4,445 research outputs found
The Emerging Internet of Things Marketplace From an Industrial Perspective: A Survey
The Internet of Things (IoT) is a dynamic global information network
consisting of internet-connected objects, such as Radio-frequency
identification (RFIDs), sensors, actuators, as well as other instruments and
smart appliances that are becoming an integral component of the future
internet. Over the last decade, we have seen a large number of the IoT
solutions developed by start-ups, small and medium enterprises, large
corporations, academic research institutes (such as universities), and private
and public research organisations making their way into the market. In this
paper, we survey over one hundred IoT smart solutions in the marketplace and
examine them closely in order to identify the technologies used,
functionalities, and applications. More importantly, we identify the trends,
opportunities and open challenges in the industry-based the IoT solutions.
Based on the application domain, we classify and discuss these solutions under
five different categories: smart wearable, smart home, smart, city, smart
environment, and smart enterprise. This survey is intended to serve as a
guideline and conceptual framework for future research in the IoT and to
motivate and inspire further developments. It also provides a systematic
exploration of existing research and suggests a number of potentially
significant research directions.Comment: IEEE Transactions on Emerging Topics in Computing 201
Quality assessment technique for ubiquitous software and middleware
The new paradigm of computing or information systems is ubiquitous computing systems. The technology-oriented issues of ubiquitous computing systems have made researchers pay much attention to the feasibility study of the technologies rather than building quality assurance indices or guidelines. In this context, measuring quality is the key to developing high-quality ubiquitous computing products. For this reason, various quality models have been defined, adopted and enhanced over the years, for example, the need for one recognised standard quality model (ISO/IEC 9126) is the result of a consensus for a software quality model on three levels: characteristics, sub-characteristics, and metrics. However, it is very much unlikely that this scheme will be directly applicable to ubiquitous computing environments which are considerably different to conventional software, trailing a big concern which is being given to reformulate existing methods, and especially to elaborate new assessment techniques for ubiquitous computing environments. This paper selects appropriate quality characteristics for the ubiquitous computing environment, which can be used as the quality target for both ubiquitous computing product evaluation processes ad development processes. Further, each of the quality characteristics has been expanded with evaluation questions and metrics, in some cases with measures. In addition, this quality model has been applied to the industrial setting of the ubiquitous computing environment. These have revealed that while the approach was sound, there are some parts to be more developed in the future
Enabling pervasive computing with smart phones
The authors discuss their experience with a number of mobile telephony projects carried out in the context of the European Union Information Society Technologies research program, which aims to develop mobile information services. They identify areas where use of smart phones can enable pervasive computing and offer practical advice in terms of lessons learned. To this end, they first look at the mobile telephone as * the end point of a mobile information service,* the control device for ubiquitous systems management and configuration,* the networking hub for personal and body area networks, and* identification tokens.They conclude with a discussion of business and practical issues that play a significant role in deploying research systems in realistic situations
User-Centered Context-Aware Mobile Applications―The Next Generation of Personal Mobile Computing
Context-aware mobile applications are systems that can sense clues about the situational environment and enable appropriate mechanisms of interaction between end users and systems, making mobile devices more intelligent, adaptive, and personalized. In order to better understand such systems and the potentials and barriers of their development and practical use, this paper provides a state-of-the-art overview of this emerging field. Unlike previous literature reviews that mainly focus on technological aspects of such systems, we examine this field mainly from application and research methodology perspectives. We will present major types of current context-aware mobile applications, and discuss research methodologies used in existing studies and their limitations, and highlight potential future research
Evaluating Context-Aware Applications Accessed Through Wearable Devices as Assistive Technology for Students with Disabilities
The purpose of these two single subject design studies was to evaluate the use of the wearable and context-aware technologies for college students with intellectual disability and autism as tools to increase independence and vocational skills. There is a compelling need for the development of tools and strategies that will facilitate independence, self-sufficiency, and address poor outcomes in adulthood for students with disabilities. Technology is considered to be a great equalizer for people with disabilities. The proliferation of new technologies allows access to real-time, contextually-based information as a means to compensate for limitations in cognitive functioning and decrease the complexity of prerequisite skills for successful use of previous technologies. Six students participated in two single-subject design studies; three students participate in Study I and three different students participated in Study II. The results of these studies are discussed in the context applying new technology applications to assist and improve individuals with intellectual disability and autism to self-manage technological supports to learn new skills, set reminders, and enhance independence.
During Study I, students were successfully taught to use a wearable smartglasses device, which delivered digital auditory and visual information to complete three novel vocational tasks. The results indicated that all students learned all vocational task using the wearable device. Students also continued to use the device beyond the initial training phase to self-direct their learning and self-manage prompts for task completion as needed.
During Study II, students were successfully taught to use a wearable smartwatch device to enter novel appointments for the coming week, as well as complete the tasks associated with each appointment. The results indicated that all students were able to self-operate the wearable device to enter appointments, attend all appointments on-time and complete all associated tasks
CONCEPTUALIZING CONTEXT FOR ADAPTIVE PERVASIVE COMMERCE
In retail, demographics are currently regarded as the most convenient base for successful personalized marketing. However, signs point to the dormant power of context recognition. While technologies that can sense the environment are advanced, questions such as what to sense and how to adapt context are largely unanswered. In this paper, we analyze the purchase context of a retail outlet and suggest a context model for adaptive pervasive commerce. Furthermore, we introduce one approach how to conceptualize context that may be applied to conceptualize context for adaptive pervasive advertising applications so that they really deliver on their potential: showing the right message to the right recipient at the right time
Context-aware management of multi-device services in the home
MPhilMore and more functionally complex digital consumer devices are becoming
embedded or scattered throughout the home, networked in a piecemeal fashion and
supporting more ubiquitous device services. For example, activities such as watching
a home video may require video to be streamed throughout the home and for multiple
devices to be orchestrated and coordinated, involving multiple user interactions via
multiple remote controls.
The main aim of this project is to research and develop a service-oriented multidevice
framework to support user activities in the home, easing the operation and
management of multi-device services though reducing explicit user interaction. To do
this, user contexts i.e., when and where a user activity takes place, and device
orchestration using pre-defined rules, are being utilised.
A service-oriented device framework has been designed in four phases. First, a simple
framework is designed to utilise OSGi and UPnP functionality in order to orchestrate
simple device operation involving device discovery and device interoperability.
Second, the framework is enhanced by adding a dynamic user interface portal to
access virtual orchestrated services generated through combining multiple devices.
Third the framework supports context-based device interaction and context-based task
initiation. Context-aware functionality combines information received from several
sources such as from sensors that can sense the physical and user environment, from
user-device interaction and from user contexts derived from calendars. Finally, the
framework supports a smart home SOA lifecycle using pre-defined rules, a rule
engine and workflows
- …