15,588 research outputs found
A semantic content analysis model for sports video based on perception concepts and finite state machines
In automatic video content analysis domain, the key challenges are how to recognize important objects and how to model the spatiotemporal relationships between them. In this paper we propose a semantic content analysis model based on Perception Concepts (PCs) and Finite State Machines (FSMs) to automatically describe and detect significant semantic content within sports video. PCs are defined to represent important semantic patterns for sports videos based on identifiable feature elements. PC-FSM models are designed to describe spatiotemporal relationships between PCs. And graph matching method is used to detect high-level semantic automatically. A particular strength of this approach is that users are able to design their own highlights and transfer the detection problem into a graph matching problem. Experimental results are used to illustrate the potential of this approac
Zero-shot keyword spotting for visual speech recognition in-the-wild
Visual keyword spotting (KWS) is the problem of estimating whether a text
query occurs in a given recording using only video information. This paper
focuses on visual KWS for words unseen during training, a real-world, practical
setting which so far has received no attention by the community. To this end,
we devise an end-to-end architecture comprising (a) a state-of-the-art visual
feature extractor based on spatiotemporal Residual Networks, (b) a
grapheme-to-phoneme model based on sequence-to-sequence neural networks, and
(c) a stack of recurrent neural networks which learn how to correlate visual
features with the keyword representation. Different to prior works on KWS,
which try to learn word representations merely from sequences of graphemes
(i.e. letters), we propose the use of a grapheme-to-phoneme encoder-decoder
model which learns how to map words to their pronunciation. We demonstrate that
our system obtains very promising visual-only KWS results on the challenging
LRS2 database, for keywords unseen during training. We also show that our
system outperforms a baseline which addresses KWS via automatic speech
recognition (ASR), while it drastically improves over other recently proposed
ASR-free KWS methods.Comment: Accepted at ECCV-201
Video semantic content analysis framework based on ontology combined MPEG-7
The rapid increase in the available amount of video data is creating a growing demand for efficient methods for understanding and managing it at the semantic level. New multimedia standard, MPEG-7, provides the rich functionalities to enable the generation of audiovisual descriptions and is expressed solely in XML Schema which provides little support for expressing semantic knowledge. In this paper, a video semantic content analysis framework based on ontology combined MPEG-7 is presented. Domain
ontology is used to define high level semantic concepts and their relations in the context of the examined domain. MPEG-7 metadata terms of audiovisual descriptions and video content analysis algorithms are expressed in this ontology to enrich video semantic analysis. OWL is used for the ontology description. Rules in Description Logic are defined to describe how low-level features and algorithms for video analysis should be applied according to different perception content. Temporal Description Logic is used to describe the
semantic events, and a reasoning algorithm is proposed for events detection. The proposed framework is demonstrated in sports video domain and shows promising results
Learning Social Affordance Grammar from Videos: Transferring Human Interactions to Human-Robot Interactions
In this paper, we present a general framework for learning social affordance
grammar as a spatiotemporal AND-OR graph (ST-AOG) from RGB-D videos of human
interactions, and transfer the grammar to humanoids to enable a real-time
motion inference for human-robot interaction (HRI). Based on Gibbs sampling,
our weakly supervised grammar learning can automatically construct a
hierarchical representation of an interaction with long-term joint sub-tasks of
both agents and short term atomic actions of individual agents. Based on a new
RGB-D video dataset with rich instances of human interactions, our experiments
of Baxter simulation, human evaluation, and real Baxter test demonstrate that
the model learned from limited training data successfully generates human-like
behaviors in unseen scenarios and outperforms both baselines.Comment: The 2017 IEEE International Conference on Robotics and Automation
(ICRA
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