260 research outputs found

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

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    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of "volunteer mappers". Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protectio

    Rural and Urban Mobility: Studying Digital Technology Use and Interaction

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    Augmented reality in marine engine field service - case Wärtsilä

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    In this research are studied possibilities to apply augmented reality tools into marine engine field services. The field service is very much related to available resources. Especially, arranging the schedules of personnel of the field service on board are challenging. In this research is not tried to find any particular technological solution, the approach is in developing business development opportunities with new emerging technology. Use of digital devices increases in conventional human related service industry. Digital platforms based tools enable to efficient working procedures and additionally, working methods of new kind. The term of augmented reality (AR) is rather old and some applications have already been available rather long. Until resent development of computing capacity and efficient communication possibilities has been enabled to utilizing mobile devices efficiently. Because of the novelty, AR have not been available for industry specific procedures. In this thesis has been collected different technological backgrounds, value configuration models and business specific characteristics together. In this thesis with quantitative methods has been built a picture of the company current service offering to the customers. The services are analyzed and categorized according to their nature. The research has been conducted by interviews and derived from public available marketing and investor information. Additionally, with the external interviews is tried to build an impression of the customer needs and cross industrial perspective use of AR technology in the business. In the conclusions are presented how the affects of augmented reality tools are compared with the different value configuration models from the marine field service point of the view. The model estimating how augmented reality tools are able to apply. Additionally has been estimate different business model possibilities and how to arrange business with AR tools. This research shows that AR tools that are based on digital platforms could be able to change business logic and open new business possibilities. Utilizing digital platforms information exchange enables the value shop type of business transform towards to the value network model. In the strategic decision-making has to decide what kind of role the company will adopt in this new situation

    Mobile Games for Learning:A Pattern-Based Approach

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    The core concern of this thesis is the design of mobile games for learning. The conditions and requirements that are vital in order to make mobile games suitable and effective for learning environments are investigated. The base for exploration is the pattern approach as an established form of templates that provide solutions for recurrent problems. Building on this acknowledged form of exchanging and re-using knowledge, patterns for game design are used to classify the many gameplay rules and mechanisms in existence. This research draws upon pattern descriptions to analyze learning game concepts and to abstract possible relationships between gameplay patterns and learning outcomes. The linkages that surface are the starting bases for a series of game design concepts and their implementations are subsequently evaluated with regard to learning outcomes. The findings and resulting knowledge from this research is made accessible by way of implications and recommendations for future design decisions

    Training of Crisis Mappers and Map Production from Multi-sensor Data: Vernazza Case Study (Cinque Terre National Park, Italy)

    Get PDF
    This aim of paper is to presents the development of a multidisciplinary project carried out by the cooperation between Politecnico di Torino and ITHACA (Information Technology for Humanitarian Assistance, Cooperation and Action). The goal of the project was the training in geospatial data acquiring and processing for students attending Architecture and Engineering Courses, in order to start up a team of “volunteer mappers”. Indeed, the project is aimed to document the environmental and built heritage subject to disaster; the purpose is to improve the capabilities of the actors involved in the activities connected in geospatial data collection, integration and sharing. The proposed area for testing the training activities is the Cinque Terre National Park, registered in the World Heritage List since 1997. The area was affected by flood on the 25th of October 2011. According to other international experiences, the group is expected to be active after emergencies in order to upgrade maps, using data acquired by typical geomatic methods and techniques such as terrestrial and aerial Lidar, close-range and aerial photogrammetry, topographic and GNSS instruments etc.; or by non conventional systems and instruments such us UAV, mobile mapping etc. The ultimate goal is to implement a WebGIS platform to share all the data collected with local authorities and the Civil Protection
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