural Networks: A Survey

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    Video summarization technologies aim to create a concise and complete synopsis by selecting the most informative parts of the video content. Several approaches have been developed over the last couple of decades and the current state of the art is represented by methods that rely on modern deep neural network architectures. This work focuses on the recent advances in the area and provides a comprehensive survey of the existing deep-learning-based methods for generic video summarization. After presenting the motivation behind the development of technologies for video summarization, we formulate the video summarization task and discuss the main characteristics of a typical deep-learning-based analysis pipeline. Then, we suggest a taxonomy of the existing algorithms and provide a systematic review of the relevant literature that shows the evolution of the deep-learning-based video summarization technologies and leads to suggestions for future developments. We then report on protocols for the objective evaluation of video summarization algorithms and we compare the performance of several deep-learning-based approaches. Based on the outcomes of these comparisons, as well as some documented considerations about the suitability of evaluation protocols, we indicate potential future research directions.Comment: Journal paper; Under revie

    Video Summarization Using Unsupervised Deep Learning

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    In this thesis, we address the task of video summarization using unsupervised deep-learning architectures. Video summarization aims to generate a short summary by selecting the most informative and important frames (key-frames) or fragments (key-fragments) of the full-length video, and presenting them in temporally-ordered fashion. Our objective is to overcome observed weaknesses of existing video summarization approaches that utilize RNNs for modeling the temporal dependence of frames, related to: i) the small influence of the estimated frame-level importance scores in the created video summary, ii) the insufficiency of RNNs to model long-range frames' dependence, and iii) the small amount of parallelizable operations during the training of RNNs. To address the first weakness, we propose a new unsupervised network architecture, called AC-SUM-GAN, which formulates the selection of important video fragments as a sequence generation task and learns this task by embedding an Actor-Critic model in a Generative Adversarial Network. The feedback of a trainable Discriminator is used as a reward by the Actor-Critic model in order to explore a space of actions and learn a value function (Critic) and a policy (Actor) for video fragment selection. To tackle the remaining weaknesses, we investigate the use of attention mechanisms for video summarization and propose a new supervised network architecture, called PGL-SUM, that combines global and local multi-head attention mechanisms which take into account the temporal position of the video frames, in order to discover different modelings of the frames' dependencies at different levels of granularity. Based on the acquired experience, we then propose a new unsupervised network architecture, called CA-SUM, which estimates the frames' importance using a novel concentrated attention mechanism that focuses on non-overlapping blocks in the main diagonal of the attention matrix and takes into account the attentive uniqueness and diversity of the associated frames of the video. All the proposed architectures have been extensively evaluated on the most commonly-used benchmark datasets, demonstrating their competitiveness against other approaches and documenting the contribution of our proposals on advancing the current state-of-the-art on video summarization. Finally, we make a first attempt on producing explanations for the video summarization results. Inspired by relevant works in the Natural Language Processing domain, we propose an attention-based method for explainable video summarization and we evaluate the performance of various explanation signals using our CA-SUM architecture and two benchmark datasets for video summarization. The experimental results indicate the advanced performance of explanation signals formed using the inherent attention weights, and demonstrate the ability of the proposed method to explain the video summarization results using clues about the focus of the attention mechanism

    Colour technologies for content production and distribution of broadcast content

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    The requirement of colour reproduction has long been a priority driving the development of new colour imaging systems that maximise human perceptual plausibility. This thesis explores machine learning algorithms for colour processing to assist both content production and distribution. First, this research studies colourisation technologies with practical use cases in restoration and processing of archived content. The research targets practical deployable solutions, developing a cost-effective pipeline which integrates the activity of the producer into the processing workflow. In particular, a fully automatic image colourisation paradigm using Conditional GANs is proposed to improve content generalisation and colourfulness of existing baselines. Moreover, a more conservative solution is considered by providing references to guide the system towards more accurate colour predictions. A fast-end-to-end architecture is proposed to improve existing exemplar-based image colourisation methods while decreasing the complexity and runtime. Finally, the proposed image-based methods are integrated into a video colourisation pipeline. A general framework is proposed to reduce the generation of temporal flickering or propagation of errors when such methods are applied frame-to-frame. The proposed model is jointly trained to stabilise the input video and to cluster their frames with the aim of learning scene-specific modes. Second, this research explored colour processing technologies for content distribution with the aim to effectively deliver the processed content to the broad audience. In particular, video compression is tackled by introducing a novel methodology for chroma intra prediction based on attention models. Although the proposed architecture helped to gain control over the reference samples and better understand the prediction process, the complexity of the underlying neural network significantly increased the encoding and decoding time. Therefore, aiming at efficient deployment within the latest video coding standards, this work also focused on the simplification of the proposed architecture to obtain a more compact and explainable model

    AI4TV 2019: 1st International Workshop on AI for Smart TV content production, access and delivery

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