45,624 research outputs found
PEMBUATAN CD PEMBELAJARAN INTERAKTIF PENGENALAN KOMPUTER UNTUK SEKOLAH DASAR
Bayu Dewantoro. 2010. Interactive learning CD developed introduction
to the school of basic computer. 3rd Diploma Degree Computer Science, Natural
Sciences and Mathematics Faculty, Sebelas Maret University of Surakarta.
Computers can be a means of learning the most important and most widely
used, especially for multimedia learning based on computer will greatly help
teachers and educators. The purpose of this final project is to create interactive
learning CD for the introduction of computers in the elementary school. And to
provide a more effective and efficient learning opportunity.
Methods of data collection used in preparing the final report were the
observation and study of literature. This application was developed using
ActionScript. Software used to create these applications, Adobe Flash CS3
Professional.
With the implementation of the interactive learning CD for introduction on
computers in the elementary school it could be concluded this application there
were design into 3 menus consisting of hardware, software and training. In
hardware, there were 9 icons selected randomly from 20 icons and displayed on
the screen. A tutorial video software was also developed. Self test tutorial
consisted of 10 questions selected randomly from 40 questions and displayed on
the screen.
Keywords: Interactive learning CD, Computers introduction to elementary
schoo
Improving the Quality of Technology-Enhanced Learning for Computer Programming Courses
Teaching computing courses is a major challenge for the majority of lecturers in Libyan higher learning institutions. These courses contain numerous abstract concepts that cannot be easily explained using traditional educational methods. This paper describes the rationale, design, development and implementation stages of an e-learning package (including multimedia resources such as simulations, animations, and videos) using the ASSURE model. This training package can be used by students before they attend practical computer lab sessions, preparing them by developing technical skills and applying concepts and theories presented in lecture through supplementary study and exercises
Online Technology Management Student Tutorial Case Study
This paper presents a case study of implementing online video-based tutorials to enhance student learning. Initially, these tutorials were developed using a software product, Camtasia, to mitigate learning differences between traditional-based classrooms versus online classes. Because online students often did not receive the same hands-on and visual learning modality that was available to students on traditional classroom settings, tutorials were assumed to level the playing field between these two groups. However, after two years of developing and integrating these tutorials into online classes, it was found that only a small minority of students were using them. Other issues were that tutorials took a long time to develop, and many lecturers felt they were ineffective. This case describes the reasons the tutorials were developed, the integration process, issues raised, and implications for future development
A pedagogical framework for embedding C&IT into the curriculum
This paper proposes a methodology for effectively embedding communication and information technologies (C&IT) into the curriculum. This builds on existing frameworks for designing courses involving C&IT. A hypothetical illustration of this process is provided, and issues relating to the adoption and application of the methodology are identified
Raising the Bar on Training at Valparaiso University
We have recently overhauled our IT training program that we offer our students, faculty and staff. In the past, the training program consisted of sessions about changes to campus systems or sessions related to very specific software uses such as mail merge or tables. Users can now expect that training will be more than software use and how-to’s. We have started looking at ways to enhance our clients overall use of campus technology. As we examined ways to better serve our campus community, we engaged in qualitative observations in many areas. We examined how our graduate students were using technology to collaborate. The faculty were observed by our training staff to see how they were employing campus technology in courses and integrating technology into their assignments given to students. We interviewed our Help Desk Student Consultants to see what they observed as major training goals throughout the campus based on their interactions with clients. Upon completion of our observations, we outline our course development plans for increasing technology integration and full use of our campus technology offerings to further our mission of enhancing learning, teaching and job function through technology. Our goal is to reach beyond the software functionality and take our clients to the apex of relevance and application
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Lyceum: internet voice groupware for distance learning
This paper describes the design, implementation and deployment of Lyceum, a groupware system providing students and tutors with real time voice conferencing and visual workspace tools, over the standard internet. Lyceum uses a Java client/server architecture to tackle a formidable set of networking requirements: multi-way voice communication with synchronous shared displays, scalable to hundreds of simultaneous users, running over normal modem connections via unknown internet service providers, on home PCs. Additionally, the design had to support multiple courses with different requirements. We describe the interdisciplinary requirements analysis, and iterative design process, by which an academic course team was able to specify and evaluate prototypes. We present the systemĂs architecture, describe the technical successes and failures from LyceumĂs first large scale deployment, and summarise its affordances for interaction and learning
Accessibility of Vendor-Created Video Tutorials for People with Disabilities
Many video, screencast, webinar, or interactive tutorials are created and provided by vendors for use by libraries to instruct users in database searching. This study investigates whether these vendor-created database tutorials are accessible for people with disabilities to see whether librarians can use these tutorials instead of creating them in-house. Findings on accessibility were mixed. Positive accessibility features and common accessibility problems are described, with recommendations on how to maximize accessibility
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