8,990 research outputs found

    XP customer practices: A grounded theory

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    The Customer is a critical role in XP, but almost all XP practices are presented for developers by developers. While XP calls for Real Customer Involvement, it does not explain what XP Customers should do, nor how they should do it. Using Grounded Theory, we discovered eight customer practices used by successful XP teams: Customer Boot Camp, Customer’s Apprentice, Customer Pairing, and Programmer’s Holiday support the well-being and effectiveness of customers; Programmer On-site and Road shows support team and organization interactions; and Big Picture Up Front and Re-calibration support Customers steering the whole project. By adopting these processes, XP Customers and teams can work faster and more sustainably

    A Scrum-based approach to CMMI maturity level 2 in Web Development environments

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    Scrum has become one of the most popular agile methodologies, either alone or combined with other agile practices. Besides, CMMI (Capability Maturity Model Integration) is accepted as a suitable model to measure the maturity of the organizations when developing or acquiring software. Although these two approaches are often considered antagonist, the use of an agile approach to reach certain CMMI maturity levels may result beneficial to organizations that develop Web systems, since they would take the advantages of both approaches. In Web community, this union may be very interesting, because agile approaches fits with the special needs of Web development, and they could be a useful tool for companies getting a certain grade of maturity. This work analyzes the goals of CMMI maturity level 2 and the feasibility of achieving them using the practices proposed by Scrum, trying to assess whether the use of this methodology is suitable for meeting the CMMI generic and specific goals or not. Finally, and based on this analysis, this paper raises a possible extension of Scrum, based on agile techniques, to accommodate the CMMI maturity level 2.Ministerio de Educación y Ciencia TIN2010-20057-C03-02Junta de Andalucía TIC-578

    Bridging the Gap Between Research and Practice: The Agile Research Network

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    We report an action research-oriented approach to investigating agile project management methods which aims to bridge the gap between academic research and agile practice. We have set up a research network of academics from two universities, through which we run focussed project-based research into agile methods. Organisations are invited to suggest an ‘agile challenge’ and we work closely with them to investigate how challenge affects them. Our approach is both academic and practical. We use appropriate research methods such as interviews, observation and discussion to clarify and explore the nature of the challenge. We then undertake a detailed literature review to identify practical approaches that may be appropriate for adoption, and report our findings. If the organisation introduces new practices or approaches as a result of our work, we conduct an academic evaluation. Alternatively, if we uncover an under-researched area, we propose undertaking some basic research. As befits the topic, we work iteratively and incrementally and produce regular outputs. In this paper we introduce our approach, overview research methods used in the agile research literature, describe our research model, outline a case study, and discuss the advantages and disadvantages of our approach. We discuss the importance of producing outputs that are accessible to practitioners as well as researchers. Findings suggest that by investigating the challenges that organisations propose, we uncover problems that are of real relevance to the agile community and obtain rich insights into the facilitators and barriers that organisations face when using agile methods. Additionally, we find that practitioners are interested in research results as long as publications are relevant to their needs and are written accessibly. We are satisfied with the basic structure of our approach, but we anticipate that the method will evolve as we continue to work with collaborators

    Estimating Agile Software Project Effort: An Empirical Study

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    This paper describes an empirical study of effort estimation in agile software development. Estimated effort and actual effort of a 46-iteration project are collected and analyzed. The results show that estimation in agile development is more accurate than that in traditional development even though agile developers still underestimate the effort. However, estimation accuracy is not improved over time as expected by agile communities

    Requirement Prioritization Decision Factors for Agile Development Environments

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    In an agile development environment, project planners continuously prioritize work tasks so requirements that provide the most value are delivered first. This strategy is based on Value Based Software Engineering principles that different requirements deliver different levels of value and diverse stakeholders view the importance of the value of various requirements differently and thus, will prioritize them differently. However, we found that there are several core values that stakeholders have more agreement in terms of relevancy and importance than others. By knowing these core values, project planners have increased insights as to which requirements should be prioritized higher, hence, hopefully increasing overall stakeholder satisfaction and reducing project risk

    The XP customer team: A grounded theory

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    The initial definition of XP resulted in many people interpreting the on-site customer to be a single person. We have conducted extensive qualitative research studying XP teams, and one of our research questions was “who is the customer”? We found that, rather than a single person, a customer team always exists. In this paper we outline the different roles that were typically on the team, which range from the recognized “Acceptance Tester” role to the less recognized roles of “Political Advisor” and “Super-Secretary”
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